// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

The Twitch Rivals: Call of Duty Blackout Challenge takes place on Wednesday, February 27th and will feature top content creators from Europe & North America.

The Twitch Rivals Blackout challenge will be split into two competition, one for Europe and one for North America. Each region will be competing for $40,000 in prize money. The event can be viewed at twitch.tv/twitchrivals.

Watch live video from TwitchRivals on www.twitch.tv

The competition for Europe begins at 9:00am PST/12pm EST/18:00 CET.

The competition for North America begin at 2:15pm PST/5:15pm EST/23:15 CET.

Teams will consist of two players each. The tournament will be played through a point system rather than the usual “wager” system. Each team will enter a separate online Blackout lobby and attempt to earn as many points as possible.

The point system works as follows:

  • Win = 10 points
  • 2nd/3rd = 5 points
  • 4th/5th = 3 points
  • Kill = 1 point

Each team will have two hours per round to earn as many points as possible in online Blackout matches.

The prizing for the Challenge is as follows:

The Challenge will also include bonus prizing for certain feats during the Challenge. They are as follows:

  • Longest Winstreak – $1000
  • Win w/ Bowie Knife Kill – $1000
  • Win w/ Tomahawk Kill – $1000
  • Win w/ Vehicle Kill – $1000
  • Win w/ Grenade Kill – $1000
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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.