// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

UPDATE 2 — May 3: GameStop has added in a product description for Call of Duty: Infinite Warfare, and their description of the multiplayer mode has information that other retailers/press releases did not: it claims that the movement system will be a “chain based movement” similar to Call of Duty: Black Ops 3.

Call of Duty: Infinite Warfare will incorporate the popular chain-based movement system players know and love into an innovative multiplayer experience that rewards players more than ever before for utilizing their surroundings and applying strategy in the heat of the moment.

UPDATE: In a new fact sheet provided by Activision, they have provided a few more teasers about what to expect in Call of Duty: Infinite Warfare’s multiplayer mode. They state that players will have “rewards players for utilizing their surroundings and applying strategy in the heat of the moment.” Talking about the maps, it says, “Maps are designed to immerse players into fast, fun, and frenetic gameplay that players have come to expect from Call of Duty.”

Original Story:

Activision has revealed some small details about the Call of Duty: Infinite Warfare’s movement system in MP. In the reveal trailer, it looked like there was thrust jumping (very similar to Black Ops 3) at the 0:59 mark.

For online action, Call of Duty: Infinite Warfare promises to strike with maximum impact in a world where every second counts as it delivers the future of warfare. The game’s Multiplayer mode features an evolution of Call of Duty’s movement system with an emphasis on front-line engagement.

Players will be able to achieve specific goals in MP in “creative ways based on their specific play style.”

More details regarding Call of Duty: Infinite Warfare MP will be announced at a later date.

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