Halo Infinite has officially released its first technical preview beta for players to experience the multiplayer, but some are already having issues with one being a black screen they can not get past.
Halo Infinite‘s multiplayer technical preview beta is officially out, with players getting their first experience with the new installment for the franchise.
Like many betas, the Halo Infinite Tech Preview doesn’t come without its fair share of issues, with many players experiencing a Halo Infinite black screen that will not allow them to play. Luckily, there is a way to get past it.
Halo Infinite black screen fix
Reddit user Troy1251 put up a post expressing the Halo Infinite black screen issue: “Infinite stuck on black screen with three white dots on top left corner of screen.”
As well as some matchmaking issues, it seems Halo Infinite has been getting stuck on the loading screen, preventing players from accessing the main menu.
Players in the comments are reporting the same issues, stating that they can’t launch the game past this even when closing it down and reopening.
However, it does seem people have had luck just closing and launching the game over and over until they are accepted in, with one stating they were able to get in on their “second try.”
For those on PC, one user had some input which seems to be successful:
“After waiting a few minutes, I noticed there was a “dump_tool” subprocess running as part of the Halo Infinite game – I closed that via task manager and a few minutes later my game popped up.
Check task manager and make sure that the game is at least using *some* CPU, and just wait (or try ending the task I did).”
If you’re one of these players who’s having these issues, make sure to try and stay patient, re-open the app, and keep trying to get in. If you’re on PC, and this still doesn’t work, try the suggestion above, which involves closing a subprocess via task manager.
Hopefully, the Halo Infinite black screen issue will be resolved soon, as the first multiplayer technical preview only runs until August 1. For more on Halo, stay tuned via Charlie INTEL.
Image Credits: 343 Industries
Halo Infinite devs remove Behemoth map following CTF complaints
343 Industries have announced a rework of the Behemoth CTF in the Ranked Arenas playlist following player backlash.
343 Industries have removed the Behemoth ‘Capture the Flag‘ (CTF) map from Halo Infinite’s Ranked Arenas playlist and announced a major rework following player backlash.
343 Industries have reassured players that they’re aware of the issues with the map and are planning to implement some major fixes. They’ve also revealed the details of the Behemoth CTF rework.
Halo Infinite Behemoth CTF disabled
Halo Infinite’s Community Manager John ‘Unyshek’ Junyszek discussed the Behemoth rework in a recent blog post. While the map is still accessible in casual modes, the CTF mode has been disabled in Ranked Arena.
The dev explained that they’ve disabled the map for a rework because it’s “creating a more frenetic match pace than desired.” They’re currently investigating the map’s layout and other aspects.
“We’ve seen enough data to show us that the map is not performing in Ranked as intended,” Unyshek said. “Most of this data revolves around spawning and effective cover around the map.
He also explained that they’re looking into the “unpredictable” spawn placements as well as a lack of viable cover options. The goal is to ensure that the map performs better in Ranked upon its return.
The Halo Infinite community has responded positively to this announcement by showing excitement for the Behemoth rework. The map’s problems were turning fans away from the CTF mode.
It’s reassuring to know that 343 Industries aren’t lost on the Ranked Arena’s problems. Hopefully, the improvements that they make will be enough to satisfy players when the map is reintroduced.
Image credits: 343 Industries
5 things Vanguard’s Ranked Play should steal from Halo Infinite
Here are five things Call of Duty: Vanguard’s upcoming Ranked Play should steal from Halo Infinite’s Ranked Arena.
Vanguard’s highly-anticipated Ranked Play arrives in February, allowing players to climb the competitive ranks. Halo Infinite launched with a fantastic Ranked mode, so we’re counting down five things Vanguard’s Ranked Play should steal from Halo Infinite.
The Call of Duty League 2022 season has officially kicked off, and Vanguard players are desperate for a place to test their skill in a competitive environment and earn cosmetic bragging rights while doing so.
Ranked Play is confirmed to finally arrive alongside Season 2 in February, with Treyarch and Sledgehammer Games working together on the system. We were impressed by Halo Infinite’s Ranked Arena and its simple ELO system, so we’re counting down five lessons that Vanguard should learn from Halo.
Visible ELO system
Almost every game’s Ranked mode comes with a visible ELO system where players can see exactly how many points they have accrued, and where that puts them in the ranked ladder – but not Black Ops Cold War.
League Play in Black Ops 4 and Cold War included a confusing ‘Skill Divisions’ system where you’d be placed in Competitor, Advanced, Expert, Elite, and Master. But, it was almost impossible to tell where you were in that ranking or how close you were to moving up. Instead, Cold War’s League Play rewarded the time you put in, rather than performance.
Halo Infinite opted for the classic ELO system, where you’d earn points for wins and lose them for losses. It’s easy to see how close you are to the next rank, so there’s clear and rewarding progression there, and it would be a tragic mistake if Vanguard doesn’t include it.
Treyarch confirmed that Ranked Play would include “visible Skill Ratings,” and there would be no better way to please fans than to copy Halo Infinite’s.
Option to Solo/Duo queue
Ranked Play is tough, especially when you’re going against a sweaty four-stack who are strategizing and giving callouts.
Halo Infinite gives the option to queue in a Solos/Duos playlist, where you’re only playing against solos and duos such as yourself. This is something Vanguard should steal from Halo, allowing Ranked play to be as fair and equal as possible.
And of course, the teams of four would get their Open playlist too, where they could come across teams of any size.
Crossplay has become the norm for multiplayer games, where PC and console can battle against each other on the input of their choice. However, many controller players don’t want to play against mouse and keyboard players, and vice versa.
Halo Infinite solved this matter once and for all by allowing for input-based matchmaking. Here, players can decide whether they want to play against only controller players, only mouse and keyboard, or a mix of both in the Open Queue.
A controller’s thumbstick simply can’t replicate the accuracy of a mouse, but MKB players often claim aim assist is like an aimbot. Vanguard stealing this feature would appease both sides of the argument and give players the choice of who they match against.
Stick to the basics
There’s a lot going on in Vanguard’s multiplayer. Each weapon has around 70 attachments to choose from, as well as there being a ton of Scorestreaks, Perks, and Field Upgrades.
Halo Infinite’s Ranked Play is a streamlined version of the multiplayer, stripping the game to its basics where skill and teamwork become the most important aspects.
Vanguard’s Ranked Play should do something similar, only offering a handful of the weapons, attachments, and Equipment. Not only should Vanguard’s Ranked Play follow the CDL’s restrictions, but Treyarch and Sledgehammer should also take into account some of the CDL’s GAs (Gentleman’s Agreements) to make the mode as simple and skill-based as possible.
Worthwhile cosmetic rewards
Rather than being something Vanguard should steal from Halo Infinite, this is something that Treyarch and Sledgehammer Games could best them at.
A major part of a Ranked mode’s appeal is the unique cosmetics you can earn to show off your gaming prowess. Cold War’s League Play got there eventually, but Vanguard should come right out the gate with unique Operator skins, flashy weapon Blueprints, and Calling Cards that prove you’re one of the best there is.
Halo Infinite is sorely lacking in this department, and Treyarch and Sledgehammer could show 343 Industries how it’s done with some great cosmetic rewards.
And those are the five things we believe Vanguard’s Ranked Play should steal from Halo Infinite’s Ranked Arena.
You can also check out the recent news that Activision executives are reportedly discussing ending annual CoD releases.
Image Credit: Activision / 343 Industries
Halo Infinite leak reveals 5 new maps coming soon
A Halo Infinite leaker has discovered five upcoming maps in the game’s files, giving us our first look at possible additions to the game.
A new leak for Halo Infinite claims that players will have plenty of new arenas to compete in, with five multiplayer maps allegedly on the way.
Halo Infinite’s multiplayer dropped to widespread acclaim back in November 2021, with 10 maps included for players to battle on.
While the majority of Infinite’s maps are fun, players have still been asking for more to be added. Specifically looking for classic multiplayer maps to make a return to the game, although 343 have already stated they won’t be adding exact replicas of previous arenas.
Unfortunately, a new leak from January 14 doesn’t include any fan favorites from yesteryear but does claim that five new maps are on the way in the not too distant future.
In a tweet on January 13, ‘leaks_infinite‘ shared in-progress pictures of five new maps, along with their names. According to the leaker, Cataract, Forbidden, Beltway, Solitude, and Bath Salts are headed to the game, although some think the latter is actually called Basalts.
The images show the maps in early development, which means they don’t look like anything you would expect to see in the game.
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Using existing in-game assets to give a general idea of shape and layout, we can catch our first glimpse at upcoming Halo Infinite maps.
According to one Twitter user, these images show the maps in the “blockout phase,” which is when devs create a basic layout of the map using low-poly assets. The maps certainly look interesting, with one featuring train tracks, and another inside what looks like caves.
Of course, just because these images have been found, that doesn’t mean we’ll definitely see them in the game. Developers often add assets that never see the light of day, so just keep that in mind.
Image Credits: 343 Industries
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