// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

On September 24, Activision and PlayStation announced a new level to their agreement and partnership that involved exclusivity for one year.

The companies announced that the Survival Mode, which is part of the Special Ops mode, will be available exclusively on PlayStation 4 for one year before launching on other platforms.

Infinity Ward’s Senior CM has clarified on Reddit that the entire Special Ops mode, minus Survival, will be on all platforms on October 25. The studio also said that Special Ops mode will be revealed on Tuesday, October 8.

Infinity Ward says that Survival is an “additional, classic mode” that is on PS4.

Lots of discussion and reactions to yesterday’s news about Special Ops. We know you have questions and we want to clarify. To be clear, our all-new Special Ops mode will be releasing on all platforms on October 25th. We’re looking forward to revealing Special Ops on October 8th. When we launch on October 25th, everyone on all platforms will be getting Modern Warfare which includes Campaign, the all-new Special Ops mode and the entirety of Multiplayer, which is a massive experience we’ve worked to create. Special Ops Survival is an additional, classic mode that will be available on PS4.

Infinity Ward says that they “hear” the fans reaction to not being able to play the Survival mode on all platforms as they’ve worked hard to make “the entire experience better for all of the Call of Duty community.”

The studio also reiterated that all post launch content will be coming to all platforms at the same time.

We have made many changes this year with the goal to make the entire experience better for all of the Call of Duty community, including no season pass, crossplay across all platforms, and that all post-release maps and modes will be coming to all platforms at the same time. We understand that some may still be disappointed to not be able to play classic Special Ops Survival day one, we hear you. Please know that we are working hard to make sure this is the best Call of Duty we’ve ever made and the best experience possible for fans.

SOURCE: Reddit

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