Halo Infinite devs have stated that the game is “somewhere in between” an open world and the traditional campaign, so we’re breaking down what that might mean.
After years of waiting, sci-fi FPS fans will soon get their hands on Halo Infinite when it releases in December 2021. The launch will come with the campaign, and a free-to-play multiplayer experience, with Forge and co-op, said to arrive later.
Halo Infinite’s campaign will shake up the classic formula, with the game often being described as a “spiritual reboot.” This new formula will allow players to explore open areas and collect loot as they work through the campaign.
This begs one question.
Is the Halo Infinite campaign open world?
While there hasn’t been a clear answer, it appears that Halo Infinite will not feature a traditional open world. Instead, 343’s Paul Crocker said in 2020 that “it’s somewhere in between” an open world and a traditional Halo campaign.
Speaking to Destructoid, Crocker elaborated on this. He said that “The simple answer is that it takes place in a huge world that is open and expansive. We have a storyline that pulls you through it, which is effectively unlocking certain areas. But, as you progress through it, you have the ability to backtrack and explore to your heart’s content. There is a lot to find out in the world.”
Jerry Hook, 343’s Head of Design, also commented on Halo Infinite’s exploration. “Chief, as he explores the ring, he’s gonna find more equipment,” explained Hook.
“He’s always gonna find ways to upgrade that equipment. And, it’s not all about power, but it’s about options for the player. We want to ensure that players are able to make the choices to be successful in the way that they want to play the game.”
So, it appears that the game will take you through new areas in the traditional Halo manner, but then they open up for you to backtrack and explore.
It sounds like by the end of the game, the map will be almost entirely open world, similar to the Metroidvania style.
Once the game releases on December 8, we’ll fully understand how the somewhat Halo Infinite open world will truly work.
For more Halo, you can check out Infinite’s minimum and recommended PC requirements.
Image Credit: 343 Industries
FIFA 22 Ultimate Team promotion calendar: Every FUT special card
FIFA 22 Ultimate Team has a ton of special cards and promotions to dissect, so we’ve put together a calendar featuring every single one.
FIFA 22 Ultimate Team has already seen its fair share of promotions, and there’s more on the horizon. Here’s a full schedule of every special card we’re expecting to see in FUT this year.
One of the most appealing parts of FIFA 22 Ultimate Team is the constant rollout of fresh promotions and special cards.
With FIFA 22 content slowly coming to a close, we’ve put together an in-depth calendar and description of every promotion and special card in FIFA 22.
FIFA 22 Ultimate Team promotions
EA likes to keep their cards close to their chest when it comes to promos to keep things surprising at every turn.
That being said, certain special cards have become FUT staples, and return to the mode at a similar time every year.
So while there’s no official full-year schedule, we can look to previous years to come up with a detailed calendar of promotions.
Here is every promo that made its way or will make its way to FIFA 22 Ultimate Team throughout the year.
|Promotion / card name||FIFA 21 start date||Expected FIFA 22 start date||Confirmed|
|Team of the Week||Weekly||Weekly||Yes|
|FUT Heroes||New to FIFA 22||October 1, 2021||Yes|
|Ones to Watch||October 6, 2020||October 1, 2021||Yes|
|Road to the Knockouts||November 6, 2020||October 15, 2021||Yes|
|Rulebreakers||October 23, 2020||October 29, 2021||Yes|
|Numbersup||New to FIFA 22||November 12, 2021||Yes|
|Signature Signings||New to FIFA 22||November 26, 2021||Yes|
|Team of the Group Stage||December 4, 2020||December 3, 2021||Yes|
|Versus||New to FIFA 22||December 10, 2021||Yes|
|Winter Wildcards||New to FIFA 22||December 17, 2021||Yes|
|Headliners||January 1, 2021||December 31, 2021||Yes|
|Team of the Year||January 22, 2021||January 21, 2022||Yes|
|Future Stars||February 5, 2021||February 4, 2022||Yes|
|Road to the Final||December 18, 2020||February 18, 2022||Yes|
|Silver Stars Series||N/A||February 25, 2022||Yes|
|FUT Birthday||March 26, 2021||March 4, 2022||Yes|
|Fantasy FUT||N/A||March 18, 2022||Yes|
|Showdown Series||N/A||April 1, 2022||Yes|
|FUT Captains||N/A||April 8, 2022||Yes|
|Team of the Season||April 23, 2021||April 29, 2022||Yes|
|Shapeshifters||N/A||June 17, 2022||Yes|
|FUTTIES||July 16, 2021||July 8, 2022||Yes|
Team of the Week
Team of the Week cards have been a staple of Ultimate Team for many years, providing a steady stream of fresh cards based on real-world performances.
Every Wednesday, the best performers from the latest round of domestic or international fixtures are given an upgrade to replace their normal card in packs for that week.
FUT Heroes are the first new type of card in FIFA 22, giving a nod to some of the greatest cult figures in world football.
These new cards highlight players who maybe didn’t quite go down in the history of the sport, but made their mark at a specific club.
Ones to Watch
EA’s go-to for kicking off a new season, Ones to Watch cards are dynamic items that could be upgraded consistently throughout the year.
These special cards are awarded to players who have been part of a high-profile move in the latest transfer window and they automatically boost themselves to match the highest-rated TOTW that player has earned.
Road to the Knockouts
Road to the Knockouts is another new promotion for FIFA 22, celebrating the three European competitions clubs can compete during the 2021/22 season – the Champions League, Europa League, and Europa Conference League.
- Read more: When is FIFA 22 coming to Xbox Game Pass?
Chosen players whose teams win three out of their last four group stage games, or qualify for the knockout stages, are given permanent boosts to their cards.
FIFA traditionally gets a promotion every Halloween. What started as Ultimate Scream changed into Rulebreakers with FIFA 21.
These cards give big boosts to players, but also fundamentally alter the way they play by swapping around their stats.
Sluggish strikers may lose some finishing ability in favor of pace, while attacking full-backs may become solid defenders.
Numbersup is another brand new promotion for FIFA 22 Ultimate Team, backed by the real-world sportswear brand Adidas.
These special cards are selected by EA, with one stat being chosen for regular upgrades throughout the year at times decided by the developer.
This stat will keep receiving boosts until it reaches the maximum of 99 and becomes one of the game’s top cards.
Ultimate Team’s Signature Signings are items designed to celebrate some of the most successful transfers in recent years.
These players have made incredible contributions to their new teams and earned a one-time Ultimate Team upgrade as a result.
Team of the Group Stage
While Road to the Knockouts rewards team performance, the Team of the Group stage is all about individual brilliance.
These are one-off special cards given to the top performers across every European tournaments group stage, whether it be a prolific goalscorer or anchor at the back.
FUT Freeze was such a monumental hit in FIFA 21 Ultimate Team, so it was a bit of a surprise to see it altered in FIFA 22. However, Versus upped the ante by offering two versions of the same stat boosted player.
Instead of just one ‘freeze’ card, there is also a contrasting ‘fire card.’ One player will have two different upgrade cards possible, similar to the Rulebreakers SBC.
EA aren’t afraid to think outside of the box and just when you think you know what to expect from the next promo they deliver a surprise.
The Winter Wildcards promo was heavily inspired by last year’s FUT Freeze. As with most promos, a stat boost is administered to the players involved but strangely enough, only some players were seen in a new position.
Headliners is a promotion that celebrates the best players of the season so far and gives them an extremely desirable card.
These dynamic items always stay one rating higher than a player’s highest-rated Team of the Week, meaning they can continue to grow throughout the year.
Team of the Year
The most prestigious and expensive cards in every FUT season, Team of the Year collects a squad of the best players from the previous 12 months and gives them an incredible stat boost. TOTY is only reserved for the best of the best, and 99-rated cards aren’t unusual to see.
This has made them some of the rarest and most overpowered players in Ultimate Team history.
Future Stars is all about the youngsters who are set to light up the world stage in the years to come.
While their base cards might be unusable because of their age, Future Stars cards are a glimpse at what a starlet may look like if they live up to their full potential.
Road to the Final
RTTF is finally making its way to FIFA 22 and thanks to the dynamic player items up for grabs, fans of Ultimate Team are truly excited.
Road to the Finals is designed to highlight players taking part in Europe’s three major club competitions and the players involved in the promo will receive upgrades at select stages from the knockout rounds to the Final.
Silver Stars Series
The Silver Stars Series shifted the focus to Silver cards in FIFA 22. While no new promo cards were added to packs, each day EA released additional Silver Stars cards that were available through either SBCs or Objectives.
These particular Silver cards offered notable upgrades to some players while also highlighting Flashback versions of Marco Reus, Paul Pogba, and Kevin De Bruyne.
Every year, EA celebrates Ultimate Team’s birthday with a festival full of quirky cards, SBCs, and objectives.
This is where FIFA looks back at the fan-favorite players who have dominated previous FUT years and brings them back with big upgrades via the FUT Birthday promo.
Fantasy FUT is an updated version of FIFA 21’s What If promo that saw players earn upgrades if their clubs met specific real-life criteria. Fantasy FUT has made it easier for featured players to earn upgrades.
As of April 1, 2022, players can earn upgrades by completing one of the three listed requirements in the next five matches:
- Play 3 matches in the next 5 games
- Win 1 match in the next 5 games
- Attackers and Midfielders score 1 goal or earn 1 assist in 5 games OR Defenders and Goalkeepers keep 1 clean sheet in the next 5 games
Showdown Series is an entirely new promo concept that arrived in FIFA 22. Much like Silver Stars, it’s a promo that provides special cards through SBCs and Objectives rather than through packs.
The promo will highlight two players from an upcoming football fixture. The outcome of the real-life football match will result in upgrades for the players involved. The winner will receive a +2 upgrade, while a tie will result in a +1 upgrade for both players.
Yet another brand-new campaign for FIFA 22, FUT Captains places the spotlight on the best skippers both past and present. Some of football’s best-known captains will be given ridiculously juiced cards to place them firmly in the FUT meta.
The FUT Heroes that debuted in FIFA 22 will also see revamp. Despite the positive response to some of the game’s cult heroes making a comeback, they don’t stack up compared to some of the incredible promo cards that have come since.
With FUT Captains, the likes of Robbie Keane and Antonio Di Natale could become viable once again.
Team of the Season
Possibly the most popular promotion in all of FIFA, Team of the Season rewards the best players from every major league for their displays throughout the real football season.
Every week, a new league of TOTS players are placed in packs with massive upgrades from their normal cards.
- Read more: FIFA 23: All new leagues, teams, & stadiums
There are also plenty of SBCs and objectives to complete, as well as a fan-voted team to take part in.
The Shapeshifters promo is well-liked by Ultimate Team fans thanks to its unique quality of changing players’ traditional positions. The Shapeshifters promo takes players out of their normal position and opens the door to new squad-building opportunities.
In FIFA 22 the promo is filled with some truly incredible cards like Lionel Messi and Heung Min Son. Furthermore, in addition to position changes and rating increases, players also received upgrades to skill moves and weak foot.
While most other promotions are based on real-life football, FUTTIES is a victory lap for the current version of FIFA itself.
Throughout the event, meta players who have been popular throughout the year, like Vinicius Junior, Mane, or Ben Yedder, are pitted against each other in fan votes.
The winner is given a heavily upgraded FUTTIES card to help them compete with the hundreds of other special players in everyone’s club.
So there you have it, that was every single promotion and special card we’re expecting to land in FUT this year. EA may well have some more tricks up their sleeve, so stay tuned to Charlie INTEL for the latest updates.
For more on FIFA news, check out our guide to FIFA 23 including leaks, Ultimate Team changes, and details of a World Cup mode.
Image credits: EA
Battlefield 2042 Update 1.1 patch notes: Vehicle changes, DMR rebalancing, XP events, more
DICE are delivering the Season 1 Update 1.1 for Battlefield 2042’s first update of the season and here’s a look at the full patch notes.
Battlefield 2042’s first season is well underway, and DICE are providing several changes, fixes, and quality of life improvements to further enhance Season 1. Here are the full patch notes for the Season 1 Update 1.1.
It’s no surprise that Battlefield 2042 failed to meet expectations when it launched in 2021. It was considered a major disappointment, but the devs have been focusing their efforts in an attempt to improve the state of the game since the launch of Season 1.
Here are the full Battlefield 2042 Update 1.1 patch notes including vehicle balance changes, new XP events, DMR rebalancing, and more.
- Battlefield 2042 Update 1.1 release date
- Vehicle changes in Battlefield 2042 Update 1.1
- Battlefield 2042 Update 1.1 patch notes
Battlefield 2042 Update 1.1 release date
DICE have confirmed that Battlefield 2042 Update 1.1 will go live on July 6 at 1 AM PT / 4 AM ET / 9 AM BST.
The devs also stated that players should expect the next update sometime in August. This August update will provide additional fixes and alterations to Battlefield 2042.
Vehicle changes in Battlefield 2042 Update 1.1
As the devs continue to take major strides toward improving the overall experience, much of the Battlefield 2042 Update 1.1 focused on quality of life improvements. Along with new XP events for Pilot Kills, Disarming Mines, and Repairs, the devs also introduced DMR and vehicle rebalancing.
DICE delivered: “Multiple vehicle balance changes such as a reduction in power for the MV38-Condor’s 50mm Cannon.”
A major portion of the update is dedicated to the various vehicle changes and you can take a look at the full patch notes below.
Battlefield 2042 Update 1.1 patch notes
- A new widget has been added to the Main Menu which shows how many friends are currently online. You’ll now also see the number of online friends directly in the Social tab.
- Voice Chat options now show you which device is being used for voice input
- Resolved some instances where Controllers would not provide input when launching the game
- You will no longer get stuck at the “party leader selects game” screen in the lobby when the party leader has already entered the next game. Friends stick together!
- You’ll no longer see Unassigned or Not Set text in menus when using an alternate controller scheme
- A Party Leader icon has been added to the Social menu
- Camera settings for Vehicle 3rd person Field of View now apply immediately without having to cycle through camera options again
- Changing Squads while in a party now automatically sets your VoIP setting to Party
- The Kill Log sometimes didn’t show all kills made when “Show Kills Made” setting was to ALL. It now properly shows all kills.
- Weapon Charms should now always be visible on weapons while scrolling through the menu
- Bonus Missions now show the correct expiration time
- End of Round visuals for Battle Pass rewards are no longer missing after playing a Portal match
- The Zoom button now functions correctly when previewing Charms in the catalog
- Zooming in/out has been made smoother while in preview menus
- Fixed overlapping icons in Tags for players you’ve taken down
- Completed Challenges that previously didn’t give out their reward should now retroactively grant them
- Further new XP events have been added:
- New Pilot Kill Bonus Event – triggers alongside you snipe and kill the pilot of an air vehicle
- New Disarming Mine Event – triggers when you disarm an enemy AT Mine using Interact
- Repair Assist – triggers when someone in a vehicle you recently repaired kills an enemy with that vehicle
- Reduced XP reward of Spot Assists to 10 XP
- How Players of the Match are selected is now more consistent
- Player Icons and Healthbars now update faster when their state changes
- Made various changes to smooth out the overall camera experience
- The Kill Card has received several improvements:
- list of nearby or incoming receivers is now visible on the Kill Card alongside information about the killer
- If there are no assists involved in a kill then assist will not show on the Killcard
- There is now an animation for when the Killcard is showing on screen or when hiding or skipping it
- New game presets Air Superiority and Ground Superiority have been added to the Web Builder
- You are able to adjust vehicle count in Air Superiority and Ground Superiority game modes
- AI Soldiers are now better at climbing ladders across Classic era maps
- Underbarrel attachments can now be resupplied as expected by Ammo Crates
- Added Ranger to Restrictions tab
- Teleportation action block now works inside HQs
- New and unique character voices have been added for:
- Battlefield 1942 British Engineer
- Battlefield 1942 American Anti-Tank
- Battlefield 1942 German Engineer (aka Günter)
- Additional voice over lines have been added for Bad Company 2 and Battlefield 3 non-squad soldiers
- Added 4 extra-small layouts for existing maps (Battle of the Bulge, El Alamein, Kaleidoscope and Manifest). These are suitable for creating new Vehicle TDM experiences, but they’ll also work with Team Deathmatch and Free-for-All modes
- Several fixes have been made across Classic era maps to resolve terrain, prop and collision issues
- Added Passenger Seat Modifier: disabling passenger seats allows for a higher maximum number of vehicles.
- Added the option to toggle passenger seats availability
- Added Set Max Health Multiplier modifier for vehicles
- Added InfiniteWeaponMagazines modifier
- Added Projectile speed multiplier modifier for throwable items
- Added CompareVehicleName value block and VehicleName selection list block
- Added GetVehicleState GetPosition value block for vehicles
- Added GetVehicleState GetFacingDirection value block for vehicles
- Added AllPlayersInsideVehicle array value block
- Added GetVehicleState LinearVelocity value block
- Added the option to enable and disable capture points in Air Superiority and Ground Superiority experiences
- Added GetCapturePoint value block
- Allow error reports to send additional payloads in Error Logs
- Add new action block for sending custom error reports in Logic Editor
- Bad Company 2
- Replaced the UH-60 on the Russian team with the Mi-24 Hind
- Replaced the BMP-2 on the Russian team with the BMD-3
- Battlefield 3
- Added the A-10 Warthog and SU-25TM Frogfoot as new vehicles
- Resolved several clipping animations for melee weapons while vaulting over obstacles
- Resolved several gadgets clipping through hands while vaulting
- The EMP effect from thrown EMP Grenades will no longer affect players outside the visual radius
FXM-33 AA Missile
- FXM-33 AA Missile UI will no longer remain on screen while switching to another weapon
- Fixed an issue where no ‘In Stealth’ state is displayed while locking on to Helicopters with the FXM-33 AA
- The “Repairing” voice over no longer plays when attempting to repair destroyed vehicles
- Using the Repair Tool no longer sometimes causes the camera to shake
Smoke Grenade Launcher
- The Smoke Grenade Launcher’s name is now properly displayed in the Kill Log and Kill Card
- The overlay on vehicles for the SOFLAM now has the accurate colors; grey when in progress and yellow when fully locked on
- The Spawn Beacon now takes 1 to 2 bullets to destroy instead of 4 to 7
We’ve made several changes to reduce the reliance on the Data Drive Scanners within Hazard Zone. This should make it easier to understand the mode, and allows you more choice in which gadgets you want to deploy with.
- Increased cost of the Data Drive Scanner from 0 to 200
- Now only shows players carrying Data Drives when scanning
- Data Drives are now globally shown in the world
- IBA Armor Plates are now free and the default gadget
A new mechanic has been added to Hazard Zone, called Second Chance. This should make it more forgiving while you are first getting to know and start interacting with new squad mates.
- If your squad wipes before the first extraction, then the whole squad is redeployed one time after 15 seconds, at a different location from where you first inserted
- Redeploy and Second Chance now spawns players at 500m instead of 100m. Until the player is 100m above the ground, the parachute cannot be used
Several further changes have been added to faster to get into a Hazard Zone match
- Map Overview has been removed
- Reduced the amount of players needed to start the timer for starting the round, even if the server isn’t full yet
- Reduced the start timer from 2 -> 1 minute
- Quickdraw Holster has been removed
- Throwable Increase I – Increased to +2 extra throwable, up from +1
- Faster Healing I – Increased healing with 50%, up from 20%
- Insider Information – Increased location reveal from 30s -> 60s before impact
- Insider Information – Reduced rarity to Rare, down from Epic
- Insider Information – Reduced costs from 400 -> 200 Credits
- Biometric Scanning – Now spots enemies for 100% longer, up from 50%
- Biometric Scanning – Increased rarity to Rare, up from Common
- Biometric Scanning – Increased costs from 100 -> 200 Credits
- Table Deal – Increased cost from 400 -> 600 Credits
- Ammo Increase II – Increased to +3 additional magazines, up from +2
- Ammo Increase II – Increased rarity to Epic, up from Rare
- Ammo Increase II – Increased cost from 400 -> 600 Credits
- Faster Healing II – Increased healing with 100%, up from 50%
- Faster Healing II – Increased cost from 400 -> 600 Credits
Maps & Modes
- Fixed several visual, collision, lighting and interaction related bugs across Current era maps
- Resolved an issue on Discarded that could cause defending players to become stuck when spawning
- Resolved instances on Discarded where EMP Grenades exploded without delay after being thrown
- It no longer happens that the wrong voice overs would sometimes play when a match was in overtime
- Distinctive icons have been added for both Attackers and Defenders
- Directional retreat indicators have been added for defenders. This helps you understand in which direction you need to retreat
- Objective icons now show a hold Hold, Defend, Attack or Retake description to make it easier to understand where you need to go
- Audio has been tweaked to increase the feeling of tension during a match
- The transition from the match into the End of Round screen has been smoothened
- Soldiers will no longer sometimes clip through terrain when running up steep slopes
- Gadgets and weapons will no longer sometimes clip through walls while vaulting
- Ping locations are no longer inaccurate when in a vehicle seat as a passenger
- Jumping will no longer sometimes be interrupted after sliding
- Soldier hip rotation animations have been improved
- You are now able to vault over some angled walls that prevented this previously
- You are now able to move while Aiming Down Sights and being prone
- Strafing no longer causes the camera to slightly move
- Several improvements have been added to soldier movements animations:
- Separated aiming from turning so 3P animations can now look around slightly before triggering a turn animation
- Added leaning to 3P animations
- Added new and improved idle animations
- Fixed an issue where your 3P animation wouldn’t always show that you were in traversal sprint
- The revive animation for enemy soldiers has been polished
- Animations for a soldier jumping and descending from an upside down plane have been improved
- Changing to your primary weapon in mid melee attack now shows the correct melee animation
- Fall damage should no longer be inconsistent
- Animations while looking down during traversal sprint have been improved
- Pinging an enemy Hovercraft no longer plays a voice over indicating it’s empty and ready for use
- Players should no longer slide away after a takedown
- Resolved a broken animation while throwing an Ammo Crate or Medical Crate while vaulting
- The death animation when redeploying has been removed
- The Parachute / Wingsuit hint no longer remains on screen after either are deployed
- You will no longer automatically enter a vehicle if you revive a teammate who was under it
- You’ll no longer get a takedown prompt when a takedown is currently being performed on you
- It’s now possible to interrupt the Initial Deploy animation while ADS
- Moving sometimes caused specific weapons to have their animations broken, this has been fixed
- When reviving a player there was a chance that the weapon attachments would get all spooky and become misplaced. We’ve cured their fear of the dead
- A blocked loadout message no longer appears in error when interacting with the Loadout Crate
- It’s now possible to remain crouched while interacting with Angels’ Supply Crate.
- Resolved a repeating animation when repeatedly selecting the Supply Bag
- The 3P flash effect is now visible while being revived by Angel
- Angel’s Trait has been reworded to indicate he now only supplies ammo, instead of armor
- Resolved several inconsistent placement areas for the SG-36 Sentry Gun on Exposure
- The “Place Turret” hint no longer shows after the SG-36 Sentry Gun has already been deployed
- The SG-36 Sentry Gun can no longer fire downwards at extreme angles
- The SG-36 Sentry Gun can now fall through broken glass
- It’s no longer possible to deploy the OV-P Recon Drone in elevators which allows players to see through walls. This will now instead destroy the drone.
- The correct Kill Card is now displayed while Dozer dies from heavy fire while having the SOB-8 Ballistic Shield deployed
- The SOB-8 Ballistic Shield can now block missiles from the G-84 TGM
- Using ADS with the S21 Syrette Pistol now shows the correct visual instead of a red lined pattern
- Shooting allies with the S21 Syrette Pistol no longer sometimes triggers the friendly fire voice over
- Being hit by EMP Field Grenades now causes you to exit the G-84 TGM TV screen
- Fixed an issue that caused Lis’ G-84 TGM missile to bounce off of certain bushes
- Fixed an issue that caused Sundance’s Anti Armor grenade to lock onto and chase Lis’ G-84 TGM missile
- Increased the delay for exiting the G-84 TGM’s screen to 1 second
- It’s no longer possible to damage friendly air vehicles with the G-84 TGM’s missile
- The G-84 TGM missile will no longer bounce off vehicles
- The Hack indicator should no longer freeze in place after starting a hack
- The Anti-Armor Smart Explosive UI no longer gets stuck in lock on when the grenade has already been deployed
- The Kill Feed now properly indicates players killed by the Scatter Grenade
- Scrolling through weapons with a mouse wheel will no longer activate Paik’s EMG-X Scanner
- The Commorose now shows shortened objective names so the text doesn’t clip or overlap
- The Nearby Players list now accurately reflects nearby teammates
- Players dying due to friendly fire no longer show up as an enemy in the Kill Feed
- The Need Spotting Commorose command no longer displays empty text in the game feed
- Player name tags no longer change position while occluded by cover
- You’ll no longer see a hit indicator when shooting a dead enemy
- Anti-Air and Anti-Tank lock on missiles will now acquire new targets without a delay. This should make switching targets significantly smoother
- Anti-Tank missiles now also lock on to empty vehicles to prevent you from losing your target if the target vehicle is abandoned
- Overall target acquisition for lock on missiles has been improved
- The YG-99 would sometimes look a little banged up in the collection screens. We’ve buffed it out
- Fixed Stealth bombing coordinates so they no longer show negative values
- We have taught our autocorrect how to spell Suppressed within the Stealth Helicopter weaponry descriptions
- While flying an aircraft, the yawing input now stops when the mouse is not moving.
- Fixed an issue where a second TOW missile could be fired from vehicles while still controlling the first one
- Fixed an issue where the minimap view cone would not follow the camera in driver/pilot freelook, gunner and passenger seats
- Damage markers distance to center updated in vehicles to solve overlapping HUD
- Driving over a street lamp no longer makes the camera go inside the vehicle. Vehicle love lamp
- You should no longer see the landing gear on the SU-57 while it’s in flight
- Dying while driving the Polaris Sportsman will no longer cause the camera to violently shake
- Fixed an issue where Stealth Helicopter bombs would sometimes jitter as they fell
- Bullet tracers would sometimes go in the wrong direction while firing from vehicle weapons. We’ve reset their internal compass and they now point in the right direction
- Vehicle grenade crosshairs no longer display the wrong ammo
- Fixed an issue where the critical health recovery audio cue triggers everytime you exit vehicle
- Crashing an air vehicle into a friendly vehicle will no longer mark them as an enemy in the kill cam
F-35E Panther / SU-57 FELON – 25mm Cannon (internal)
- Damage increased from 20 -> 30
- Damage Fall Off start increased from 100 -> 250
- Minimum dispersion has been removed
- Maximum dispersion decreased from 1 -> 0.7
- Dispersion increase per shot has been lowered
Airplane Air-to-Ground Missile
- Missile Rate of Fire increased from 30 -> 90
- Replenish delay increased from 8 -> 20s
- Lock time increased from 1 -> 1.5s
- Lock release time reduced from 1 -> 0.5s
Airplane Air-to-Air missile
- Increased lock from 1 -> 1.5s
MD540 Nightbird – Mounted 20mm Cannons:
- Rate of Fire lowered to 250 -> 200
- Replenish time increased from 1.8 -> 2.5
T28 / M1A5 – Kinetic Grenade Weapon Pod
- Lower blast radius from 10 -> 7m
- Lowered inner blast radius from 4 -> 3m
Autocannon has been adjusted to make it a close range anti-vehicle weapon with diminished power over longer distances:
- Speed decreased from 980 -> 300
- Rate of fire increased from 120 -> 140
- Damage increased from 40 -> 65
- Added damage fall off start distance at 25m
- Added damage fall off end distance 150m
- Added blast damage fall off curve
- Blast damage increased from 10 -> 25
- Blast radius from 1 ->3m
MV38-Condor – 50mm Cannon Pod
- Now fires single shots
- Rate of Fire reduced from 110 -> 40
- Longer replenish delay to fit the new slower rate of fire
- AK24 no longer incorrectly shows it has a single rate of fire
- Fixed an issue where AK-24 attachments would not lower the recoil of the weapon as intended
- Fixed an issue where AC-42 magazines were displaying an incorrect rate of fire
- Fixed MCS-880 Flechettes doing unintended high damage at longer ranges
- Fixed an issue where some weapons wouldn’t play reload sounds while using an underbarrel attachments
- Fixed an issue where the SWS-10 Extended mag has a negative rate of fire within the collection screen
- Updated DDM4 magazines so bullets are not shown through scopes
- Fixed an issue where the time to live on the Incendiary grenade underbarrel was too short
- Fixed an issue where attachments were not available when opening the Plus Menu
- Fixed an issue which would cause the bipod to deploy itself changing scopes
- Laser sights would stop working while in 1P when a player would switch equipment or enter in a vehicle. This no longer happens
- Exiting a vehicle with the DXR-1 triggers no longer triggers the bipod deploy animation
- M44 Revolver damage increased up to 75m
- Fixed an issue that caused aim assist to not work for vehicle passengers in open seats
- Fixed an issue where swapping attachments caused some underbarrel attachments to become activated incorrectly
- Fixed an issue that made it possible to fire faster than intended with some bolt action rifles by swapping attachments
We’ve updated DMR’s to make them more valuable in long-range combat as we currently felt they were underperforming. The first improvement we made here is to increase Bullet Speed, which means less lead time when firing at your target.
- BSV-M: 700 -> 790
- SVK: 860 -> 960
- VCAR: 600 -> 700
- DM7: 740 -> 800
We also noticed that headshots weren’t rewarding enough for extended combat engagements. To address this we’ve tweaked their Headshot Damage Multiplier at long-range:
- BSV-M / DM7: 1.9x -> 2.2x
- SVK 1.5x -> 1.6 x
- VCAR: 1.8x -> 2x
No changes have been made to DMR performance in short to medium range combat, and they’ll feel as you are used to when fighting against Assault Rifles and SMG’s. We’re looking forward to your feedback on these changes once you’ve been able to test them.
For more, be sure to check out everything we know about Modern Warfare 2 including details about the game’s multiplayer and campaign modes.
Image Credit: DICE / EA
What is Power Ranking (PR) in Fortnite?
Before becoming a Fortnite pro, there are certain terms that you must know about. This includes PR, which is short for Power Ranking.
Fortnite is one of the biggest esports in the world and you might have noticed that pros heavily use the term PR. From its relevance to the calculation method, here’s everything to know about Power Rankings in Epic Games’ battle royale game.
Becoming a gamer, and especially a pro gamer certainly changes a lot. You’re expected to learn new lingos that can be as basic as being AFK (away from keyboard) and as complex as QQ (a crying emoji that is used to call other players unskilled).
Fortnite is no exception, as the battle royale title has its fair share of terms that players must know to fit in. This includes PR (Power Ranking), and here’s why it is so common among pros.
Table of Contents
- What is Power Ranking?
- How to calculate Power Ranking in Fortnite?
- Significance of Power Ranking
- How to check your Power Ranking
What is Power Ranking?
Long story short, Power Ranking is a ranking given to pro players based on their performance in official Fortnite tournaments organized by Epic Games. For instance, these are some of the official competitive tournaments in Chapter 3 Season 3:
- Cash Cups
- Lightning Cups
- Zero Build Cups
- FNCS Qualifiers and Finals
Whenever a player takes part in such tournaments, they receive points which eventually contribute to their overall Power Ranking. Hence, it is one of the most rational ways to recognize the best players in the world.
Having said that, it’s important to know that Epic Games doesn’t release their own Power Rankings. Prominent stats website Fortnite Tracker has come up with a unique system that judges players and rolls these rankings out.
How to calculate Power Rankings in Fortnite?
For every top 10,000 placement, players get points ranging from 5 to 1000. Fortnite Tracker states that the system is top-heavy, which means placing in the top 100 grants significantly more points. A player outside the top 100 won’t receive over 200 points while the top teams can expect points between 200-1000.
Moreover, tournaments have multipliers based on their quality. Factors like prize pool and difficulty play a major role in deciding it.
While Cash Cups can have a 1x multiplier, the World Cup has a 10x multiplier. Accordingly, winning the World Cup is almost equivalent to winning 100 Cash Cups.
Significance of Power Ranking
Considering that there are different multipliers and parameters to earn Power Ranking points, it is natural for players to question the legitimacy of this system. This is where the decay system comes into play.
- Read More: Best Fortnite Hide & Seek codes: July 2022
Four months after a tournament is concluded, Fortnite Tracker reduces the points earned through it by 10%. This process continues for 18 months, following which the points from the tournament become entirely obsolete.
This ensures that the Power Rankings only display pros who’ve been the most consistent in recent tournaments.
How to check your Power Ranking in Fortnite
To check your Power Ranking, follow these steps:
- Visit Fortnite Tracker
- Enter your Epic Games name and search for your profile.
- Open the Events section which should display your Power Ranking and performance in all events.
The website also has a Leaderboards section that showcases the highest-ranked players in the world. The list is purely based on numbers and is constantly evolving as new tournaments take place.
Websites like Fortnite Esports Wiki also maintain their Power Rankings. It gives every tournament a tier based on the prize pool, difficulty, format, and number of players. Players then get points for placing high enough in these tournaments.
For now, the Chapter 3 Season 3 FNCS is right around the corner and players can expect some major changes in the Power Rankings. While veterans like Bugha, TaySon, and Clix will try to add more feathers to their caps, aspiring pros will look forward to dethroning the existing champions.
Image Credits: Epic Games, Fortnite Tracker, Fortnite Esports Wiki
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