The Marshal is Call of Duty: Warzone and Black Ops Cold War Season 5’s latest weapon, and we have all of the details you need to know to unlock this powerful Shotgun for all of your future battles.
New seasons are always an exciting time in the Call of Duty world, and Season 5 for Warzone and Black Ops Cold War has delivered with the powerful new EM2 Assault Rifle, Tec-9 SMG, and Cane melee weapon, but Season 5 will also see the arrival of the Marshal secondary.
With this in mind, here is how you can unlock the Marshal in Warzone and Cold War to dominate all of the enemies you come across in the future.
How to unlock Marshal in Warzone and Cold War
The Marshal is described in-game as a hand-loaded double barrel pistol that fires 12 gauge shells. It has “Excellent damage at close range with a 1-shot kill potential.”
As the Marshal is an in-season weapon, it’s not available in the Season 5 Battle Pass. Instead, players will need to complete challenges in Warzone, Cold War Multiplayer, and Zombies to unlock the Marshal in Warzone and Cold War.
Here are the challenges you will need to complete to unlock the Marshal in Warzone and Cold War:
- Black Ops Cold War Multiplayer/ Warzone – Using Pistols, get a Headshot kill in 15 different completed matches.
- Black Ops Cold War Zombies – Using Pistols, kill 30 Disciples while they have at least 5 Zombies under their control.
How to get Matchlock Marshal Powder Keg bundle blueprint
Those looking to get this secondary weapon without doing the unlock challenge will have the option to purchase the Powder Keg bundle from the Call of Duty store, which will grant you access to the Matchlock Blueprint and will allow you to use the Marshal immediately.
However, you’ll still need to complete the challenges to unlock the base Marshal in Warzone and Cold War and level it up to acquire and equip different attachments.
There is no doubt that many players will likely be very excited to unlock the Marshal in Warzone and Cold War use to take down enemies in close-quarter battles on Verdansk and Rebirth Island.
Image Credits: Activision
Cold War September 16 update patch notes: Nuketown 12v12, Zombies fixes, more
Treyarch has released another Cold War update, bringing the chaotic Nuketown 12v12 as well as fixing some Zombies issues.
Treyarch has released another update for Black Ops Cold War Season 5, adding Nuketown 12v12 and fixing issues with the Zombies mode.
Black Ops Cold War Season 5 Reloaded continues with the September 16 patch notes. In this update, the devs “turn up the chaos” by adding Nuketown 12v12, which will be available in both Core and Hardcore modes. Gunfight Blueprints also return for those looking for more tactical gameplay.
It also brings Zombies updates with stability “stability fixes related to Trials, joining matches in progress, the Black Chest World Event in Outbreak.” On top of that, they’ve changed the LT53 Kazimir from Rare to Epic to help with recognition.
Cold War Season 6 is on the horizon, and the devs have teased that “more intel on what’s to come at the launch of Season Six” next week.
Cold War September 16 patch notes
- Nuketown 12v12 [NEW] (Also available in Hardcore)
- Zoo 24/7(Also available in Hardcore)
- Demolition(Also available in Hardcore)
- Gunfight Blueprints
- Face Off 6v6(Also available in Hardcore)
- 12v12 Moshpit(Also available in Hardcore)
- Party Games (now featuring Double Agent)
- Added stability fixes related to joining matches in progress, the Black Chest World Event in Outbreak, zombies using projectiles on vehicles, and Trials.
- Changed the rarity of the LT53 Kazimir from Rare to Epic to assist with item recognition.
- Outbreak (Endless and 3 Region)
- Mauer der Toten
- Firebase Z
- Die Maschine
- Dead Ops Arcade 3
- Dead Ops Arcade 3: First Person
- Onslaught (PlayStation)
- Onslaught Drive-In (PlayStation)
- Onslaught Diminishing Light (PlayStation)
- Onslaught Containment (PlayStation)
For more Call of Duty content, you can check out how to play in Vanguard’s Open Beta, which goes live for Xbox, PlayStation, and PC players this weekend.
Image Credit: Activision
Cold War players frustrated with Judge Dredd Lawgiver bug
Call of Duty’s newest big-name bundle is the Judge Dredd offering, but the cosmetics come with one big flaw that has annoyed buyers.
The Judge Dredd bundle is in Black Ops Cold War, but it has a glaring oversight when it comes to the Lawgiver skin as it doesn’t provide full coverage to dual-wield loadouts.
Novelty bundles are always welcome in big games: Fortnite, in particular, being the master of incorporating mainstream names and stars into a crazy, fictional world.
Call of Duty is no slouch in this department either though, as it has been able to provide its players the opportunity to become Rambo and John McClane. Not content with letting this be the only high-profile skin in recent memory, Call of Duty gamers can now become Judge Dredd.
A legend in comic books, the character can now be used to score dubs, but players are disappointed that dual-wield weapons only get one of the guns covered in the Lawgiver skin.
Two separate posts on Reddit have drawn attention to this Judge Dredd bundle bug, and they’ve garnered nearly 1.5K upvotes between them.
For some reason, the main gun (the right one) has the Lawgiver Blueprint equipped, whereas the left one doesn’t.
In the second Reddit post, “Akimbo AMP63 “Lawgiver” bug,” we see the exact same problem, a player with two AMP63s in their loadout, but only one has the paid Blueprint on display, and this applies to both Cold War and Warzone.
“You have to buy it twice, obviously,” one user jokingly suggested, whereas someone else came up with an inventive thought: “Tbh this would be rather cool, imagine having the ability to use 2 different blueprints for dual-wielded weapons at the same time.
“Obviously not with different attachments but different cosmetics, i.e Dark matter in one hand and dark aether in the other.”
Given that this Blueprint comes with a paid bundle, it’s easy to see why some Cold War players would be frustrated about the lack of full coverage for their weapons. Given the public anger towards this bug, Treyarch may very well look into this.
Also, check out how to take part in the CoD Vanguard Open Beta.
Image Credit: Activision / Treyarch
New Cold War Season 6 Zombies map teaser reveals Requiem’s & Omega’s target
The Dark Aether storyline continues in Black Ops Cold War Season 6, with the latest teasers revealing the plans for Requiem and Omega.
The teasers are rolling in for Black Ops Cold War’s Season 6 Zombies map, and the latest has revealed Requiem and Omega’s target.
Now that players are invested in the Dark Aether storyline for Zombies, players are excited to see where the story develops.
With the recent teasers alluding to where the next round-based map will be set, players now have more information on how the Black Ops Cold War Season 6 Zombies map will contribute to the Dark Aether Storyline.
Zombies’ storyline has always been a big part of the mode, keeping players engaged over the years, wanting to know what will happen next. With Black Ops Cold War, players have been following both Requiem and Omega, uncovering the secrets behind the Dark Aether.
The most recent teasers were posted by Treyarch on Twitter, and since they have already teased the location of the map, it’s only right that they tease some of the story. The teaser is a letter from Weaver detailing team Requiem of their next mission.
In the teaser, it seems the map’s story will be centered around a new target known as Sergent Kazimir Zykov, who seems to have a lot of history and knowledge about the Dark Aether and how to “defeat the Forsaken.”
Both Requiem, the good guys, and Omega, the bad guys, will be looking to capture the target, with the teaser stating that if Omega’s leader, Kravchenko, succeeds, they will lose Zykov for good.
So, the next easter egg for Season 6’s round-based Zombies map will be based around capturing Zykov and using his knowledge about the Dark Aether to defeat Omega.
For more on Call of Duty Zombies, check out our article on how to complete Mauer der Toten’s main easter egg.
Image Credits: Treyarch / Activision
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