In a new Reddit post, Infinity Ward has revealed some of the changes they are bringing to Call of Duty: Infinite Warfare at launch based upon the feedback from the beta.
- Increased the consistency of shotgun damage
- Shotgun damage at longer range has been increased
- Slightly increased the one shot kill range.
- Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range
- Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.
- Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
- Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye.
- For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.
- The Tracking Chip optic’s visuals have been improved
- Reduced bonus of the Quickdraw attachment on snipers
- Updated snipers to have more flinch when getting shot.
- The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS
- The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate
PERKS & RIG TRAITS:
- Marksman – We fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed.
- Momentum – Fixed issues with speed not being retained
- Marked Target – The temporary red marker on the victim has been toned down
HEALTH REGEN AND SPAWNING:
- Health Regen time has been reduced
- Infusion bonus reduced
- Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment
- Increased salvage gain in mission teams.
- Changed currency value in supply drops.
- Increased drop rate of keys in round-based modes.
SCORESTREAKS AND RIGS:
- AP-3X – Increased health, bullet damage, and weapon accuracy up close to help with target acquisition
- RC-8 – Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage
- T.H.O.R –
- Increased speed of tracking rockets
- Increase damage of both tracking and straight fire rockets
- Slight decrease in both time to the initial drop and the time between each subsequent drop
- Updated area damage to be consistent inner to outer
- Refining payload balance
- Slight tweaks to gameplay balance across rigs
- Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.
- Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.
- Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the Beta. This allows players to hop off a flag to defend it and then get back on the flag with less progress loss
- Potential player evaluation was too strict. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times.
- Incorrect geographic categorization. There was an issue in our geolocation system which was causing some players to be incorrectly categorized. This was also resolved during the beta, improving matchmaking times.
- Dead lobby cleanup. The process which cleans up unused or dead lobby information from our back end was taking too long. This was causing a number of slowdowns when searching for a match.
- The matchmaker was always quite good at generating new lobbies, but one thing we noticed was that queueing into a join in progress situation was taking much longer. This was due to some issues in the way we track information about the lobbies that are currently playing a match. These issues were also addressed during the beta, and sped up the join in progress case immensely.
TTK (TIME TO KILL / ENGAGEMENT):
- We know a lot of you had different experiences with TTK during the Beta. With the above adjustments to dedicated servers, matchmaking, and weapon tuning, we think you’ll find that the TTK will be more balanced at launch, both on the attacking and receiving end. We’ll continue to monitor and balance throughout the year as need and would love your feedback in the process.
- We’re always looking at TTK and will continue to balance and monitor
- One of the major infrastructure changes we made this project was how dedicated server allocations work. We’re using a new load balancing system on the servers themselves, as well as pretty heavily changed how the game chooses a datacenter to use, and requests a dedicated server from that datacenter.
- At the start of the Beta, you may have noticed some host migrations and some poorer quality matches. We discovered some issues where the new system was dropping our dedicated server utilization numbers way below target. After some tweaks and fixes we were able dramatically improve our dedicated server utilization for the second weekend and beyond.
SOURCE: Infinite Warfare Reddit
CoD community split as players reveal the worst ever Call of Duty game
Call of Duty players were asked to reveal which game they believe to be the franchise’s worst and the results were far from unanimous.
CoD fans usually have passionate opinions when it comes to debating the franchise’s best game, but the same could be said when the community was asked to reveal the worst Call of Duty game ever.
As Vanguard’s cycle slowly comes to a close with Season 5 on the horizon, it’s the perfect time to indulge in some nostalgia and look back through the years of the Call of Duty franchise. Call of Duty has been around for so long that most players will have significantly different answers when asked what their favorite or least favorite CoD game is.
While the replies revealed that most players view Black Ops 2 or Black Ops 3 as the best Call of Duty game ever made, the same cannot be said for their opinion of the franchise’s worst game.
The replies for the “Worst Call of Duty” section were varied but a trend did begin to appear after a couple thousand responses. It seems most players opted for Vanguard as the worst game the franchise has put forth.
There’s no doubt that some recency bias likely impacted these results, but Vanguard has been one of the most hated Call of Duty games ever made. Despite being fresh in peoples’ minds, the game has come under fire for being a mess since it was released.
First Played Call of Duty: Black ops 2— Terri (@TerrificShoe333) August 15, 2022
Most Recent Call of Duty: MW 2019
Favorite Call of Duty: Black ops 3
Worst Call of Duty: Vanguard
Vanguard seemed to be the most popular answer, but it failed to grasp a majority vote as players consistently spread their answers between a few titles. 2019’s Modern Warfare was another popular choice.
The game is notably polarizing as most either loved it or hated it. Some players sunk countless hours into the game as its multiplayer kept CoD fans busy throughout the pandemic. Meanwhile, competitive players and content creators shared a disdain for the game’s core mechanics.
First played Call of Duty: CoD 2— Xclusive Ace (@TheXclusiveAce) August 15, 2022
Most recent Call of Duty: Vanguard
Best Call of Duty: BO2
Worst Call of Duty: MW2019
Aside from Modern Warfare 2019, and Vanguard, Call of Duty: Ghosts, WWII, and Infinite Warfare were also quite popular responses. With WWII and Vanguard being two boots-on-the-ground WWII-era CoD games, it seems players don’t take kindly to this style and setting.
Only time will tell if the highly anticipated Modern Warfare 2 will have a strong enough impact on players to eventually become a valid answer for this CoD questionnaire. Of course, Infinity Ward will be hoping it improves on its predecessor and makes its way to the “Best” side of the debate.
Image Credit: Activision
Microsoft explain why Call of Duty will stay on PlayStation after Xbox exclusivity rumors
Microsoft have reiterated their claim that Call of Duty will remain on PlayStation and gave one simple reason why.
Both PlayStations fans and Sony itself have expressed concern over Call of Duty becoming Xbox and PC exclusive, but Microsoft have reiterated their claim that the games will remain on PlayStation, giving one simple reason why.
Microsoft announced their shock buyout of Activision Blizzard back in January 2022, with the deal set to close in Summer 2023. While Microsoft previously stated that there are no plans to make Call of Duty Xbox and PC-exclusive, Sony still expressed concern.
As reported by VGC, Microsoft responded to these concerns in a document sent to Brazil’s Administrative Council for Economic Defense (CADE). Here, they accused Sony of blocking games from Xbox Game Pass and reiterated that it “wouldn’t be profitable” to remove Call of Duty from PlayStation.
Microsoft acquired Bethesda back in 2021, and have already started making their games, such as Starfield, Xbox and PC exclusive. However, in this document, Microsoft insisted that Sony shouldn’t worry about Call of Duty being removed from PlayStation.
“Regardless of how unsurprising Sony‘s criticism of content exclusivity is – given that PlayStation’s entire strategy has been centered on exclusivity over the years – the reality is that the strategy of retaining Activision Blizzard’s games by not distributing them in rival console shops would simply not be profitable for Microsoft,” claimed Microsoft.
Microsoft gave several reasons why they wouldn’t remove future Call of Duty games from PlayStation, but it all boiled down to profit.
“The hypothetical adoption of any content discontinuation strategy would not be profitable for Microsoft and, even if implemented, such strategies would have no competitive impact, for the reasons described above,” concluded Microsoft.
There are also reports that there are contractual agreements that ensure the next three Call of Duty games will be on both Xbox and PlayStation. Rumors suggest that Call of Duty 2024 will be developed by Treyarch, and Activision have even teased a new premium game for 2023.
Image Credit: Activision
Huge Black Ops 4 campaign leak reveals scrapped ‘Career’ mode details & concept art
Black Ops 4’s scrapped campaign has reportedly appeared online in a huge leak showing off concept art and breaking down a ton of details.
Call of Duty: Black Ops 4 went against the norm by opting to skip a campaign, despite it reportedly being in development for some time. Four years later, a leak puts together a ton of information about the scrapped ‘Career’ mode which was set to be an online 2v2 experience.
While Call of Duty players typically enjoy the blockbuster campaigns, it’s arguably multiplayer that brings them back year after year. Despite rumors suggesting that a Black Ops 4 Campaign was in development, the game launched in 2018 without a single-player mode.
Now, almost four years later with Modern Warfare 2 on the horizon, a ton of info has dropped detailing exactly what Black Ops 4’s campaign mode could have been.
Reddit user Purpletoaster20 said this huge post in the GamingLeaksAndRumours subreddit was the result of “months of research & discussion with people who have inside knowledge of this mode,” and it includes images of internal powerpoints, concept art, and a detailed breakdown of each mission.
The campaign was dubbed ‘Career’ and would be an online 2v2 mode where players would “race to the finish” against the opposing duo, and whichever side won would affect how the rest of the session would progress.
Taking place in a post-Black Ops 3 2070, there would be “The Year of Chaos” after a pandemic and climate disasters would “heavily diminish the world’s resources.”
Each duo would pick their preferred faction, and then need to battle against AI to complete their objectives ahead of the other team. Plus, there would also be PvP sections with Blackout mechanics, where death would result in respawning back at a base near to the action.
This mode would have counted towards player progression, with each Black Ops 4 season adding several new missions for players to complete.
Four missions were “nearly complete,” and the Reddit user detailed them all in the Reddit post. In these missions, players had to complete Call of Duty-esque objectives such as blowing up convoys and hacking and defending terminals.
But why was this huge mode canceled? According to the Reddit user, it was “due to technical issues & the overall gameplay loop being described as too repetitive,” as well as the release being pushed forward by a month. They also claim that the leaked gameplay wasn’t from the campaign, but was actually from a Specialist HQ mode.
The Reddit user said they’ll be putting all of this information together in a 30-minute video on August 18.
Image Credit: Activision
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