// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has provided an overview of what’s coming this week to celebrate the launch of Call of Duty: Black Ops 4’s newest Operation, Grand Heist.

Grand Heist begins February 19 on PlayStation 4 and there’s a lot of content coming between now and the end of this Operation. Treyarch has provided a look at what to expect in the Operation’s first week on PlayStation 4:

  • Tuesday, Feb. 19:
    • Multiplayer
      • New Specialist: Outrider
      • New Mode: One in the Chamber
      • Massive weapon and gameplay tuning updates
      • 2 new MP maps for Black Ops Pass holders
      • + more
    • Blackout
      • New Destination: Ghost Town with two big locations
      • New playable structures throughout the map
      • Gameplay and Armor tuning updates
      • All-new Prestige system
      • Cosmic Silverback character for Black Ops Pass holders
      • + more
    • Zombies
      • New Gauntlet: “Death-Con Five”
      • New Perk: Ethereal Razor
      • Additional Tier Skip for completing Daily Callings
      • Support for Signature Weapons
      • + more
    • Black Market
  • Wednesday, Feb. 20:
    • A familiar face makes an appearance to welcome in the new Operation.
  • Thursday, Feb. 21:
    • Multiplayer
      • League Play launches in the World League Hub with our first League Play Event
    • Zombies
      • Support for new Black Market weapons
  • Friday, Feb. 22:
    • Blackout
      • New Hot Pursuit game mode featuring the debut of three new vehicles: the SUV, PBR, and Muscle Car

Further details on Operation Grand Heist is available here, and Treyarch has provided a calendar of what to expect over the expect few months. Details on that here.

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