In a new Reddit post, Infinity Ward has revealed some of the changes they are bringing to Call of Duty: Infinite Warfare at launch based upon the feedback from the beta.
- Increased the consistency of shotgun damage
- Shotgun damage at longer range has been increased
- Slightly increased the one shot kill range.
- Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range
- Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.
- Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
- Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye.
- For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.
- The Tracking Chip optic’s visuals have been improved
- Reduced bonus of the Quickdraw attachment on snipers
- Updated snipers to have more flinch when getting shot.
- The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS
- The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate
PERKS & RIG TRAITS:
- Marksman – We fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed.
- Momentum – Fixed issues with speed not being retained
- Marked Target – The temporary red marker on the victim has been toned down
HEALTH REGEN AND SPAWNING:
- Health Regen time has been reduced
- Infusion bonus reduced
- Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment
- Increased salvage gain in mission teams.
- Changed currency value in supply drops.
- Increased drop rate of keys in round-based modes.
SCORESTREAKS AND RIGS:
- AP-3X – Increased health, bullet damage, and weapon accuracy up close to help with target acquisition
- RC-8 – Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage
- T.H.O.R –
- Increased speed of tracking rockets
- Increase damage of both tracking and straight fire rockets
- Slight decrease in both time to the initial drop and the time between each subsequent drop
- Updated area damage to be consistent inner to outer
- Refining payload balance
- Slight tweaks to gameplay balance across rigs
- Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.
- Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.
- Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the Beta. This allows players to hop off a flag to defend it and then get back on the flag with less progress loss
- Potential player evaluation was too strict. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times.
- Incorrect geographic categorization. There was an issue in our geolocation system which was causing some players to be incorrectly categorized. This was also resolved during the beta, improving matchmaking times.
- Dead lobby cleanup. The process which cleans up unused or dead lobby information from our back end was taking too long. This was causing a number of slowdowns when searching for a match.
- The matchmaker was always quite good at generating new lobbies, but one thing we noticed was that queueing into a join in progress situation was taking much longer. This was due to some issues in the way we track information about the lobbies that are currently playing a match. These issues were also addressed during the beta, and sped up the join in progress case immensely.
TTK (TIME TO KILL / ENGAGEMENT):
- We know a lot of you had different experiences with TTK during the Beta. With the above adjustments to dedicated servers, matchmaking, and weapon tuning, we think you’ll find that the TTK will be more balanced at launch, both on the attacking and receiving end. We’ll continue to monitor and balance throughout the year as need and would love your feedback in the process.
- We’re always looking at TTK and will continue to balance and monitor
- One of the major infrastructure changes we made this project was how dedicated server allocations work. We’re using a new load balancing system on the servers themselves, as well as pretty heavily changed how the game chooses a datacenter to use, and requests a dedicated server from that datacenter.
- At the start of the Beta, you may have noticed some host migrations and some poorer quality matches. We discovered some issues where the new system was dropping our dedicated server utilization numbers way below target. After some tweaks and fixes we were able dramatically improve our dedicated server utilization for the second weekend and beyond.
SOURCE: Infinite Warfare Reddit
Estimated total number of players on PlayStation 4 for each Call of Duty title since 2013
Last week, Sony launched the PS4 My Life campaign which allows PlayStation 4 players to see some of their stats. Statistics include overall play-time, top 3 most-played games, rarest trophy, and more.
The rarest trophy statistic provides the exact number of players who earned said trophy. Using this data, Redditor /u/Kalinine has created a report on /r/CallofDuty estimating the total number of players each Call of Duty title since 2013 received on PlayStation 4.
It’s important to note that these are simply rough estimations – Activision has not confirmed these numbers.
Black Ops 4’s numbers will appear significantly low due to releasing only 2 months ago. The influx of players from Christmas also have yet to arrive.
In order of highest player count to lowest…
- Call of Duty: Black Ops III – 54.7M
- Call of Duty: WWII – 25.5M
- Call of Duty: Advanced Warfare – 21.3M
- Call of Duty: Infinite Warfare – 18.4M
- Call of Duty: Ghosts – 13.2M
- Call of Duty: Modern Warfare Remastered – 10.6M
- Call of Duty: Black Ops 4 – 9.8M
Black Ops III’s player count is incredibly high, likely to it being available for free to all PlayStation Plus members from June 12th to July 11th, 2018.
While this is a rough idea of total player counts, there’s still many variables which contribute to its inaccuracy.
- It’s assumed that the numbers are global, however this cannot be confirmed.
- It’s not known whether these numbers are players who launched the titles or simply had them installed.
- According to Redditors, the numbers span only from November 20th to December 4th, 2018.
- The author of the report did not include Trophies with a percentage lower than 0.5% to reduce inaccuracy.
What are your thoughts on these numbers? While it may seem worrying to see Black Ops 4’s numbers low, it’s important to take into account all of the aforementioned points.
All Call of Duty titles on sale for Steam Winter and Xbox Countdown sales
The holidays are here! Steam and Xbox have launched their Winter and Countdown sales respectively. From the original Call of Duty up to Black Ops 4, plenty of Call of Duty titles are on sale on both platforms.
Steam’s Winter Sale began December 20th, 2018 and ends January 3rd, 2019 at 10AM PT. All prices are in US Dollar.
It’s important to note that Call of Duty: Black Ops 4, is available exclusively on Battle.net for PC and thus is not included.
- Call of Duty – $9.99 (-50%)
- Call of Duty: United Offensive – $9.79 (-51%)
- Call of Duty 2 – $9.99 (-50%)
- Call of Duty 4: Modern Warfare – $9.99 (-50%)
- Call of Duty: World at War – $9.99 (-50%)
- Call of Duty: Modern Warfare 2 – $9.99 (-50%)
- Call of Duty: Black Ops – $19.59 (-51%)
- Call of Duty: Modern Warfare 3 – $19.59 (-51%)
- Call of Duty: Black Ops II – $29.39 (-51%)
- Call of Duty: Ghosts – $19.79 (-67%)
- Call of Duty: Ghosts Digital Hardened Edition – $33.99 (-66%)
- Call of Duty: Advanced Warfare Gold Edition – $19.79 (-67%)
- Call of Duty: Black Ops III – $44.99 (-25%)
- Call of Duty: Infinite Warfare – $19.79 (-67%)
- Call of Duty: Modern Warfare Remastered – $29.99 (-25%)
- Call of Duty: WWII – $35.99 (-40%)
Xbox One / Xbox 360
Xbox’s Countdown Sale began December 20th, 2018 and ends January 3rd, 2019. All prices are in US Dollar. Xbox Live Gold members also receive up to an additional 10% off.
- Call of Duty: Ghosts – $24.00 (-60%) / $19.79 (-67%)
- Call of Duty: Ghosts Digital Hardened Edition – $40.00 (-60%) / $32.99 (-67%)
- Call of Duty: Advanced Warfare Digital Pro Edition – $40.00 (-60%) / $32.99 (-67%)
- Call of Duty: Advanced Warfare Gold Edition – $24.00 (-60%) / $19.79 (-67%)
- Call of Duty: Black Ops III Zombies Chronicles Edition – $35.99 (-40%) / $29.99 (-50%)
- Call of Duty: Black Ops III Zombies Deluxe – $59.99 (-40%) / $49.99 (-50%)
- Call of Duty: Infinite Warfare Digital Deluxe Edition – $59.99 (-40%) / $49.99 (-50%)
- Call of Duty: Infinite Warfare Digital Legacy Edition – $47.99 (-40%) / $39.99 (-50%)
- Call of Duty: Infinite Warfare Launch Edition – $24.00 (-60%) / $19.79 (-67%)
- Call of Duty: Modern Warfare Remastered – $23.99 (-40%) / $19.99 (-50%)
- Call of Duty: WWII Digital Deluxe – $59.99 (-40%) / $49.99 (-50%)
- Call of Duty: WWII Gold Edition – $35.99 (-40%) / $29.99 (-50%)
- Call of Duty: Black Ops 4 Black Ops Pass – $47.49 (-5%) / $42.49 (-15%)
- Call of Duty: Black Ops 4 Digital Deluxe Enhanced – $123.49 (-5%) / $110.49 (-15%)
- Call of Duty: Black Ops 4 Digital Deluxe – $94.99 (-5%) / $84.99 (-15%)
- Call of Duty: Black Ops 4 – $44.99 (-25%) / $38.99 (-35%)
All of the following Xbox 360 titles are Backwards Compatible on Xbox One.
- Call of Duty 4: Modern Warfare – $16.99 (-15%) / $14.99 (-25%)
- Call of Duty: World at War – $11.99 (-40%) / $9.99 (-50%)
- Call of Duty: Modern Warfare 2 – $16.99 (-15%) / $14.99 (-25%)
- Call of Duty: Black Ops – $17.99 (-40%) / $14.99 (-50%)
- Call of Duty: Modern Warfare 3 – $14.99 (-15%) / $17.99 (-25%)
- Call of Duty: Black Ops II – $21.49 (-57%) / $16.49 (-67%)
- Call of Duty: Black Ops III Bundle (incl. Black Ops) – $21.49 (-57%) / $16.49 (-67%)
Do you plan to pick up any of the titles while they’re on-sale?
Call of Duty Cyber Monday – Receive 40% off WWII, Zombies, Infinite Warfare, and Modern Warfare items
Cyber Monday 2018 deals have gone live on the Call of Duty Shop website until Wednesday, November 28th, 2018.
COD40CM on the Call of Duty Shop website for up to 40% off on WWII, Zombies, Infinite Warfare, and Modern Warfare items (excluding select items).
Here are some of the Items which should be eligible for the promotion, check out all of them at shop.callofduty.com.
$159.95 ($95.97 with code)
$29.95 ($17.97 with code)
$21.95 ($13.17 with code)
At the time of writing it is unknown exactly how many items are applicable to this deal, be sure to verify during checkout.
Do you plan to take advantage of these deals? Let us know your thoughts.
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