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How to unlock the Adored Sniper Rifle in Destiny 2: Beyond Light

Here’s how to unlock the Adored Sniper Rifle, through the Gambit, Crucible and Vanguard quests in Destiny 2 Beyond Light.

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Adored in Destiny 2

With the release of Destiny 2’s Season of the Hunt, Bungie has introduced another Pursuit weapon for players to chase. Here’s how this weapon can be unlocked in the Strike, Crucible, and Gambit playlists.

In the second year of Destiny 2, developer Bungie began experimenting with the idea of powerful weapons that could be unlocked by completing specific milestones in the game’s three core playlists: Vanguard, Crucible, and Gambit.

While these weapons were first introduced into the Crucible playlist with guns like Redrix’s Claymore, Bungie realized they could expand on their idea and add Vanguard and Gambit weapons for players to obtain as well.

With the release of Destiny 2’s first season in Beyond Light, Season of the Hunt, Bungie has once again provided players with a new weapon to chase: the Adored sniper rifle. And with this Pursuit weapon, there is a brand-new twist on how to obtain it.

What is Adored? Season of the Hunt’s Pursuit sniper rifle

Prior to the release of Destiny 2’s Season of the Hunt, Bungie spoke about their plans for the game’s next pursuit weapon: the Adored Sniper Rifle. Now that the game’s new season is in full swing, players have started to obtain the weapon and try it out for themselves.

Adored in an Adaptive-frame sniper rifle, and while it does not have the raw damage output of other snipers like the Aggressive-frame Revoker, the gun still has solid stats and some good perk combinations available.

The first two static perks on the weapon are Hammer-Forged Rifling and Accurized Rounds, which boost the gun’s range value. The first set of interchangeable perks are Triple-Tap and Killing Wind, followed by a choice between Vorpal Weapon and Snapshot Sights.

Adored offers some interesting perk combinations depending on playstyle and whether the sniper will be used in PvP or PvE.

How to obtain Adored: Vanguard, Crucible and Gambit quest steps

Season of the Hunt kicked off with the release of Beyond Light on November 10. With the new content drop, the Adored sniper rifle has become available for players to obtain.

While there is still only a single Pursuit weapon this season, Bungie has changed the process for obtaining the new sniper rifle: players can choose to complete a single quest in one of the three core playlists – Strikes, Crucible, and Gambit – and will be rewarded with the new sniper rifle.

Guardians should follow the steps outlined below, in their preferred playlist, to obtain Adored:

  • Vanguard (Strike playlist):
    • Speak to Banshee-44 in the Tower and obtain the Strikes in your Sights quest
    • Defeat bosses, combatants, and collect points by defeating combatants while using Sniper Rifles in strikes (note: precision final blows with Sniper Rifles grant additional progress)
      • 40 bosses
      • 1000 combatants
      • 300 points
    • Get precision final blows with a Sniper Rifle or Sniper Rifle defeat streaks without dying in strikes (note: you only need to complete one of these two objectives)
      • 35 defeats in streaks
      • 20 Sniper Rifle headshots
    • Speak with Banshee-44 in the Tower to receive your Adored
  • Crucible
    • Speak to Banshee-44 in the Tower and obtain the Crucible in your Sights quest
    • Defeat Guardians as a team, earn Valor ranks, and collect points by defeating Guardians while using Sniper Rifles in Crucible (note: precision final blows with Sniper Rifles grant additional progress)
      • 500 Guardians
      • 3 Valor ranks
      • 200 points
    • Get long-range or precision final blows with Sniper Rifles in Crucible (note: you only need to complete one of these two objectives)
      • 5 long-range Sniper Rifle final blows
      • 5 Sniper Rifle headshots
    • Speak with Banshee-44 in the Tower to receive your Adored
  • Gambit
    • Speak to Banshee-44 in the Tower and obtain the Gambit in your Sights quest
    • Defeat combatants with precision damage, earn Infamy ranks, and collect points by defeating combatants using Sniper Rifles in Gambit (note: precision final blows with Sniper Rifles grant additional progress)
      • 300 precision headshots
      • 3 Infamy ranks
      • 250 points
    • Defeat Guardians or Blockers as a team with a Sniper Rifle in Gambit (note: you only need to complete one of these two objectives)
      • 5 Guardians
      • 20 blockers
    • Speak with Banshee-44 in the Tower to receive your Adored

Is Adored worth the grind?

While the three quest options for obtaining Adored are quite simple compared to some previous Pinnacle weapon quests, the question still stands: is the weapon worth the grind? Members of the Destiny 2 community have started to issue their verdicts on the new gun.

Destiny YouTuber CammyCakes released a video speaking about Adored, its perks, and its overall usefulness. He confirms “I found this snipe very easy to use, so it’s definitely gonna be something in my sniper rifle rotation.” He goes on to say that “as soon as there is an Aggressive-frame sniper that’s an option . . . I’m just switching to the aggressive frame.”

While it may not be the most powerful sniper rifle in the game, Adored does appear to be a solid choice for both PvP and PvE, especially with the recent sunsetting of many other weapons. If you are looking for a new sniper rifle to use in Beyond Light and Season of the Hunt content, completing the short grind to obtain this weapon is probably a good idea.

Destiny 2 Beyond Light and the Season of the Hunt are playable now on Xbox, PlayStation, and PC.

Destiny

Destiny 2 Trials of Osiris rewards this week: July 23

Are you curious about what the Destiny 2 Trials of Osiris rewards are this week? We have all of the Destiny 2 Trials of Osiris rewards this week covered.

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Destiny 2 Trials of Osiris rewards this week

It is time for a new set of rewards to be available for Guardians to earn through the Destiny 2 Trials of Osiris game mode, so here are all of the Destiny 2 Trials of Osiris rewards this week.

The world of Destiny 2 has a treasure trove of exciting activities for players to experience when they are playing.

One of the most popular game modes that the first-person shooter offers is, no doubt, Trials of Osiris, which is the game’s competitive multiplayer playlist that allows Guardians to test their skills against other players.

One of the exciting factors of this game mode, besides proving your skills, is the new set of rewards that players can earn with their success every week.

With this in mind, here are the Destiny 2 Trials of Osiris rewards for this week starting on July 23, 2021.

Destiny 2 Trials of Osiris rewards this week

Destiny 2 Trials of Osiris rewards this week

As with every new week of competition for this playlist, there are four different pieces of loot that players can acquire based upon how they perform on their card.

You can find all of the items for this week starting on July 23, 2021, below, along with the win requirements players must achieve to obtain these items for their inventories.

  • 3 Wins – Shayura’s Wrath Legendary SMG
  • 5 Wins – Pyrrhic Ascent Plate Legendary Titan Chest Piece/ Pyrrhic Ascent Vestment Legendary Warlock Chest Piece/ Pyrrhic Ascent Vest Legendary Hunter Chest Piece
  • 7 Wins – The Messenger Legendary Pulse Rifle
  • Flawless – Igneous Hammer (Adept) Legendary Hand Cannon
Destiny 2 Trials of Osiris rewards this week

Players who would like to acquire all of the Destiny 2 Trials of Osiris rewards this week will have to perform well on this week’s map for the playlist, Convergence.

There is no doubt that plenty of Guardians will be battling it out to earn all of the rewards this week and will continue to do so in the future.

We will continue to update this piece weekly with all of the new items that become available for players to earn in the game’s competitive multiplayer mode.

For more Destiny 2, check out what changes players are calling for regarding the seasonal artifact grind, and stay tuned for future news and guides.

Image Credits: Bungie / light.gg

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Destiny 2 update 3.2.1 patch notes: gameplay changes and bug fixes

The 3.2.1 update patch notes for Destiny 2 have officially arrived, and we have all of the gameplay changes and bug fixes covered for you.

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Destiny 2 update 3.2.1 patch notes

Destiny 2 is an ever-changing world, and plenty of changes have arrived in the 3.2.1 update for the popular first-person shooter, and we have all of the exciting patch notes covered for you.

It has been a very busy time for Guardians in the world of Destiny 2 during the Season of the Splicer with weekly challenges and more giving the community new things to do.

There have also been plenty of changes to how the game works that have drastically altered the popular game.

This is the case for the Destiny 2 update 3.2.1 patch notes, as they have brought a plentiful amount of gameplay changes and bug fixes. Luckily, we have all of them covered for you.

Destiny 2 update 3.2.1 patch notes

Destiny 2 update 3.2.1 patch notes

ACTIVITIES  

Crucible

  • Fixed an issue where the cinematic intro on the Radiant Cliffs map, in competitive modes, would show Guardians hovering in the air.  
  • Fixed an issue where Glory gain and loss amounts were not properly adjusted based on skill level. 
  • Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists. 
  • Reduced damage of Trace Rifles in Momentum Control. 

Expunge 

  • Styx 
    • Fixed an issue where the Codestrider platform over the boss would fail to have collision in certain circumstances. 
  • Tartarus 
    • Fixed an issue where a Codestrider platform would fail to have collision in certain circumstances. 
    • Fixed an issue where defeating the boss before the second immunity phase would block mission completion. 

Strikes 

  • Fallen S.A.B.E.R. 
    • Fixed an issue where the lightning damage-over-time effect when exploring the vents in the boss room was missing from a specific location. 
  •  The Arms Dealer 
    • Fixed an issue in the Legion’s Anchor area where a Phalanx would sometimes teleport into the middle of the encounter area, after dunking the first carry object. 
  • The Inverted Spire 
    • Fixed an issue where players who died in the drill area could have their Ghosts appear far back in the strike. The Ghosts now appear at set safe locations in the drill area. 

Raids 

  • Vault of Glass 
    • Fixed an issue where players could not display raid metrics on VoG emblems. 
    • Fixed an issue where players were still able to purchase Vault Caches after unlocking everything from it. 
    • Fixed an issue where the Atheon Cache required Warlocks to have the chest armor unlocked to obtain the head armor. 
    • Fixed an issue where the Ahteon Cache required Titans to have the chest armor unlocked to obtain the class item. 
    • Fixed an issue where players could get out of the environment at the beginning of the raid. 
    • Fixed an issue where players could spawn in undesirable locations when joining in progress before the Oracles encounter. 
    • Fixed an issue where bounties did not progress when killing combatants. 
    • Fixed an issue where Grenade Launchers did lower than intended damage to Oracles. 
    • Fixed an issue where the Aegis Relic would be removed if the player holding the relic left the activity in the middle of an encounter. 
    • Fixed an issue where Atheon would not cast a Detain Bomb after attempting to stomp on a Guardians face during the damage phase. 
    • Fixed an issue where the Aegis Relic Cleanse ability sometimes failed to remove darkness debuff from some players. 
    • Fixed an issue where Atheon would become incredibly confused if Guardians put too many boxes on the dance floor. 
    • Fixed an issue where damage phases could be elongated based on framerate settings. 
    • Fixed an issue where players could live through a detain by simply doing their favorite dance. 
  • Deep Stone Crypt 
    • Fixed an issue where some players would encounter crashes when entering airlocks. 
    • Fixed an issue where players could use Sparrows to get out of the environment. 
    • Fixed an issue where Ghosts would sometimes spawn in unreachable areas if a Guardian joined in progress, leading to unintentional wipes. 
    • Fixed an issue where players could damage Taniks before starting the final encounter. 

Dungeons 

  • Pit of Heresy 
  • Fixed an issue where Pit of Heresy emblems were not tracking solo Flawless completions. 

UI/UX 

Crucible Activity Intro 

  • Fixed a bug that may cause graphical corruption of the UI during the intro sequence. 
  • Fixed an issue where class icons may not appear properly. 

Quest Tab

  • Players who have not purchased the Season Pass for Season of the Splicer will now have the Splicer Gauntlet removed from their inventory when they reach the end of the Path of the Splicer I quest. 
  • Season of the Chosen weekly quests now appear in the Past section. 
  • The Hammer of Proving quest item should now appear in the Past section instead of the Seasonal section. 
  • Exotic quests related to Presage and Dead Man’s Tale now appear only in the Exotic section. 

Director 

  • Fixed a bug in which players would see three Season of the Splicer quest icons on the H.E.L.M. node of the Director when they only had two Season of the Splicer quests active. 
  • Fixed an issue causing the incorrect message to display when a free player prevents a fireteam from launching into Override. 

Bounties 

  • Fixed an issue where bounties from Ada-1 would sometimes show incorrect progress, which could appear in red. 

GAMEPLAY 

Armor 

  • Heavy Handed now correctly refunds energy when Shiver Strike is cast. 
  • Impulse Recycler now grants energy on kills from Getaway Artist’s Sentient Arc Soul. 
  • Boots of the Assembler’s Noble Seekers now correctly proc Benevolent Dawn for Blessing of the Sky. 
  • Reverted the Boots of the Assembler change to Rift recharge rate. 
  • Assassin’s Cowl no longer clips through most Hunter cloaks. 
  • Felwinter’s Helm will no longer change all Solstice armor glows to Stasis. 
  • Fixed an issue where glow-enabled armor items would not appropriately display their glow if plugged into another glow-enabled armor item. 
  • Created universal ornaments for previous Solstice of Heroes armor sets. 
    • These ornaments will be available for players who obtained glows for that armor piece in 2018 and/or 2019. 
    • They will be unlocked for all three classes. 
    • Their glow color will change match the player’s subclass. 
  • Dawn Chorus can now be reset to its default shader after another shader has been applied. 

Weapons 

  • Reissued remaining Moon (Lectern) and Dreaming City (world drops) weapons with new perk pools. 

Weapon Archetypes 

  • Shotguns 
    • Increased Aggressive Frame Shotgun cone angle from 4.0 to 4.25 degrees. 
    • Reduced Shotgun damage falloff min by 2m. 
    • Increased Shotgun damage falloff max by 2m. 
  • Aggressive (120 RPM) Hand Cannons 
    • Reduced precision damage multiplier from 1.8 to 1.6, preventing a 10% damage bonus from allowing 2-tapping in PvP. 
    • Reduced aim assist minimum falloff distance by 1-2m depending on the Range stat. 
    • Reduced damage minimum falloff distance by 1m (this gives them a 1m advantage over other Hand Cannons). 

Perks

  • Pulse Monitor 
    • Fixed an issue where the Handling bonus was not applying. 
  • Rewind Rounds 
    • Fixed an issue where the perk would not trigger if the last shot in a magazine missed, or the player reloaded another weapon before firing the final shot. 
  • Reservoir Burst 
    • Updated with the same consistency and speed fix as Dragonfly. 

Exotics 

  • Dead Man’s Tale 
    • Removed hipfire damage falloff scalar (was 1.8x to match zoom). 
    • Reduced Aim Assist cone angle hip scalar from 1.5 to 1.2. 
  • Sleeper Simulant 
    • Fixed an issue where Sleeper Simulant was benefiting less than other Linear Fusion Rifles from the Season 14 Linear Fusion Rifle precision damage buff. 
  • Vex Mythoclast 
    • Updated intrinsic perk description to describe the functionality (was originally a reference to the Destiny 1 text). 

General 

  • Fixed an issue causing Null Composure not to be Masterworked when pulled from Collections. 
  • Fixed an issue where Cryothesia 77k’s charged shot could misfire if fired near the end of the charge buff. 
  • Fixed an issue where feminine characters’ left hand was not attached to the Gridskipper Pulse Rifle. 
  • Fixed an issue where Vision of Confluence glows were not taking shader coloring when dyed. 
  • Fixed an issue where the Null Composure ornaments were not showing ammo state while in ADS. 
  • Temporarily removed Legendary weapons that did not have Masterwork slots from Banshee-44’s inventory. 
    • Note: We’re planning a full fix for Season 15.

Abilities, Aspects, and Fragments 

  • Fixed a bug in which Slow duration from Withering Blade did not increase with Whisper of Durance Fragment equipped. 
  • Fixed a bug in which Stormcaller Warlocks were unable to use Ionic Blink while slowed by Stasis. 
  • Fixed a bug in which Diamond Lance could be generated by throwing a Glacier Grenade into a pile of Telesto projectiles. 
  • Fixed an issue where many abilities were not properly costing Sentinel Shield energy when guarding. 
    • Celestial Fire 
    • Withering Blade 
    • Shiver Strike 
    • Glacial Quake 
    • Silence & Squall 

INVESTMENT 

Bounties and Pursuits 

  • Adjusted Cosmodrome, EDZ, Nessus, Moon, and Dreaming City Destination Public Event Bounties so Heroic public events contribute the most progress. 
    • Eventful Moments  
    • Public Works 
    • Public Performance 
    • Lunar Defender 
    • Public Works  
  • Updated Seasonal Stasis Aspect Pursuits 
    • Entropic Shards can now be destroyed by any Stasis damage, not just Salvation’s Grip. 
    • This does NOT affect the original nine Entropic Shards hidden around Europa; those are much more hardy and still require the concussive power of a Heavy Grenade Launcher. 
  • Increased Armor Synthesis bounty purchase time on Ada-1 to prevent accidental bounty purchases. 

Stat Trackers 

  • Fixed emblems to allow stat tracker categories matching how the emblem was rewarded. 
  • Fixed an issue causing the Expunge Fastest Completion stat tracker to update regardless of whether or not the run was faster than the currently recorded time. Those stat tracker values should now only update when a faster time is achieved. 

Ghost Cosmetics 

  • Colossus Helmet Projection now displays properly. 

PLATFORMS AND SYSTEMS 

  • PC 
    • PC performance optimizations for AMD RX series GPUs. 
    • Fixed a crash bug when launching on Intel Integrated Graphics systems. 
  • PlayStation 
    • Fixed a bug where content verification would trigger Beagle errors on PlayStation 5 and require a reinstall.  

It remains to be seen how all of these gameplay changes and bug fixes will affect the world of Destiny 2.

Still, there is undoubtedly plenty of Guardians who will be out testing these out and seeing how they have changed the popular game for the foreseeable future.

For more Destiny 2, check out how to complete all of the Week 9 challenges for Season of the Splicer, and stay tuned for future news and guides.

Source: Bungie

Image Credits: Bungie

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How to complete Destiny 2 Season of the Splicer Week Nine Challenges

The penultimate week of Destiny 2 Season of the Splicer challenges are few but fun. Let’s take a look at this week’s tasks.

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destiny 2 season of the splicer character

Time is running out for Destiny 2 players to complete all the Season of the Splicer challenges, and Week Nine is here to add more jobs to the to-do list.

It’s already Week Nine for Destiny 2 Season of the Splicer. Season 15 will soon be the talk of the town, and Hunting for Synthstrand and acquiring Exotic Weapons could be replaced by something new and exciting.

But until then, it’s time for Week Nine of Season of the Splicer’s weekly challenges, and these are available to all players now.

Thanks to DestinyTracker, let’s see this week’s Season of the Splicer challenges that will drop on July 6.

Season of the Splicer Week Nine Challenges

destiny 2 enemies preparing for combat

If you ever need to refer back to these challenges whilst playing, you can find the Destiny 2 Season of the Splicer Week Nine Challenges under the Quests selection in the menu.

Here’s the complete list of the Destiny 2 Season of the Splicer Week Nine Challenges:

  • Elemental Armaments – Defeat targets with different types of elemental weapons. Bonus progress for defeating Guardians, and for defeating combatants in Override and Expunge
  • Path of the Scribe – Scan the Eliksni Scribe recordings in the Eliksni Quarter of the Last City
  • Eliksni Ally III – Increase your Reputation with the Splicer Servitor in the H.E.L.M
  • Armory-Wide Calibration – Calibrate Kinetic, Energy, and Power weapons. Bonus progress against Champions
  • Elemental Splicing – Complete strikes as each elemental subclass
destiny 2 guardian holding a gun

Season of the Splicer’s challenges are here and will be retroactive until this season concludes and the next one begins.

If you missed them, you can still check out and complete the challenges for Week OneWeek TwoWeek ThreeWeek FourWeek FiveWeek Six, Week Seven, and Week Eight.

That’s all for this week’s Destiny 2 Season of the Splicer Seasonal Challenges. Stay tuned for Week Ten’s next week, and check out our complete guide on using Transmog in Destiny 2.

Image Credit: Bungie

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