Editor’s Note: Activision paid for our travel, hotel, and access to the Call of Duty XP event.
Call of Duty: Infinite Warfare multiplayer mode is finally revealed. We got to play Call of Duty: Infinite Warfare multiplayer at the Call of Duty XP press event and are ready to share some of our impressions of the game.
One of the easiest ways to describe Infinite Warfare multiplayer is that it brings together a lot of features from one different Call of Duty titles into a singular experience that is fun in its own way, fast-paced, and exciting to play. Another way to talk about this game is how strikingly (like, seriously) similar some of it is to Call of Duty: Black Ops 3.
Infinity Ward’s key focus for this title, as stated by Infinity Ward’s Multiplayer Lead, Joe Cecot: “With a focus on driving front line combat engagements and rewards players of all play styles.” One of their key idea in this game is to redefine the player and the play-space that players interact with.
The movement system in Call of Duty: Infinite Warfare is almost identical to Call of Duty: Black Ops 3’s movement system. The players get a boost meter on their screen, which indicates how high you can jump, how far you can boost slide, and yes, wall-running is back.
Unlike Call of Duty: Black Ops 3, Call of Duty: Infinite Warfare’s movement is more tightly controlled and less ‘fluid’ in terms of chaining-up. Going from running to wall running sometimes feels like you are doing separate movements, versus in Black Ops 3, and at points, there is a delay in the boost sliding quickly experience. At some points in the matches, it feels as if the movement system is unnecessary — there are certain instances when playing when you want to boost jump, but feel like it will put you at a disadvantage in the play space.
This is still a early build of the game, not the final version, so hopefully Infinity Ward address some of the inconsistencies that exist with the movement system.
Call of Duty: Infinite Warfare features the new Combat Rigs, which is basically Infinity Ward’s take on Treyarch’s Call of Duty: Black Ops 3’s Specialist system.
In an interview with charlieINTEL, Infinity Ward’s Multiplayer Project Director Jordan Hirsh stated that the idea for Combat Rigs came from giving players the equipment they need to play in the different scenery and environments. “Rigs came in pretty early in development. Through that process, we pulled that back and allowed more flexibility. We need to put players in suits essentially that worked in space. So it worked naturally to put players in this cool armor systems,” said Hirsh.
The characters are different from Specialists from Black Ops 3 in that the different weapon and abilities are combined under a Payload category, and there is another option that players have to select for each Combat Rig called Traits. Payload and Traits vary between each character and cater to a wide variety of play styles. The Traits are additional perks that each character can have for the length of the game. Certain traits can only be used once per life in game, while others are consistently active throughout the length of the match.
The Combat Rigs do not have any particular story or connection to the campaign in Call of Duty: Infinite Warfare. While some might seem overpowered in the description of them, from what we played, it seems Infinity Ward is putting big focus on ensuring balance in the gameplay style.
A huge difference from Specialists and Combat Rigs: Combat Rigs can actually be changed mid-match in-game via the start menu. You do not have to select a rig and be stuck with it the entire game, so if a certain rig just does not work out for you in a specific match, you have the ability to adjust and change whenever. But, when players change the rig mid-match, the payload meter in the bottom left does reset to adjust to the new selection. This is a welcome addition, as it allows you as a player to adapt as the match progresses. Even more so, it helps with adapting in-game to the enemies’ play style.
The Pick 10 system is back in Call of Duty: Infinite Warfare. This system is almost identical to Call of Duty: Black Ops 3, but it does have some differences. There’s no specific wildcards, and certain items may cost more points than others. Infinity Ward did not go into major detail on this yet, but stated that it is similar to past Pick 10 iterations. Scorestreaks are not part of the Pick 10; players must pick a set of streaks that will remain consistent across all classes.
The Play Space — Map Design:
Infinity Ward has a variety of maps in Call of Duty: Infinite Warfare. Infinity Ward listed some of their focuses in redefining the player space:
- Fast time to combat
- Force head to head engagements
- Never before seen environments (space station, other planets moon)
- Varied layout designs — high replay-ability
Some maps are the classic, three lane Call of Duty maps, while there are larger maps to cater for those play-styles. Breakdown map takes place on Earth and is a map catered to the larger style of play, while still maintaining the 3 lane structure.
Another one of the maps shown, Frontier, is one of the smallest maps we have ever seen in Call of Duty. It features only 2 lanes, fast paced action which is a ton of fun. The map takes place on a space station orbiting around Neptune but is completely enclosed.
The maps are designed beautifully, both aesthetically and style of play. One of the best modes we got to play was Defender on Frontier. Being such a small map, Frontier allowed for an incredibly fast paced, action packed game of Defender. The map is lined up with close quarter engagements, with enemies around every corner. Even more, when an individual is taken out, their bodies actually float to match the outside environment of the space.
We also got to play Terminal, the fan favorite preorder bonus map for Call of Duty: Infinite Warfare. Terminal’s layout is exactly the same as it was in Call of Duty: Modern Warfare 2. There are some differences, however. In the plane, there are no seats anymore, leaving no cover in the plane as you try to run through. In addition, in the main hallway and select other areas of the maps, glass windows that were in MW2 have been replaced with hard cover that cannot be breached.
As a side note: there are no maps in Call of Duty: Infinite Warfare multiplayer that takes place in zero-gravity, Infinity Ward confirmed to us. They wanted to focus on retaining the classic Call of Duty style and decided against those player spaces.
Another change to the overall HUD of the screen and player space is that in-game, in-match every single player has a little icon above their head which shows their health level. This is a first for Call of Duty, although it has been in other FPS games. It is helpful in identifying how many more shots you need to take out enemies and is not that obtrusive to your HUD. In addition, Infinity Ward has added a brand new feature under the mini-map, which is basically a callout section. It tells you where the action is, and in Hardpoint, will even list the current Hardpoint’s location. Infinity Ward said this is to emphasize and help with player communication. During our playtime, we did not actually notice this being that helpful, as it is kinda small on screen and not that relevant to consistently see and be aware of.
Infinity Ward has brought back a wide variety of weapons, alongside brand new weapons. The game features Assault Rifles, SMGs, LMGs, Shotguns, Snipers, Directed Energy Weapons, and more. And for the first time ever, there’s a selection of Classic weapons, which are fan favorite weapons from older Call of Duty games brought back. The classic weapons were not available for us to play with at Call of Duty XP.
In terms of balance, there is a wide variety of weapons in Infinite Warfare. In Black Ops 3, there seemed to be limited variety in terms of how varied the weapons are, but Infinity Ward has really altered and changed up the style of weapons in each category in Call of Duty: Infinite Warfare. There needs to be some balancing to adjust some of the weapons, as certain SMGs and ARs felt overpowered, but overall the weapon direction is more using modern weapons, where some have a futuristic twist.
There is a lot going for Infinity Ward with Call of Duty: Infinite Warfare. One of the simplest was I could describe this game is: it incorporates elements from all previous Call of Duty titles, while trying to be fresh, fun, and new. As a side note, yes, we realize that the gameplay does look awfully familiar to Call of Duty: Black Ops 3. And it sorta does play like Black Ops 3, but faster. It is almost like an upgraded, better version of Black Ops 3, adjusting for balance, and being cautious of the casual play styles.
One thing’s for sure, Infinity Ward has learned a lot from their mistakes in Call of Duty: Ghosts’ MP, but until we play the final version, it is not clear if this vision will work with the fans.
How much are COD Points? How to buy, price, how to spend & more
COD Points are the currency of Call of Duty. Here’s a guide on their price, how you can buy them, where to spend them, and what you can buy.
COD Points have become an integral part of Call of Duty games as they can buy some great items for you to show off. So here’s a quick guide to tell you how much points cost, how you can buy them, where you can spend them, and what you can get.
The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. Call of Duty offers its own huge palette of extra goodies you can add to your game and requires COD Points to do so.
So with our detailed guide today we’re going to run through the basics of COD Points to help you understand them, tell you what they do, and more.
What is the price of COD Points?
There are different amounts and bundles you can opt for when buying COD Points that are tailored to different needs.
Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas some need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.
Here are the different prices for the various COD Points bundles:
- 200 COD Points for $1.99
- 500 COD Points for $4.99
- 1,000 (+100 Bonus) COD Points for $9.99
- 2,000 (+400 Bonus) COD Points for $19.99
- 4,000 (+1,000 Bonus) COD Points for $39.99
- 7,000 (+2,500 Bonus) COD Points for $74.99
- 10,000 (+3,000 Bonus) COD Points for $99.99
How do I buy COD Points?
You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.
These are the various ways you can procure COD Points.
This method is only for PC players.
A quick visit to the Battle.net shop will take you to the aforementioned COD Points bundles, and you can take your pick.
This method is only for PlayStation players.
Head to the PlayStation Store either on your PS4, PS5, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or PSN credit.
Xbox Microsoft Store
This method is only for Xbox players.
Head to the Microsoft Store either on your Xbox One, Xbox Series X, Xbox Series S, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or Xbox Gift cards.
Online or select physical retailers will have copious amounts of COD Points vouchers and gift cards for you to purchase. There will be no difference between official sales and retails sales as they will all sell the same bundles.
Where do I spend my COD Points?
Now that you have a nice bundle of COD Points, where do you actually go to spend them? Well, the answer is rather simple: head to the in-game store for the game you’re playing, browse, and buy.
What can I buy with COD Points?
Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.
A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.
Black Ops Cold War and Warzone are currently in Season Two of their respective lifecycles at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.
It features 100 Tiers for players to smash their way through the course of Season 2, and if players are committed enough, they can actually earn enough COD Points, through leveling up the pass, to get the next one for free.
You can buy the Cold War & Warzone Season 2 Battle Pass via a couple of different methods:
- Purchase it from the Official Call of Duty website
- Buy it from the in-game store on your respective platform
The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.
The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.
For a full look at every bundle in Black Ops Cold War and Warzone, be sure to check out our detailed guide.
Image credits: Activision
5 best Call of Duty games ever ranked: Full tier list
We’ve gone through every single Call of Duty game ever and created a full tier list of them all, and then ranked our top 5 as well.
We’ve taken the difficult task of sifting through every CoD game ever, and not only are we compiling a full tier list of every game, but we are ranking our top five as well.
It’s been nearly 20 years since Call of Duty released in 2003 and what a journey it has been. The franchise has explored many different eras in history and undergone countless changes. However, when you release so many games, some are bound to become lost, and some become legendary.
So it’s time to dig through a history of Call of Duty games to assign them our verdict and then select the absolute cream of the crop – and rank them.
Also, check out our 10 best guns in Black Ops Cold War: Weapon Tier List
Call of Duty: Best games tier list
So many factors have gone into the decision-making process here such as the game’s respective campaigns, multiplayer, side modes, themes, guns, and a lot more. With all this in mind, we were able to grade each game.
Here is our Official tier list of all of Black Ops Cold War’s weapons:
- S-Tier: CoD 4: Modern Warfare, CoD: World at War, CoD: Modern Warfare 2, CoD: Black Ops, CoD: Modern Warfare (2019)
- A-Tier: CoD: Classic, CoD: Modern Warfare 3, CoD: Black Ops 2
- B-Tier: CoD 2, CoD 3, CoD: Advanced Warfare, CoD: Black Ops 3, CoD: Black Ops 4, CoD: Black Ops Cold War
- C-Tier: CoD: Ghosts, CoD: Infinite Warfare, CoD: WW2
Just to explain the system, our S-Tier games are the must-have, must-have played CoD titles, the A-Tier are superb CoD games that were just missing a certain something, B-Tier games are decent CoD games with some redeeming qualities, and C-Tier Call of Duty games just didn’t cut it for us.
Ranking the Best Call of Duty games of all time
5. Call of Duty: Modern Warfare 2019
Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created. It encompassed all that had made the series great to this point and made it feel as crisp as ever.
The campaign reintroduced classic characters, interspersed with memorable new ones, and a new storyline. The fresh but familiar feeling was sprinkled with an unsettling terrorist attack in Picadilly Circus, fights through a burning mine, and other horrifying scenes.
For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. We got exhilarating new modes such as Cyber Attack and even got the return of the much-loved Spec Ops Mode.
In March of 2020, Activision released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It since become one of the premier experiences for battle royale with Warzone now well into its second season.
4. Call of Duty: World At War
With the evolution of the Call of Duty engine during the development of CoD 4: Modern Warfare, Treyarch had the opportunity to make the most detailed World War 2 shooter experience yet. The first three Call of Duty games are rather unheralded compared to anything post CoD 4, but World at War restored that feeling and improved on it.
World At War delivered a chilling ride across the Pacific Theatre and Russian front. Gore mechanics made the game feel visceral and real, making the experience much more intense and realistic. The game’s fabulous campaign crescendos into an incredible final stretch, storming the Reichstag.
The multiplayer was a great extension of the new formula the series had discovered and transferred all those properties to World at War. The most incredible aspect of World at War though has to be the sleeper-hit, now must-have feature, Nazi Zombies.
The addition of Nacht Der Untoten, a post-campaign mini-game, revolutionized the multiplayer experience even more. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty game since.
3. Call of Duty: Modern Warfare 2
Needless to say, the anticipation and excitement of a Modern Warfare sequel reached unprecedented heights. The follow-up more than surpassed expectations by delivering another jaw-dropping campaign featuring iconic figures like Captain Price, Commander Shepard, Ghost, and a playable Soap. The game become notorious for its “No Russian” mission and other controversial moments.
The multiplayer formula was in full-swing now and Modern Warfare 2 introduced a brand new set of 15 selectable killstreak rewards – including the game-changing nuke. Maps like Terminal and Rust would go onto be celebrated in CoD folklore, and the era of the 360 no-scope was born.
If all this wasn’t enough, we also got “Special Ops”, a mode for 1-2 players that recreated and expanded upon many scenarios from the first two Modern Warfare games, and challenged the players to get maximum stars.
2. Call of Duty: Black Ops
Instead of doing a direct sequel to World at War like Infinity Ward was doing with Modern Warfare, Treyarch slapped on a new title: “Black Ops”.
In order to bring a unique experience, they set their first Black Ops game during the Vietnam era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe. We got the historic “What do the numbers mean?” and the return of fan-favorite Viktor Reznov – played by Gary Oldman.
Zombies delivered another round, or 100, of intense undead-killing action, and introduced another new concept to the series in the form of Dead Ops. A top-down, arcade twin-stick shooter with power-ups, up to 4 players, and hours of fun.
The multiplayer front continued to deliver months of unforgettable action with a litany of unmistakable maps: including one of the most divisive maps in Call of Duty history – Nuketown.
1. Call of Duty 4: Modern Warfare
The game that started it all and began a revolution in the first-person shooter industry. After years of companies generally churning out different variations of World War games, Infinity Ward ripped up the playbook and started from scratch with a hot new take on the modern-day conflict.
The campaign was one spellbinding encounter after another taking the player on a violent journey of death, destruction, and even nuclear devastation. The one-two salvo of All Ghillied Up and One Shot, One Kill is as good as two missions come in an FPS game, and it all culminates in breathtaking fashion.
Even more remarkable than Soap’s fruit-killing skills is the way in which Infinity Ward single-handedly reshaped online multiplayer as we know it. Seamlessly blending together class systems, satisfying weaponry, all-time great maps, and more.
The game would cement Call of Duty as one of the most successful video game franchises in history and is still hotter than ever thanks to Black Ops Cold War and Warzone.
Every Call of Duty creator code: Streamers, pros, more
Call of Duty’s Support a Creator program allows players to support their favorite content creators and pros, so here’s every code you can use.
Activision is enabling fans to support their favorite Call of Duty pro players and content creators with the ‘Support a Creator’ program, so here’s everyone you can support through the Store.
With some of the biggest names in gaming playing and promoting Call of Duty, Activision has launched the ‘Support a Creator’ program. Here, CDL pro players, streamers, and YouTubers receive a cut of the profits made from purchases in the Call of Duty Store.
Across Modern Warfare, Warzone, and Black Ops Cold War, these creators and pros will receive $5 for every 10,000 CoD Points spent with their code inputted.
How to use CoD Support a Creator code
To support your favorite Call of Duty content creator or pro, you need to enter their code in the Store.
After purchasing CoD Points, make sure you have inputted one of the creator codes below before purchasing any bundles from the Store.
To select a creator to support:
- Launch Modern Warfare, Warzone, or Black Ops Cold War
- Navigate to the Store tab
- Select “Support a Creator”
- Input one of the creator codes below
- Purchase a Bundle or Battle Pass with your CoD Points
- Your selected creator or pro will now receive a portion of the profits from your purchase
These codes will expire after two weeks, so make sure to double-check you have a code inputted before making a purchase.
And as a reminder, enter these creator codes in all caps.
Twitch and YouTuber creator codes
The Support a Creator program was released in August 2020, and as it continues to develop, more and more creators are receiving codes.
Here are the creator codes for some of the biggest and most recognizable names in Call of Duty:
- FaZe Swagg: “SWAGG”
- TimTheTatman: “TIMTHETATMAN”
- TeeP: “TEEP”
- Spratt: “SPRATT”
- Symfuhny: “SYM”
- NuFo: “NUFO”
- NoisyButters: “BUTTERS”
- ShawnJGaming: “SHAWNJ”
- Vikkstar123: “VIKK”
- Michi: “MICHI”
- GoldGloveTV: “GOLDGLOVE”
- NICKMERCS: “MFAM”
- Drfit0r: “DRIFT0R”
- JackFrags: “JACKFRAGS”
- MarleyThirteen: “MARLEY”
- CouRage: “COURAGE”
- Chaos: “CHAOS”
- HusKerrs: “HUSKERRS”
- PrestigeIsKey: “PRESTIGE”
- KRNG Espresso: “ESPRESSO”
- Tejbz: “TEJBZ”
Call of Duty League players creator codes
A selection of “all-star” CDL pros have received creator codes. With the program continuing to develop, expect more players to be added as the 2021 Season develops.
Here is a list of the 2020 and 2021 Season’s CDL pro players creator codes:
- aBeZy: “ABEZY”
- Apathy: “APATHY”
- Arcitys: “ARCITYS”
- Attach: “ATTACH”
- Blazt: “BLAZT”
- Crimsix: “CRIM”
- Cammy: “CAMMY”
- Cellium: “CELLIUM”
- Clayser: “CLAY”
- CleanX: “CLEANX”
- Dashy: “DASHY”
- Denz: “DENZ”
- Enable: “ENABLE”
- Envoy: “ENVOY”
- FormaL: “FORMAL”
- GodRX: “GODRX”
- Huke: “HUKE”
- iLLeY: “ILLEY”
- KiSMET: “KISMET”
- Kuavo: “KUAVO”
- Mack: “MACK”
- Methodz: “METHODZ”
- Octane: “OCTANE”
- Scump: “SCUMP”
- Seany: “SEANY”
- Shotzzy: “SHOTZZY”
- SiLLY: “SILLY”
- Simp: “SIMP”
- Skrapz: “SKRAPZ”
- Skyz: “SKYZ”
- SlasheR: “SLASHER”
- Vivid: “VIVID”
- Owakening: “WAKE”
- Wuskin: “WUSKIN”
- ZooMaa: “ZOOMAA”
If you have a creator code and aren’t included here, please Tweet us @CharlieINTEL, and we’ll be delighted to add you to this list.
Image Credit: Activision / Zippo / Vikkstar / NICKMERCS
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