// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

As the launch of Call of Duty: Modern Warfare draws nearer, fans are still awaiting for official information from the studio as to how microtransactions and other in-game features will work for the title when it launches on October 25.

Infinity Ward’s Art Director posted on Reddit a post called “a developer POV” where he asked fans to wait for ‘official information’ versus believing ‘half baked rumors’ from some people in regards to Supply Drops and the MTX system in Call of Duty: Modern Warfare.

Late on October 7, he’s responded in that reply to a fan who was asking for clarity in regards to the MTX system. Fans have been saying they don’t want to see another Black Ops 4 style micro transaction system in Modern Warfare.

Emslie has replied saying that they’re “focused on making a different system in Modern Warfare.” He also says the different system is “one with a direct path to content for players.”

Thank you for the kind words about the effort we put into the game and I’m sorry for such a delayed response. What I can say is that we are focused on making a different system for Modern Warfare, one with a direct path to content for players.

It’s still not exactly clear what types of MTX Modern Warfare will feature at this point. Having a system that’s different than Black Ops 4 is interesting thing to mention as Black Ops 4 featured a variety of MTX systems, including tiers, Supply Drops, in-game store, and more.

Exact details on Modern Warfare’s system have yet to be revealed, but this response could be a positive sign for now as we wait for more information.

We’ll keep you updated.

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