“Call of Duty: Courtroom Warfare”, the ultimate battle between Developer and Pubilsher is set to begin next month on May 29th. Originally schedule for May 7th, the case was rescheduled per Activisions request in order to challenge one of of the claims brought forth by West & Zampella which was eventually thown out by a judge.
Activision claims that West & Zampella (along with the help of EA) conspired against them to destroy the Call of Duty franchise. The case also includes The Infinity Ward Group (consist of ex-IW employees), which is suing for unpaid bonuses from Modern Warfare 2.
New Apex Legends Season 11 Titanfall SMG officially revealed
Apex Legends Season 11 will feature a brand new SMG weapon from Titanfall that players will be able to get their hands on come launch.
Apex Legends Season 11 will be bringing a brand new SMG to the game, which Titanfall players are likely to be very familiar with using.
As well as all this, although the community wasn’t expecting it, Apex Legends will also be getting a brand new weapon in Season 11, which many players will recognize from the Titanfall series.
Apex Legends Season 11 was announced along with a new Stories from the Outlands trailer by Respawn Entertainment on October 18.
The trailer presented the lore of Ash, giving players an inside into the new Legends.
The developers also released a blog showing off the new content coming to Season 11, titled “Escape.” One of the most intriguing pieces of content is the new weapon.
Apex Legends Season 11 C.A.R. SMG
The new weapon coming to Apex Legends in Season 11 is the C.A.R SMG, which was previously seen in Titanfall.
If you’re a Titanfall fanatic, you’ll already know about the C.A.R SMG, as it was a very popular choice for the game’s multiplayer mode. For those who aren’t familiar with the C.A.R, it’s a fully automatic SMG that features an extremely fast fire rate, as well as pretty smooth recoil.
- Read more: How to check the Apex Legends ALGS standings
This isn’t the only weapon from Titanfall that has been reimagined in Apex Legends. To name a few, the R-301, L-Star, and the Flatline were all taken from the Titanfall series. These weapons mostly stay very similar to their original form, with some tweaks and changes.
The recoil for this weapon has likely been reworked as if it is anything like it was in Titanfall. This weapon will absolutely be lethal and easy to use.
The description for the weapon on the Apex Legends Season 11 blog reads: “A flexible weapon, the C.A.R SMG is the gun for when you’re ready to make a stand and become the last Legend still standing.”
This description suggests there will be something unique about the weapon, especially due to the wording used. The weapon’s flexibility could be that it takes multiple ammo types, or perhaps it has an alternate fire mode.
We’ll have to see when the new Season officially launches in early November. Stay up to date with all the information you need on Season 11 through our Apex Legends news and updates.
Image Credits: Respawn Entertainment
Dr Disrespect explains why Battlefield 2042 Hazard Zone may “get old real fast”
Battlefield 2042’s squad-based mode Hazard Zone has been revealed, but Dr Disrespect has some concerns about the mode’s longevity.
Although excited at the idea of Battlefield 2042’s Hazard Zone mode, Herschel ‘Guy’ Beahm IV, AKA Dr Disrespect, explained why the mode may “get old real fast.”
The final gameplay experience for Battlefield 2042, Hazard Zone, has been revealed. This mode takes aspects from games such as Hunt Showdown and Escape from Tarkov, where the goal is for squads to extract with data drives.
While there’s plenty of excitement for the mode, some feel it’s a “huge mistake” that it’s not free-to-play.
Seemingly unconcerned about its free-to-play status, streaming star Dr Disrespect has described the gameplay features that may let Hazard Zone down.
There have been many comparisons between Hazard Zone and Escape from Tarkov, but the Doc disagrees. He feels that Tarkov’s pace is what sets it apart and explained that Battlefield 2042’s pacing might not suit the squad-based, tactical mode.
“If we’re playing on these maps with 32 players total, and AIs are running around, are the maps going to feel too small?” asked Dr Disrespect.
“Remember, you can get across these maps pretty fast… From what I remember from the Beta, that was a big map. And I was able to get to the center of the map pretty fast. Just like that,” he explained, snapping his fingers.
“I just don’t know if the player mechanics will hurt the appeal of the game mode because they’re almost too fast.” He later discovered that Hazard Zone will be smaller versions of the base maps, which only cemented his concerns.
Topic begins at 1:07:35
Dr Disrespect also said that if the fiction around the mode, including the “scripting around the AI,” doesn’t evolve and change, then the mode will “get old real fast.” He’s also unsure if 32 player matches will allow players to use their purchased Tactical Upgrades fully.
However, even though he has his concerns, Doc said he is excited for Battlefield and Hazard Zone. He said he’s “thoroughly impressed” with the look of the game and likes that it’s “traditionally built for PC.”
For more Battlefield 2042, you can check out why Doc preferred Battlefield 2042’s Beta to Halo Infinite’s.
Image Credit: DICE / EA / Dr Disrespect
Warzone October 15 update patch notes: Iron Trials ’84 Trios, new Tac Sprint settings, more
Raven Software has rolled out the Warzone October 15 update patch notes, and they include Iron Trials Trios and a change to Tactical Sprint.
The Warzone October 15 update patch notes have officially arrived, and they are bringing Iron Trials ’84 Trios to the Call of Duty battle royale and a major accessibility change when it comes to available settings for Tactical Sprint.
However, Raven Software is still updating the popular game, with the Warzone October 15 update patch notes being the latest set of changes for the fan-favorite Call of Duty game.
Here is everything you need to know about the Warzone October 15 update patch notes.
Warzone October 15 update patch notes
Weekend-Exclusive Playlist – Iron Trials ‘84 Trios
Last weekend, we let you pick your 3 best squad mates. This weekend, you only choose 2. Time to decide who made the cut!
This Weekend-Exclusive Playlist went live earlier today at 10 AM PST and will remain live through Monday, October 11th, at 10 AM PST.
The same changes that were implemented for Quads last week will be applied to the Trios version of Iron Trials ‘84.
Below is a recap:
- Buy Station
- Specialist Token has been removed.
- Medical Syringe now heals 25% faster.
- Loadouts have been updated.
- Loadout primary Weapon Attachments increased from 2 to 3.
- Specialist Token now drops on death.
- Classified Weapons have been updated.
- Foresight has been added as an exceedingly rare drop.
- Base health regen speed has been increased.
- Tac Rovers have been enabled.
- Sniper Rifle headshot down distance increased to 50 meters.
- Sniper Rifle headshot damage beyond 50 meters has been increased from 300 to 325.
- Tactical Sprint
- Tactical Sprint allows players to eliminate the need for a double tap on analog sticks. This option is intended to support Fine Motor Accessibility. This menu option is located within the Controller tab of the Options and Accessibility Options menu.
- The setting has 3 options:
- Double Tap: Double tap to Tactical Sprint (default)
- Single Tap from Sprint: Single tap to Tactical Sprint while sprinting
- Single Tap from Run: Single tap to Tactical Sprint while running
We want players to be able to use Tactical Sprint strategically without the need to choose between Auto Tac Sprint and the physical pain associated with repeated quick presses of the left / right analog sticks. The option to Single Tap from Run gives players the ability to use a single button press to go from basic speed to Tactical Sprint. The Single Tap from Sprint option allows players to opt to use a single button press to go from Run to Sprint, and then another single button press to go from Sprint to Tactical Sprint. Each of the available choices allow players to customize their button functionality and balance that against individual gameplay style and noise associated with player movement.
- Fixed an issue causing Custom Weapon Modifications to lock Players out of the Armory.
- Fixed an issue causing incorrect text to appear for the Unlock Criteria text on locked Attachments.
- Fixed an issue causing Players returning from the Gulag to be incorrectly kicked from a live match for “being AFK”.
- Fixed an issue causing Players to get kicked out of the Look For Party menu when selecting the Start Looking For Party button.
- Fixed an issue causing Players to occasionally experience a client crash while modifying Loadouts during a live match.
Source: Raven Software
Image Credits: Activision / Raven Software
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