// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Infinity Ward has announced that the Infinite Warfare Beta Weekend 2 will be open to all PlayStation 4 players; no code or preorder is needed to play.


The Call of Duty: Infinite Warfare Beta Weekend 2 will be available starting Friday, October 21 at 10AM PT and end on Monday, October 24 at 10AM PT.

For PlayStation 4 players that did not play the beta during weekend 1, you can now pre-download the Infinite Warfare beta directly on the PlayStation 4 store here.

“Thank you to the awesome Call of Duty community and your response to the Beta. We’ve been watching players experiment with different Rigs, all unique to their playstyles, and dig into our new weapon crafting system. We’ve also introduced a new matchmaking system to provide the highest quality matches possible, which the Beta has helped us optimize for launch,” said Joe Cecot, Lead Multiplayer Designer at Infinity Ward.

“The feedback and player data is exactly what we need in order to make our day one experience on November 4 the best it can be in the final game. So much so that we’d like to open the beta up even further starting this Friday for all PS4 players. We are constantly fine tuning and balancing the MP experience to meet player expectations and our design goals, so huge thanks from all of us at the studio.”

Weekend 2 of the beta will be available on PlayStation 4 and Xbox One. For PS4, the beta is open and no code is needed. For Xbox One, preorder is required to play the beta.

Stay tuned for more info.

SOURCE: Activision

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