// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Activision has updated the official Call of Duty website to add a new developer logo to the bottom of the page: High Moon Studios.

High Moon Studios has been an Activision owned studio for years working on many different projects for the company over the years. The studio worked on Call of Duty multiple times in the past with developing the PS3 and Xbox 360 versions of Call of Duty: Advanced Warfare in 2014. They also were tasked on assisting with Call of Duty: Modern Warfare Remastered in 2016.

High Moon was then changed to be a major support studio for Destiny, working closely with Bungie team to develop big expansions for Destiny series and working on Destiny 2 with Bungie. When Bungie and Activision split earlier this year, High Moon was then left without a certain project.

Now, the studio appears to be officially a support studio for Call of Duty going forward.

Activision already confirmed that High Moon is assisting Infinity Ward with the development of Call of Duty: Modern Warfare, but having their logo on the COD site means that they’re now exclusively working on the Call of Duty franchise.

In another case, Beenox, who develops the PC versions of Call of Duty recently does not have their logos on the Call of Duty site as they continue to work on other projects like Crash Bandicoot.

High Moon Studios previously developed Darkwatch, The Bourne Conspiracy, Transformers: War of Cybertron, Transformers: Dark of the Moon, Transformers: Fall of Cybertron, and Deadpool games for Activision.

High Moon joins Raven Software, Treyarch, Infinity Ward, and Sledgehammer Games teams to be actively working on Call of Duty for Activision.

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