Infinity Ward’s Robert Bowling made the rounds on Twitter again in the past 24 hours. Lots of stuff re-confirmed. Here’s the breakdown of what he answered:
-Strike Packages: Support doesn’t reset on death, Assault and Specialist do.
-Scavenger Perk will only resupply NoobTubes if the fallen pack was carrying them also.
-The M203 Grenade Launcher is LESS powerful, they are rarely seen and used due to better choice in weapons.
-Weapon Damage as a whole has been INCREASED.
-Fully expects game to have “M” rating in the U.S.
-TITLE & EMBLEMS: They’re unlocked through specific challenges and actions, like in MW2. NOT user created.
-Playlist are broken up into “Normal” and “Specialty”.
-You can pick up and move equipment.
-Two Attachment MAX. More attachments to choose from.
-Lots of work went into optimizing local search engines, especially for foreign players.
-THERE IS NO PRESTIGE EDITION, ONLY HARDENED. (confirmed again)
-MW3 production began right after Modern Warfare 2, will be 2 Years total.
-Considerably reduced damage on all explosives including NoobTubes. Focus on Gun on Gun gameplay.
Robert has tweeted again, here is what he answered:
-Reconfirmed that there is a color blind assist option in multiplayer
-Reconfirmed Online Splitscreen
-Full progressive ranking system in Private Match
-For Red Dot site, You can’t customize your reticle BUT there is already preset options you unlock as you level up.
-There are a good number of Hardcore Playlists in MW3
-Portable Radar is equipment you can place and will ping on minimal when someone walks within its 360 degree proximity
-There is a Prestige Leaderboards.
-For Domination there is no extra points for caping B flag. All have the same point value
-Reconfirmed Matchmaking and Dedicated Servers on PC
-P2P matchmaking on consoles
-You can only have ONE strike package enabled at a time
-Reconfirmed NO Last Stand as a perk
-Guns have more kick and recoil
-For Support Strike Package, if you get 4 kills, die, respawn and get another kill, it still counts toward your point streak
-If your partner dies in Survival Mode, the game ends
-If you use the double xp option in the prestige shop, it is time based. It provides you with double XP for pre-determined amount of time
-Reconfirmed Mission Mode returning in Spec Ops
–CORRECTION: -Weapon Damage as a whole has been INCREASED.
Dr Disrespect explains why Battlefield 2042 Hazard Zone may “get old real fast”
Battlefield 2042’s squad-based mode Hazard Zone has been revealed, but Dr Disrespect has some concerns about the mode’s longevity.
Although excited at the idea of Battlefield 2042’s Hazard Zone mode, Herschel ‘Guy’ Beahm IV, AKA Dr Disrespect, explained why the mode may “get old real fast.”
The final gameplay experience for Battlefield 2042, Hazard Zone, has been revealed. This mode takes aspects from games such as Hunt Showdown and Escape from Tarkov, where the goal is for squads to extract with data drives.
While there’s plenty of excitement for the mode, some feel it’s a “huge mistake” that it’s not free-to-play.
Seemingly unconcerned about its free-to-play status, streaming star Dr Disrespect has described the gameplay features that may let Hazard Zone down.
There have been many comparisons between Hazard Zone and Escape from Tarkov, but the Doc disagrees. He feels that Tarkov’s pace is what sets it apart and explained that Battlefield 2042’s pacing might not suit the squad-based, tactical mode.
“If we’re playing on these maps with 32 players total, and AIs are running around, are the maps going to feel too small?” asked Dr Disrespect.
“Remember, you can get across these maps pretty fast… From what I remember from the Beta, that was a big map. And I was able to get to the center of the map pretty fast. Just like that,” he explained, snapping his fingers.
“I just don’t know if the player mechanics will hurt the appeal of the game mode because they’re almost too fast.” He later discovered that Hazard Zone will be smaller versions of the base maps, which only cemented his concerns.
Topic begins at 1:07:35
Dr Disrespect also said that if the fiction around the mode, including the “scripting around the AI,” doesn’t evolve and change, then the mode will “get old real fast.” He’s also unsure if 32 player matches will allow players to use their purchased Tactical Upgrades fully.
However, even though he has his concerns, Doc said he is excited for Battlefield and Hazard Zone. He said he’s “thoroughly impressed” with the look of the game and likes that it’s “traditionally built for PC.”
For more Battlefield 2042, you can check out why Doc preferred Battlefield 2042’s Beta to Halo Infinite’s.
Image Credit: DICE / EA / Dr Disrespect
Warzone October 15 update patch notes: Iron Trials ’84 Trios, new Tac Sprint settings, more
Raven Software has rolled out the Warzone October 15 update patch notes, and they include Iron Trials Trios and a change to Tactical Sprint.
The Warzone October 15 update patch notes have officially arrived, and they are bringing Iron Trials ’84 Trios to the Call of Duty battle royale and a major accessibility change when it comes to available settings for Tactical Sprint.
However, Raven Software is still updating the popular game, with the Warzone October 15 update patch notes being the latest set of changes for the fan-favorite Call of Duty game.
Here is everything you need to know about the Warzone October 15 update patch notes.
Warzone October 15 update patch notes
Weekend-Exclusive Playlist – Iron Trials ‘84 Trios
Last weekend, we let you pick your 3 best squad mates. This weekend, you only choose 2. Time to decide who made the cut!
This Weekend-Exclusive Playlist went live earlier today at 10 AM PST and will remain live through Monday, October 11th, at 10 AM PST.
The same changes that were implemented for Quads last week will be applied to the Trios version of Iron Trials ‘84.
Below is a recap:
- Buy Station
- Specialist Token has been removed.
- Medical Syringe now heals 25% faster.
- Loadouts have been updated.
- Loadout primary Weapon Attachments increased from 2 to 3.
- Specialist Token now drops on death.
- Classified Weapons have been updated.
- Foresight has been added as an exceedingly rare drop.
- Base health regen speed has been increased.
- Tac Rovers have been enabled.
- Sniper Rifle headshot down distance increased to 50 meters.
- Sniper Rifle headshot damage beyond 50 meters has been increased from 300 to 325.
- Tactical Sprint
- Tactical Sprint allows players to eliminate the need for a double tap on analog sticks. This option is intended to support Fine Motor Accessibility. This menu option is located within the Controller tab of the Options and Accessibility Options menu.
- The setting has 3 options:
- Double Tap: Double tap to Tactical Sprint (default)
- Single Tap from Sprint: Single tap to Tactical Sprint while sprinting
- Single Tap from Run: Single tap to Tactical Sprint while running
We want players to be able to use Tactical Sprint strategically without the need to choose between Auto Tac Sprint and the physical pain associated with repeated quick presses of the left / right analog sticks. The option to Single Tap from Run gives players the ability to use a single button press to go from basic speed to Tactical Sprint. The Single Tap from Sprint option allows players to opt to use a single button press to go from Run to Sprint, and then another single button press to go from Sprint to Tactical Sprint. Each of the available choices allow players to customize their button functionality and balance that against individual gameplay style and noise associated with player movement.
- Fixed an issue causing Custom Weapon Modifications to lock Players out of the Armory.
- Fixed an issue causing incorrect text to appear for the Unlock Criteria text on locked Attachments.
- Fixed an issue causing Players returning from the Gulag to be incorrectly kicked from a live match for “being AFK”.
- Fixed an issue causing Players to get kicked out of the Look For Party menu when selecting the Start Looking For Party button.
- Fixed an issue causing Players to occasionally experience a client crash while modifying Loadouts during a live match.
Source: Raven Software
Image Credits: Activision / Raven Software
CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map
Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.
The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.
The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.
Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.
As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.
During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.
One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.
In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.
Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.
This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.
For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.
Image Credits: Activision / Sledgehammer Games
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