IGN sits down with Infinity Ward’s Executive Producer Mark Rubin in this video interview where he discusses next-gen graphics and gameplay.

  • Wants world to be a character.
  • Two main focuses for next-gen engine are displacing mapping and sub-d.
  • Wanted environment to be jaw dropping and immersive.
  • New engine applies to current gen also.
  • New gameplay to “customize” the level as you go; hidden things create sub-mission or effect story.



SOURCE: IGN Via @QuadeVenn

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