Connect with us


How Call of Duty killstreaks have changed



Call of Duty has definitely become one of the best FPS shooters of the generation with all sorts of features that each developer has added new features to raise the bar on what Call of Duty can do every year.

One of the most notable features of Call of Duty has been the killstreak systems for the games. So, how has the killstreak system changed in Call of Duty throughout the years? Let’s take a look

Call of Duty 4: Modern Warfare

Call of Duty 4 had the simplest implementation of killstreaks out of any Call of Duty game. Infinity Ward brought the simple 3-5-7 streak, which made CoD 4 feel like an overall balanced game.

The 3 kill streak was the UAV – a now common streak throughout Call of Duty. The 5 kill streak was an airstrike, and finally the 7 kill streak was a chopper.

This system evened the playing field for every players, and it allowed for a balanced experience as no one can have anything different than you.

Call of Duty: World at War

With World at War Treyarch continued the same 3-5-7 format, however, they changed what #5 and #7 were.

The 3 kill streak was called ‘Recon Plane’, which is identical to the UAV. The 5 kill streak was the Artillery, which was an airstrike that can target 8 different, player chosen, locations on the map. Finally, the 7 streak was the Dogs. This was the first Call of Duty game to add dogs as a streak that can be used in MP. This streak became a deadly advantage as the dogs really helped rack up kills for the team.

Call of Duty: Modern Warfare 2

Infinity Ward went above and beyond with killstreak system in Modern Warfare 2. They added the ability for players to chose what three streaks they want to have. The game offered a 3, 4, 5, 6, 7, 8, 9, 11, 15, and a 25 killstreak. Out of those, you can have 3 enabled at one time.

This really changed the playing field for Call of Duty as fans had never experienced such choices when playing Call of Duty. Everyone’s main goal was to go for that 25, tactical nuke, streak which would end the game and result in the win for your team regardless of the game score. Tons of new strategies emerged as players tried to see the best way to get such streaks. Many fans, however, complained that the streaks were over done and the game lost it’s core Call of Duty experience.

Call of Duty: Black Ops

Treyarch took the same path Infinity Ward did with MW2 and added chose-able killstreaks. The game offered a 3, 4, 5, 6, 7, 8, 9, 10, 11 streak options. Treyarch added never before seen streaks like the Blackbird, which showed enemy’s precise locations on the map, and other streaks including dogs, a controllable RC-XD car, and new rocket options.

Call of Duty: Modern Warfare 3


Infinity Ward took a whole new twist on streak system in MW3 and included the new ‘Strike Packages.’ There was the Assault Package, which was similar to previous games giving you the classic chopper gunners, missiles, and more. The second package was the Support Package, which introduced support-like streaks that help your team. The Support strike never reset itself, so if you died your streak still continued. The final package was the Specialist Package. This new package offered perks instead of a streak for specific point intervals you gained. It made it so that you could actually be a player (reaching 8+ kills) and have every perk enabled at one time. However, if you die, the streak resets. In the game, every action – killing a person, capturing the flag, planting the bomb, etc – would gain you one point.

Call of Duty: Black Ops II


Treyarch revamped the streak system entirely in Black Ops 2 and introduced the new ‘Scorestreak System.’ This system was different in that you had to gain a certain score in order to get a specific kill streak. Each streak had a minimum amount of score required to unlock. In game, getting kills gains you 50 points, and other objective things gains you points dependent upon its intensity.

What do you think Infinity Ward should do with Call of Duty: Ghosts and streaks? Which Call of Duty game had your favorite streaks?

Call of Duty: Warzone

“Insane” TikTok Warzone Tec-9 loadout reportedly rivals OTs 9

For those looking to use a different SMG in Warzone Season 6, this Tec-9 loadout from TikTok might just be what you’re looking for.



Warzone TikTok Tec-9 Loadout

While the OTs 9 dominates the SMG category in Warzone Season 6, this new TikTok Tec-9 class might be exactly what you need to rival the meta.

The current meta in Warzone Season 6 features a variety of weapons. From the Cold War AK-47 to the OTs 9, there isn’t currently much room for a new weapon to come in, especially since JGOD dismissed the RPD.

Having said that, this new Tec-9 class found on TikTok just might rival the SMG meta in Season 6.

tec 9 warzone

The Tec-9 has been out of the SMG meta for some time now, but players are starting to use it again recently thanks to the weapon going viral on TikTok

The TikTok video claims that the Tec-9 can “instakill and destroy people with ease” with these specific attachments:

TikTok TEC-9 Warzone loadout

  • Muzzle: Full Auto Repeater
  • Barrel: Task Force Barrel
  • Underbarrel: Field Agent Grip
  • Laser: Tiger Team Spotlight
  • Ammunition: STANAG 48 Rnd

The Full Auto Repeater is an essential attachment for the Tec-9, allowing the weapon to become automatic and increase its TTK. The Task Force Barrel is also important for increasing the weapons bullet penetration and velocity.

The Field Agent Grip is another essential attachment for this weapon, helping decrease the recoil of the weapon, improving your accuracy.

The Tiger Team Spotlight is great for increasing your mobility with the weapon, while the STANAG 40 Rnd allows you to sustain fire for longer to take multiple enemies out and finish your kills.

This Tec-9 loadout has an extremely fast TTK at close range, and can even rival the current OTs 9 meta.

Warzone players should definitely give this loadout a try if they’re looking to try something new and strong in Warzone Season 6. For more, check out how to unlock the Kali Sticks.

Image Credits: Raven Software / Activision

Continue Reading

Call of Duty: Black Ops Cold War

Cold War October 26 update patch notes: Battle Axe hit registry fix, playlist update, more

Treyarch Studios has rolled out the Black Ops Cold War October 26 update patch notes, and we have all of the details covered for you.



Black Ops Cold War October 26 Update Patch Notes

The Call of Duty: Black Ops Cold War October 26 update patch notes have been officially revealed by Treyarch Studios, and they include some major changes and fixes for the first-person shooter.

Season 6 has been an exciting time for Call of Duty: Black Ops Cold War with The Haunting event and various weapon buffs and nerfs bringing variety for players.

However, Treyarch Studios is still working on making Black Ops Cold War as good as it can be which is why the focus of the Cold War October 26 update patch notes was on fixing some major issues players have been facing recently.

You can find the Black Ops Cold War October 26 update patch notes and everything they are changing below:

Black Ops Cold War October 26 update patch notes

Black Ops Cold War October 26 update patch notes


There’s only one week left in The Haunting limited-time event! Nuketown Halloween, Scream Deathmatch, Infected, and Hallows’ Eve Outbreak continue this week in Featured Playlists, along with some spooky new bundles appearing throughout the week. In today’s update, we’ve added a 10-second time extension for every Survivor killed in Infected, new stability and bug fixes in Zombies, improved hit registration for the Battle Axe in MP and Zombies, and more.

Starting this Friday, get ready for another Triple-Double Weekend featuring Double XP, Double Weapon XP, and Double Battle Pass XP until 10AM PT Monday, Nov. 1st! If you haven’t completed every challenge in The Haunting to unlock the LAPA SMG, your time is running out. Tick, tock…

Here’s what’s new today:



  • Battle Axe
    • Addressed an issue that could prevent hits from the Battle Axe from registering properly on nearby enemies in Multiplayer and Zombies.



  • Infected
    • Killing a Survivor now adds 10 seconds to the match timer.

Featured Playlists

  • Nuketown Halloween
  • Scream Deathmatch
  • Infected
  • Gunfight Blueprints [NEW]
  • Face Off 6v6
  • 12v12 Moshpit
  • Party Games (includes Nuketown Halloween Prop Hunt)
  • Multi-Team



  • Added stability fixes for issues related to weapon rarity, score from vehicles, upgrade machines, Pumpkin Heads, and Armor spawns.

Event Challenges

  • Addressed an issue that prevented the “Trick-or-Treat” event Challenge from unlocking in Zombies during The Haunting.

Dead Ops Arcade 3

  • Addressed an issue that allowed multiple players to receive multiple rewards from one stone or chest.
  • Addressed an issue that allowed multiple players to use an arcade machine at the same time.

Featured Playlists

  • Hallows’ Eve Outbreak
  • Outbreak (Endless and 3 Region)
  • Forsaken
  • Mauer der Toten
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade 3 (Standard and First-Person)
  • Onslaught (PlayStation®)
  • Onslaught Elite (PlayStation)
  • Onslaught Containment (PlayStation)

Source: Treyarch Studios

Image Credits: Activision / Treyarch Studios

Continue Reading

Call of Duty: Warzone

Major Warzone Ghost glitch breaks popular Perk

Players are reporting that a glitch with the Ghost Perk in Warzone Season 6 is causing major problems in the game.



Ghost Perk and Warzone logo

Ghost is one of Warzone’s most popular Perks, thanks to its ability to hide the player from enemy UAVs and Heartbeat Sensors. But a “game-breaking” Season 6 glitch is causing the Perks effect to stop working, leaving unsuspecting players exposed.

With Call of Duty: Vanguard so close to its worldwide releases, many fans are jumping into Warzone Season 6 for Verdansk’s final chapter.

Season 6 has brought plenty of Halloween-themed content to the battle royale with The Haunting event, from the new Ghost of War skin to an entire batch of new challenges.

However, with all the spooky additions, the Ghost Perk has also been broken by a “major” glitch.

Warzone Season 6 Mason

CoD YouTuber Immortal explained the new Ghost glitch in a recent upload to his channel.

Ghost is supposed to stop players from showing up on enemy UAVs and Heartbeat Sensors, allowing them to stay hidden.

The bug appears to be making the effectiveness of the Perk with UAVs extremely inconsistent, with users being obscured one moment and revealed the next.

Equipment like UAVs ping every few seconds, revealing nearby enemies with each one. Immortal notes that as it stands, some pings will randomly reveal an enemy’s position, then the next will see them vanish again.

The glitch, which he describes as “pretty game-breaking,” is leaving squads players unsure of whether or not a rival team is aware of their presence or not.

Immortal also mentions that it is an issue for players using a UAV, as it’s impossible to track enemy movements if they are constantly appearing and disappearing from the map.

Ghost has been a divisive perk in Warzone for some time, but the way it is working at the moment is causing issues for every player.

Raven Software has confirmed they are aware of the issue and have a fix on the way, although they did not give a timeframe for how long it will take to implement.

It shouldn’t be too long before the developers release their fix for the Ghost Perk glitch and fans can trust they are being hidden 100% of the time.

As always, stay tuned on Charlie INTEL for all the latest Warzone updates.

For more on Warzone, check out how to get the Donnie Darko skin Season 6, and the latest playlist update.

Image credits: Activision

Continue Reading