// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Users on social platforms yesterday were upset after just seeing gameplay for only a single mode in the entire Modern Warfare MP experience about what it holds for the entire MP experience.

Some users compared the game’s style to Rainbow 6, while others saw no connection between Rainbow 6 and Modern Warfare gameplay. The graphics overall are a leap forward for the franchise, but the Twitch stream was capped at 900p limiting the full extent of what could be showcased.

One thing that is clear, however, is that Call of Duty: Modern Warfare will change up multiplayer experience for Call of Duty by bringing a slower, more tactical gameplay focus to the franchise versus all run and gun style gameplay only. That’s the impression we also got of the gameplay when we payed at Infinity Ward.

The game enables a wide variety of play styles that were not easily achievable in other Call of Duty titles because of the intense, fast paced action all the time. It’s about giving player choices in many ways.

In response to a fan question about where’s traditional experiences, Infinity Ward’s Co-Design Director Joe Cecot has stated that there will be ‘traditional’ MP experiences in Call of Duty: Modern Warfare.

The full MP experience is set to be revealed on Thursday, August 1 at 10AM PT, where we will get details on all of the aspects of the multiplayer universe in Call of Duty: Modern Warfare.

Call of Duty: Modern Warfare is available October 25 on PlayStation 4, Xbox One, and PC.

comments below