A couple of days ago Danger Close Studios invited us out to PAX Prime in Seattle to check out their recent multiplayer build of Medal of Honor Warfighter. It’s no secret we’re huge fans of military shooters so we jumped at the chance. We went in not knowing what to expect, and we had no idea we were about to be blown away.
Before I begin, let me explain my thoughts on the franchise and also why you’re reading about another game on a ‘Call of Duty Blog’. 2010’s Medal of Honor was a valiant attempt at rebooting the franchise by entering modern warfare. I had real high hopes, but was ultimately disappointed by the final product. The campaign was as stellar and as authentic as you can get in my opinion. However, the multiplayer component was a train wreck (and thats putting it nicely). So as you’d expect, I was a bit worried about how their second attempt would pan out. Having said that…
…forget everything you remember about 2010’s Medal of Honor, because Warfighter’s only similarity is the name. Right off the bat, you can tell their second attempt was built from the ground up. Frostbite 2.0 is present and it shows. From lighting to destruction, playing this game on a PC is as close as you can get to “Next-Gen”. Weapon detail and sound fx are on par with Battlefield 3.
If there’s one way I can describe MoH Warfighter, is that it’s “Call of Duty running on Frostbite 2.0” and imitation is the sincerest form of flattery. This is great news for any Call of Duty fan, Battlefield fan’s might have different opinions. Everything a Call of Duty fan would expect is there. Small maps for fast gun on gun gameplay. Ranks and unlocks. Even killstreaks (except they’re called “Support Actions”). In total we had about 3-4 hours of playtime on 3 different game types:
Sector Control (aka Domination)- 3 Flag points on the map, holding each spot gives your team points.
Hot Spot (aka Demolition)- One team Defends while the other team tries to plant.
Homerun (aka Search & Destroy Capture the Flag)- 10 Rounds with no respawn of Capture the Flag. However, a flag capture gets your team 2 points while eliminating the team in a round only gets your team 1 point.
Everyone at the event seemed to agree that Homerun was their favorite play type. It brought in the most cheers and taunts while playing by far. Danger Close mentioned that they had E-Sports in mind when they were designing Homerun.
Danger Close approached map design the same way DICE did with Battlefield 3. Gigantic maps have been “split” to accomodate each play type. For example, playing Homerun on “Bosnia”(a dark map) will have a completely different layout if played on Sector Control. Basically, one setting, three different maps.
While everything we played was great, there’s still no telling how long the appeal will last. In the demo we were restricted to default classes and there were no ranks or progression in the build we played so it’s still up in the air. I’m sure everyone will agree “Ranks and Create-a-class” were a MAJOR factor on Call of Duty’s success.
We also spent about an hour with the Xbox 360 multiplayer version. Graphics and framerate are almost identical to the Xbox 360 version of Battlefield 3. So if you liked BF3 on consoles, you’re gonna like MoH Warfighter also.
Leave us a comment and let us know if you plan on picking up Medal of Honor: Warfighter when it hits stores on October 23rd for Xbox 360, PS3 and PC. We’ll leave you with some random facts we learned while playing and during our Q&A:
–Warfighter will be taking over Battlelog in October; so stats and platoons will be present for Warfighter.
–Developers are fully aware the community is demanding Battlerecorder and/or a Spectator mode; unfortunately they said gameplay is their main priority so current status is unknown.
–“Lean” will be available on the PC version.
–Guns sounds were recorded 3 different ways: “indoor, outdoor, and midrange”.
–Melee attacks head-on are similar to CoD; sneak up from behind and melee attacks are similar to BF3’s stealth kill.
You can read more about Medal of Honor Warfighter on our second blog feed: MOHblog.com
Dr Disrespect explains why Battlefield 2042 Hazard Zone may “get old real fast”
Battlefield 2042’s squad-based mode Hazard Zone has been revealed, but Dr Disrespect has some concerns about the mode’s longevity.
Although excited at the idea of Battlefield 2042’s Hazard Zone mode, Herschel ‘Guy’ Beahm IV, AKA Dr Disrespect, explained why the mode may “get old real fast.”
The final gameplay experience for Battlefield 2042, Hazard Zone, has been revealed. This mode takes aspects from games such as Hunt Showdown and Escape from Tarkov, where the goal is for squads to extract with data drives.
While there’s plenty of excitement for the mode, some feel it’s a “huge mistake” that it’s not free-to-play.
Seemingly unconcerned about its free-to-play status, streaming star Dr Disrespect has described the gameplay features that may let Hazard Zone down.
There have been many comparisons between Hazard Zone and Escape from Tarkov, but the Doc disagrees. He feels that Tarkov’s pace is what sets it apart and explained that Battlefield 2042’s pacing might not suit the squad-based, tactical mode.
“If we’re playing on these maps with 32 players total, and AIs are running around, are the maps going to feel too small?” asked Dr Disrespect.
“Remember, you can get across these maps pretty fast… From what I remember from the Beta, that was a big map. And I was able to get to the center of the map pretty fast. Just like that,” he explained, snapping his fingers.
“I just don’t know if the player mechanics will hurt the appeal of the game mode because they’re almost too fast.” He later discovered that Hazard Zone will be smaller versions of the base maps, which only cemented his concerns.
Topic begins at 1:07:35
Dr Disrespect also said that if the fiction around the mode, including the “scripting around the AI,” doesn’t evolve and change, then the mode will “get old real fast.” He’s also unsure if 32 player matches will allow players to use their purchased Tactical Upgrades fully.
However, even though he has his concerns, Doc said he is excited for Battlefield and Hazard Zone. He said he’s “thoroughly impressed” with the look of the game and likes that it’s “traditionally built for PC.”
For more Battlefield 2042, you can check out why Doc preferred Battlefield 2042’s Beta to Halo Infinite’s.
Image Credit: DICE / EA / Dr Disrespect
Warzone October 15 update patch notes: Iron Trials ’84 Trios, new Tac Sprint settings, more
Raven Software has rolled out the Warzone October 15 update patch notes, and they include Iron Trials Trios and a change to Tactical Sprint.
The Warzone October 15 update patch notes have officially arrived, and they are bringing Iron Trials ’84 Trios to the Call of Duty battle royale and a major accessibility change when it comes to available settings for Tactical Sprint.
However, Raven Software is still updating the popular game, with the Warzone October 15 update patch notes being the latest set of changes for the fan-favorite Call of Duty game.
Here is everything you need to know about the Warzone October 15 update patch notes.
Warzone October 15 update patch notes
Weekend-Exclusive Playlist – Iron Trials ‘84 Trios
Last weekend, we let you pick your 3 best squad mates. This weekend, you only choose 2. Time to decide who made the cut!
This Weekend-Exclusive Playlist went live earlier today at 10 AM PST and will remain live through Monday, October 11th, at 10 AM PST.
The same changes that were implemented for Quads last week will be applied to the Trios version of Iron Trials ‘84.
Below is a recap:
- Buy Station
- Specialist Token has been removed.
- Medical Syringe now heals 25% faster.
- Loadouts have been updated.
- Loadout primary Weapon Attachments increased from 2 to 3.
- Specialist Token now drops on death.
- Classified Weapons have been updated.
- Foresight has been added as an exceedingly rare drop.
- Base health regen speed has been increased.
- Tac Rovers have been enabled.
- Sniper Rifle headshot down distance increased to 50 meters.
- Sniper Rifle headshot damage beyond 50 meters has been increased from 300 to 325.
- Tactical Sprint
- Tactical Sprint allows players to eliminate the need for a double tap on analog sticks. This option is intended to support Fine Motor Accessibility. This menu option is located within the Controller tab of the Options and Accessibility Options menu.
- The setting has 3 options:
- Double Tap: Double tap to Tactical Sprint (default)
- Single Tap from Sprint: Single tap to Tactical Sprint while sprinting
- Single Tap from Run: Single tap to Tactical Sprint while running
We want players to be able to use Tactical Sprint strategically without the need to choose between Auto Tac Sprint and the physical pain associated with repeated quick presses of the left / right analog sticks. The option to Single Tap from Run gives players the ability to use a single button press to go from basic speed to Tactical Sprint. The Single Tap from Sprint option allows players to opt to use a single button press to go from Run to Sprint, and then another single button press to go from Sprint to Tactical Sprint. Each of the available choices allow players to customize their button functionality and balance that against individual gameplay style and noise associated with player movement.
- Fixed an issue causing Custom Weapon Modifications to lock Players out of the Armory.
- Fixed an issue causing incorrect text to appear for the Unlock Criteria text on locked Attachments.
- Fixed an issue causing Players returning from the Gulag to be incorrectly kicked from a live match for “being AFK”.
- Fixed an issue causing Players to get kicked out of the Look For Party menu when selecting the Start Looking For Party button.
- Fixed an issue causing Players to occasionally experience a client crash while modifying Loadouts during a live match.
Source: Raven Software
Image Credits: Activision / Raven Software
CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map
Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.
The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.
The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.
Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.
As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.
During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.
One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.
In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.
Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.
This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.
For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.
Image Credits: Activision / Sledgehammer Games
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