// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

PS4 System Update 6.50 adds this amazing new feature.

On March 7, a new System Software Update was released for the Playstation 4 allowing Remote Play on iOS Devices. After updating their systems, players can access their PS4’s from the “PS4 Remote Play” app in the App Store.

Remote Play has been a major feature since the PS4’s announcement back in 2013, originally allowing you to stream and control your console from the Playstation Vita. Since then, Remote Play has made its way to Mac, Windows, and even Sony Xperia phones, however this is the first time it’s coming to Apple devices.

Here’s how you set up PS4 Remote Play on iOS:

  1. Download the “PS4 Remote Play” app on your mobile device. iOS 12.1 or later is required.
  2. In PS4 Settings > Remote Play Connection Settings, turn on Enable Remote Play
  3. Sign in using your PSN on the Remote Play app and hit Start.
  4. This will connect you to whichever PS4 console is your Primary system. If you wish to connect to a different PS4, go to Settings in the iOS app, and tap “Change PS4 to Connect To”
  5. Make sure the Console and Mobile Device are connected to the same internet and follow on screen instructions to register your device.

That’s it! Once you’re connected, a virtual controller will display on your screen giving you full access to every button on the Dualshock 4. While this layout is not the best as it makes reaching certain buttons a little clunky, the app supports 3rd party MFI Controllers to give you more control.


You now can play any modern Call of Duty (as well as anything else on your console), any time, any where.

In my personal experience, I found the lag in menus to be barely noticeable, however trying to fend off in Multiplayer matches had me at a significant disadvantage.

While I don’t think this is a replacement for actually playing on your console, this is a great way to check Daily Callings or the Black Market in Black Ops 4 without having to turn the TV on.

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Brooklyn boy, born and raised. @MrBrawl96 everywhere on the World Wide Web.