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Call of Duty: Black Ops Cold War

How Scorestreaks & Armor work in Black Ops Cold War Zombies

Scorestreaks and Armor are coming to Zombies in Black Ops Cold War. Here’s how they will work.

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You will be able to use Scorestreaks and Armor in Black Ops Cold War Zombies.

Previous Call of Duty Zombies have included variations of these items, but for the first time, they will be part of the core gameplay experience.

Treyarch recently released details on how Zombies will play in Black Ops Cold War. This detailed how both Scorestreaks and Armor will work, which will be further explained here.

Scorestreaks/Support

Treyarch said they have wanted to include Scorestreaks in Zombies for quite some time. With unified progression across all of Cold War’s game modes, “there has never been a better opportunity.” In Black Ops Cold War Zombies, they will be called ‘Support.’

Acknowledging Scorestreaks have been included in some capacity in the past, Treyarch wanted to bring across some of the militarized versions to Cold War Zombies. The new Dark Aether storyline offered the perfect opportunity to do this.

On launch, Support that will be available for use are:

  • Combat Bow
  • Sentry Turret
  • War Machine
  • Chopper Gunner
  • Self-Revive

While acting in the same way as a Scorestreak, Support will not be earned through gaining points. Instead, they are found through the Mystery Box. Like gaining a Legendary tier weapon, finding Support is through chance, so expect it to be a rare find. You can also craft Support items at the in-game crafting table by using resources.

Treyarch also clarified how the Chopper Gunner Support will work. While operating a Chopper Gunner in multiplayer, you are left defenseless and will be eliminated if found by an enemy. This won’t be the case in Zombies.

While operating any Support that takes perspective away from your character, you will be immune to attacks and ignored by enemies. This is to “make sure parties of one can make use of Support in solo games, as well.”

Armor

Previous Black Ops titles have included a crafted shield. For Black Ops Cold War, Treyarch has instead opted to include Armor.

Armor provides 360-degree protection from zombies. It can be found as a Rare drop from zombies or purchased with Salvage. In Cold War Zombies, enemies have a small chance of dropping loot when they are killed. These include Salvage, Armor, and Lethal and Tactical equipment. “The tougher the enemy, the better the loot.”

When wearing Armor, attacks from zombies will do less damage. As you are hit by enemies, your Armor gets damaged. It must be repaired by finding Armor Shards dropped by certain enemies or by spending Salvage. If you run out of Salvage, you will become vulnerable once again. The Carpenter pick up does fully restore Armor, however.

You can also upgrade your Armor. By upgrading it another two additional levels, its damage mitigation and durability will increase. Treyarch assures us that in the later rounds, Armor will be vital as zombies get stronger. They warn that “even when paired with an upgraded Jugger-Nog Perk, no amount of Armor can save you if you find yourself overrun.”

Source: Treyarch

Call of Duty: Black Ops Cold War

Black Ops Cold War leaks suggest the return of this fan-favorite perk

The first batch of upcoming Black Ops: Cold War perks have been leaked, suggesting this fan-favorite perk could return.

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Datamined images from the files of Black Ops Cold War reveal new perks that may be coming to the game.

In a post by dataminer TheGhostOfMW2, it appears that two perks are hidden away in the game’s code that may be coming to Black Ops Cold War in a future content update.

Most notably, it appears that the first perk (pictured to the left) is Lightweight, a returning perk from several Call of Duty titles.

Some may think at first glance the perk is Marathon (which gave players unlimited sprint), but since Black Ops Cold War comes with built-in unlimited sprint, this perk would be useless in the game.

A common complaint for Black Ops Cold War is the sprint speed, so having lightweight would be a welcome addition to the perk 3 category. If true, the perk 3 category would consist of the following perks:

  • Cold Blooded
  • Ninja
  • Gung-ho
  • Spycraft
  • Ghost
  • Marathon

As for the perk pictured on the right, no one knows exactly what it could be. Some have speculated it could be the return of the “Team Link” perk from Black Ops 4, that would allow you to see enemies your teammates have spotted on your mini-map.

This theory comes from the icon having a sword, just like how the Team Link perk did in Black Ops 4 (pictured below).

We doubt that this would be the perk, though, considering Forward Intel is in the same perk 1 slot and gives you the locations of where enemies spawn, on top of making your mini-map larger.

If these perks were added in the future, they would be the 6th perk for both the perk 1 and perk 3 slots. Perk 2 would still be left with 5 perks.

There’s no guarantee these perks will be added to the game, as they could be cut content from development. Of course, they could also be planned content coming later in the game’s lifecycle.

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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov 24 Update: Nuketown & 2XP

Nuketown ’84 has arrived. Free for everyone. Let the mayhem begin!

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Treyarch has released a new map in Call of Duty: Black Ops Cold War, free for everyone.

The new map & more is live as part of the new in-game update that went live in Black Ops Cold War on PlayStation, Xbox, and PC.

To celebrate the return of Nuketown, Treyarch has added in Nuketown 24/7 playlist so that fans can experience this new map exclusively for a limited time.

November 24 Patch Notes:

GLOBAL

2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.

Camos

  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.

Stability

  • Fixed a rare crash that could occur in Domination.

ZOMBIES

Gameplay

  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.

Gunsmith

  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.

Trials

  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.

UI

  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.

Stability

  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.

Double XP & Double Weapon XP will be live in game through Monday, November 30 at 10AM PT to celebrate the Thanksgiving holiday weekend.

Nuketown ’84, Double XP, and Double Weapon XP are live in Black Ops Cold War on PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Jump into the game now and level up those weapons on the fan favorite map!

Be sure to follow us on Twitter for updates on Call of Duty: Black Ops Cold War.

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Call of Duty: Black Ops Cold War

Cold War glitch removes bushes from Cartel and players love it

Bushes have long been a complaint from the Black Ops Cold War community, and one lucky player got a taste for the map without them.

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A glitch in Black Ops Cold War removed the bushes in Cartel for one lucky player, and the community agrees that it’s a major improvement.

The bushes in the center of the map Cartel have been an issue since the Cold War Beta. Dense foliage surrounds the B flag, completely conceals prone players, and leads to easy eliminations on unsuspecting enemies.

This makes pushing the B flag on Domination extremely high risk. Due to this, much of the action on Cartel occurs in the hangar and down by the river on either side of the map.

One lucky user encountered a glitch where the bushes had vanished.

Trimming the hedges

Reddit user ‘CapAustria‘ shared a glitch they experienced in-game, which removed all the bushes from the map’s center.

The glitch only lasted for one game, and the bushes were only hidden at certain angles. This was likely due to textures failing to load-in, rather than a sneak peek at an upcoming update.

This post quickly gained traction on Reddit, with all of the top comments stating how much of an improvement this is compared to how the map currently looks. Although flashlight attachments help to spot players hiding in the foliage, most agree the map would be vastly improved without the bushes.

Players were concerned that removing the bushes, would create too much open space. With a sniper tower overlooking the center of the map, this would make the area even more of a ‘No Man’s Land.’

Instead, there is actually quite a bit of cover in the area that’s usually concealed by the foliage. In the screenshots, we can see hay bales, a wheelbarrow, and barrels dotted around this location.

With player visibility being a common complaint in Black Ops Cold War, it’s likely that trimming or removing the bushes would go down well with the community.

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