// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Here’s a list of all of the weapons revealed so far for Call of Duty: WWII multiplayer. The weapons listed below were the weapons/equipment available for use at E3, alongside weapons that have been revealed on Call of Duty’s website.

  • Primary Weapons:
    • M1 Garand (Rifle)
    • BAR (Rifle)
    • STG 44 (Rifle)
    • M1928 (SMG)
    • Grease Gun (SMG)
    • MP-40 (SMG)
    • Lewis (LMG)
    • MG15 (LMG)
    • M1903 (Sniper)
    • Kar98k (Sniper)
    • Winchester 1897 (Shotgun)
    • Toggle Action (Shotgun)
  • Secondary Weapons:
    • 1911 (Pistol)
    • Luger (Pistol)
    • US Shovel (Melee)
    • M1 Bazooka (Rocket Launcher)
    • Panzerschreck (Rocket Launcher)
    • M712 (Pistol)
    • Ice Pick (melee weapon)
  • Equipment:
    • Mk 2 Fragmentation (Frag Grenade)
    • M18 Smoke Grenade
    • N 74 ST (Sticky Bomb)
    • Tabun Gas Grenade (Poisonous Gas)
    • Bouncing Betty
    • British N 69 (Concussion Grenade)

The final game will most definitely have more than how many were able at E3.

Images via Call of Duty site

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