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Halo Infinite Season 1 Ranked system explained: Ranks, rules & game modes

Ranked modes are the where the best Halo Infinite players compete against one another, here’s how the Ranked system works in Season 1.

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Halo Infinite Ranked

Halo Infinite’s multiplayer is here, and fearless players are jumping straight into the Ranked modes. If you’re wondering how the Ranked system works in the new era of Halo, we’ve broken it all down for you right here.

343 Industries shocked everyone when they dropped Season 1 of Halo Infinite multiplayer early, and let fans experience the next generation of Halo sooner than expected.

Since then, old and new players alike have been whipping out their Energy Swords and dropping into the new maps and modes for the first time.

But if the standard multiplayer experience isn’t tough enough for you, you might want to try out the more competitive modes instead. Here’s how the Ranked system works in Halo Infinite multiplayer.

Halo Infinite multiplayer Ranks

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343 Industries have overhauled the system from Halo 5, where are five Ranks you can achieve in Halo Infinite multiplayer, determined by your performance across Ranked Arena matches.

Each rank, with the exception of the final one, has six sub-ranks from I to VI – so it won’t be easy to climb to the top.

Here’s every Rank in Halo Infinite multiplayer:

  • Bronze: I – VI
  • Silver: I – VI
  • Gold: I – VI
  • Platinum: I – VI
  • Diamond: I – VI
  • Onyx

Players must complete 10 placement matches in Ranked Arena first before receiving their starter rank. As you continue to battle against players of similar skill, you gradually move up or down the standings.

Halo Infinite Ranked Arena matches: Modes & rules

Halo Infinite multiplayer gameplay

Ranked Arena is the most competitive part of Halo Infinite’s multiplayer, pitting the most hardcore of players against each other. It’s no surprise, then, that Ranked matches are particularly brutal tests of skill.

All Ranked Arena games take place in the same four modes, these are:

  • Slayer
  • Capture the Flag
  • Oddball
  • Strongholds

These modes will be familiar to Halo players, but they do come with a few tweaks to make them more challenging.

Ranked Arena rules

Ranked matches essentially strip the player of most of the helpful features they can rely on in standard multiplayer and forces them to use nothing but their own reflexes and skill.

These are the rules for every match of Ranked Arena:

  • Players start with just a Battle Rifle
  • Combat Sensors are disabled at all times
  • Grenade markers are turned off
  • Static item spawns are on
  • Friendly fire is on

All progress in the Halo Infinite Season 1 beta carries over when the full game launches on December 8. So, don’t be shy about dropping into Ranked Arena and working towards Onyx.

For more on Halo Infinite, be sure to check out everything in the Season 1 Battle Pass, and how to earn XP quickly.

Image credits: 343 Industries

Fortnite

Fortnite Creative 2.0: Unreal Editor release window, features, leaks, more

Here’s everything we know about Fortnite’s upcoming Creative 2.0, the next evolution of the extremely popular Creative mode.

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Fortnite Creative 2.0

Fortnite’s Creative mode is almost as popular as its Battle Royale, and its about to get a lot more advanced with the upcoming Fortnite Creative 2.0. Here’s everything we know about Fortnite’s Unreal Editor including what it is, its release date, and the leaks surrounding it.

Fortnite Creative mode allows players to create their very own experiences inside Fortnite, using assets to build their Creative Island any way they like. Other players can join these islands and earn XP while doing so, and player-made experiences are almost as popular as those created by Epic.

Fortnite Creative is about to get a major overhaul with Creative 2.0, giving players much more freedom to create whatever they like inside Fortnite.

Creative 2.0 shouldn’t be far away, so here’s everything we know including its release window, its Roblox-like monetization, and leaks surrounding it.

Fortnite creative mode

What is Fortnite Creative 2.0?

Fortnite Creative 2.0, also known as the Unreal Editor for Fortnite, will be the evolution of Creative mode, allowing the community to build their own games inside Fortnite. This is set to give players much more freedom over what they create, with popular insider HYPEX claiming that it “makes Creative look basic.”

Speaking to Fast Company, Epic Games CEO Tim Sweeney said that Fortnite Creative 2.0 will allow players to “build very high-quality game content and code . . . and deploy it into Fortnite without having to do a deal with us–it’s open to everybody.”

Similar to Roblox, Fortnite’s Unreal Editor will allow creators to monetize their content. “We’re building an economy,” explained Sweeney. “It will support creators actually building businesses around their work and making increasing amounts of profit from the commerce that arises from people playing their content.”

Fortnite Creative 2.0 release window

Fortnite Creative 2.0 is set to arrive at some point in 2022, likely in the final few months of the year.

Tim Sweeney gave an update on June 28, saying that Creative 2.0 is “Still on track for this year, but not ‘soon.'” So it’s unlikely that Fortnite Creative’s major overhaul will arrive during summer, but we could see it towards fall or winter.

HYPEX believes we’ll see it during Chapter 3 Season 4, which is set to go live in September 2022.

Fortnite Creative 2.0 leaks & rumors

There are a ton of leaks and rumors about Fortnite Creative 2.0 and most of them surround ‘Verse’ — the scripting language Fortnite’s Unreal Editor will reportedly use.

Fortnite leaker InTheShadeYT claims to have revealed a ton of the functions that Verse will bring to Creative 2.0. These include allowing players to create their own models, spawning NPCs and controlling what they do and how they behave, full control of the HUD, and more.

You can check everything InTheShadeYT has revealed so far:

  • Creating your own models
  • Spawning items
  • Storm controller “(you can control pretty much everything about it)”
  • AI scripting
  • Events that fire off when pretty much anything in the game happens so you have full control of everything
  • Changing game phases
  • Loading and using game widgets
  • Loading game assets at runtime
  • Full control of building
  • Cars
  • Live team and player statistics
  • Control of the HUD, “you can put any message and control what’s being shown to players”
  • Scoreboard control
  • Controlling player components
  • Manage gameplay tags
  • Add NPCs and control what they do and what emotes they play
  • Create, show, hide, destroy, and move objects
  • Creature spawner manager
  • Skin and emote capturing
  • Control what happens when a player sees or looks away from another player or device
  • Sentry device which tracks players
  • Player spawner
  • RNG (random number generation) system
  • Control of player inventories and what weapons they have
  • Teleportation device
  • Timer device to start, save, load, pause, and resume things
  • Vehicle spawner
  • Vending machine device to spawn items
  • Script device
  • Control arrays and data types
  • Date time util
  • Control UI elements
  • Show tooltips
  • Bind and map actions
  • Adding and controlling particle systems
  • Control of audio, lights, physics, gravity, etc
  • Modifying objects to change their, mesh, material, or animation
  • Making animations play “(I’m assuming custom ones as well)”
  • Modifying, removing, and adding gameplay tags
  • Spawn entities (Similar to actors in Unreal Engine)
  • Level streaming
  • Set events for every tick of the game
  • Control of speed, vectors, velocity, and many of the game physics
  • Entity spawning
  • Being able to create and destroy objects
  • Being able to draw things and shapes on screen
  • Logging to the screen or to a file
  • Debugging
  • Math calculations and algorithms

They also said that all of these details don’t even scratch the surface of what’s possible with Verse, and “this is just a small peak at the possibilities.”


For more on Fortnite Chapter 3, be sure to check out how to get the Season 3 Super Styles and how to get Darth Vader’s Lightsaber.

Image Credit: Epic Games

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Apex Legends

Apex Legends dev confirms fix for Ranked stream-sniping issues coming soon

The Apex Legends devs have confirmed a fix for the exploit allowing Bronze players to stream-snipe in high-Ranked lobbies.

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Pathfinder aiming weapon in Apex Legends

Respawn Entertainment have confirmed that they’re currently working on a fix for the exploit that allows bronze Apex Legends accounts to stream-snipe players in high-Ranked lobbies. 

Apex Legends players have dealt with their fair share of cheaters using frustrating exploits, such as the recent one that allowed players on Xbox consoles to completely crash the game’s servers.

Another exploit that’s particularly irritating is one that lets newly-made bronze accounts to immediately get into high-ranked lobbies to stream-snipe players. Now, Respawn Entertainment have responded to this issue.

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In Ranked play, Apex Legends players have to play extremely well if they want to climb the ladder and access high-Ranked lobbies. However, cheaters were able to bypass this by using an exploit that lets them sneak into theses lobbies and take out the top players.

Pro player ‘HisWattson’ complained about this issue on Twitter, stating that it’s irritating to report cheaters only to encounter them again in different games. This caught the attention of the developers.

Apex’s Security lead Conor Ford confirmed that the devs are aware of the problem: “I can say that the bronze issue is currently being worked on as well so hopefully you won’t be seeing that soon.”

He didn’t provide any details about when exactly this fix will be implemented in the game, but it’s reassuring to know that Respawn Entertainment are aware of the problem and are currently looking into it.

This exploit allows previously-banned players to pop up and start causing problems in high-ranked lobbies. Hopefully, the Apex Legends update patch containing the fix for the exploit will arrive soon.


For more Apex Legends content, check out this crazy Apex Legends glitch that adds third-person mode to Season 13 as well as this leak claiming that the devs are increasing the level cap.

Image credits: Activision

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Apex Legends

Apex Legends split date: Season 13 ranked map rotation, rank reset, & rewards

For those wondering what the split date is for the current season of Apex Legends, here are all the details you need to know.

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apex legends worlds edge storm point

Every season Apex Legends has a halfway-ranked split which resets player rank and also changes the map to keep things fresh. Here are all the details for Apex Legends Season 13’s split date.

The Apex Legends Season 13 split gives players a small mid-season reset to freshen things up. As well as a new map for Ranked Leagues, players will also experience a soft reset, motivating them to get back into playing ranked for either battle royale or Arenas.

For those interested in knowing more about the split, including the date it will occur, map change, how far your rank will be reset, and the kind of rewards you can expect, here’s our guide on the Apex Legends split date.

Apex Legends Season 13 split date

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The Apex Legends split for Season 13 will take place on June 28 at around 10 AM PT / 1 PM ET / 6 PM GMT.

On this date, not only will the map change for Ranked Leagues, but a player’s rank for both Battle Royale Ranked Leagues and Ranked Arenas will be soft reset.

The Apex Legends 13.1 patch also detailed some changes for Ranked that will be seen in the second split for Season 13.

Rank reset

In order to keep things fresh and exciting through the season, the Apex Legends halfway split changes the ranked map and also resets a player’s rank by four divisions.

This means that if you finished the first split at Platinum IV, you will be reset back to Gold IV.

Map rotation

World's Edge harvester in Apex Legends

For the second split of Apex Legends Season 13, Ranked Leagues will be changing its map from Storm Point to World’s Edge up until the end of the season.

Many consider World’s Edge to be Apex Legend’s best map for ranked, so those who are yet to experience the map in Ranked Leagues are in for a treat.

Ranked rewards

apex legends ranked rewards for season 10

The reward you receive at the start of the next season will be based on your highest rank achieved in either of the two splits.

For example, if you achieve Diamond rank in Split 1 but don’t play in Split 2, you will still receive the rewards for Diamond rank at the start of the next season. Keep in mind that to gain the rewards for the Apex Predator rank you must retain the rank until the split ends.

Players will obtain a shiny badge if they are able to achieve the same rank across the two splits within a season.

Here are the following rewards for each rank:

  • Bronze – Badge & Holospray
  • Silver – Badge & Holospray
  • Gold – Badge, Holospray, & Weapon Cosmetic
  • Platinum – Badge, Holospray, & Weapon Cosmetic
  • Diamond – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial
  • Master – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial
  • Apex Predator – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial

That’s all for the Apex Legends split date, map rotation, rewards, & rank reset for Season 13. For more, check out the major changes for Control in the Awakening Collection Event update.

Image Credits: Respawn Entertainment

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