// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

As from their initial announcement of Call of Duty: Modern Warfare back in May, Infinity Ward has once again reiterated that the title will feature cross play as a way to unify the console + PC players in Call of Duty. 

Infinity Ward Studio Head, Patrick Kelly, said during our time that they want to unify players and ensure that all players are together with Call of Duty: Modern Warfare. The first way to achieve that of course is through cross play. Cross Play works between PlayStation 4, Xbox One, and PC. As with the PS4 deal, Infinity Ward only allowed capture with either PS4 or PC during our event. We were able to play against PC players in lobbies while on the PS4. 

The next step in unifying players is the removal of the traditional season pass. Many fans worried what ‘traditional’ season pass meant for Infinity Ward and Activision. 

During the event, Patrick Kelly, Studio Head of IW, only mentioned that there will be “No Season Pass” and this will allow them to bring more players together to play the game for replay ability. Kelly said that “we heard you” on the feedback regarding splitting up the player base and this year’s game will allow them to keep all players on the same field in terms of maps and content. 

Having both cross play and no season pass is a big step for Activision as the company has been hesitant to remove the season pass or change up their model as the Call of Duty franchise has been stuck with some older business models and styles. 

The studio did not discuss any details on potential MTX systems in Call of Duty: Modern Warfare, so the information for that will most likely come closer to the game’s launch. 

comments below