// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Scorestreaks are back in Call of Duty: WWII multiplayer! From new ones to old ones returning, scorestreaks act fundamentally the same as previous games. Unlike Advanced Warfare, Scorestreaks are not per class bases. You chose it once for your overall character for a certain game, similar to Black Ops 3.

Here’s a list of all of the scorestreaks that were available in the E3 build of the game.

  • Recon Aircraft — A recon aircraft that reveals enemies location on the mini-map
  • Counter Recon Aircraft — A fighter that destroys an enemy Recon Aircraft or Counter Recon Aircraft, or blocks enemy Recon Aircraft.
  • Flamethrower — A portable backpack flamethrower.
  • Fighter Pilot — Fly a strafing run in a fighter aircraft.
  • Care Package — A Care Package is delivered on a parachute; it contains a random Scorestreak.
  • Glide Bomb — A remote controlled bomb.
  • Mortar Strike — A precision strike upon three targeted location.
  • Artillery Barrage — An artillery barrage on a designated location.
  • Flak Guns — Destroy all enemy Scorestreaks and block enemies from using new ones.
  • Paratroopers — Call in paratrooper reinforcements.
  • Carpet Bombing — An aerial obliteration bombing that makes multiple passes over the enemy occupied territory.
  • Ball Turret Gunner — Occupy a B-17G and decimate enemies with its ball turret.

Images via Call of Duty website. 

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