In a new interview with Polygon, Taylor Kurosaki spoke at length the goal Infinity Ward is trying to achieve with Call of Duty: Infinite Warfare. The team has been putting a focus on establishing Infinite Warfare as its own sub franchise in the Call of Duty universe, similar to Modern Warfare and Black Ops.
Infinity Ward’s last go at Call of Duty was met with bad reception from fans and press alike, some even claiming it took a step back in the franchise after Black Ops 2’s innovations from Treyarch. Call of Duty: Ghosts failed to establish itself in the Call of Duty world, and lived and died as a one off title in the universe. As of now, Infinity Ward has no plans to revisit that title, regardless of how the first ones’ campaign ended. With Ghosts, there was confusion around what Infinity Ward was trying to do: create a one-off title after working on Modern Warfare or try to establish a new brand. With Infinite Warfare, there’s no such confusion, they say.
“We want to establish our own new subfranchise. Our own new branch of the Call of Duty tree. What we are developing here could certainly support multiple games. We’re trying to develop a very rich world that we’re not even close to exhausting.”
Kurosaki said, “I can’t speak to what the intentions were when the team was working on Ghosts.” Kurosaki and Minkoff both joined Infinity Ward in 2014, transitioning from working on the award winning ‘The Last of Us’ at Naughty Dog.
We want to tell first and foremost a classic war story in the great tradition of the genre that Brian and I are both huge fans of. This is my first foray into Call of Duty and telling a war story. I’m so taken by the rich history of the genre.”
With Infinite Warfare, this is Infinity Ward’s first attempt at taking Call of Duty to the far future. Treyarch did it first with Black Ops 2 and continued that with Black Ops 3. Sledgehammer also did it with Advanced Warfare. Doing this isn’t an easy task, says Kurosaki.
“I’m sure that the Infinity Ward team felt the same kind of tremendous burden when they went from World War II to modern warfare. It’s an entire world with new weapons, vehicles, AI, under-the-hood stuff. We’re doing the exact same stuff here. This is as much of a sea change.”
Infinity Ward says that taking Call of Duty beyond Earth opened up a lot more mechanics and flexibility in bringing the story to life.
Everyone was interested in this setting,” Kurosaki said. “It afforded us a lot to do from a gameplay perspective. The setting was something we as a team were all united behind. Brian and I and Jacob Minkoff — the design director at Infinity Ward — the three of us set about looking to tell a classic story set against this more futuristic backdrop.
The setting of space puts even more pressure on our characters than even a traditional battlefield would allow for. In space, there is no gravity. In a lot of cases, most cases have no breathable atmosphere.
Take the worst of the world wars and put that in an environment where you can’t breathe, and up is a relative to where you are floating.”
Even with this being said, Infinity Ward’s Brian Bloom says that the story incorporates modern day technology and vehicles, while still bringing new things to the world. That’s what expanding the universe allows: bringing new ideas while retaining what Call of Duty is.
“We are looking at the ascendancy of those vehicles and those weapons. But it remains gritty. You should get a sense of rocket fuel, and sort of smell it and feel it. This is not that clean future that has somehow jettisoned from reality. This is gritty, grounded. Nowhere near the get-out-of-jail-free card some science fiction offers you.
We are firmly rooted in the past and present, and offering literally a vision of the future, and hoping it becomes an integral part of Call of Duty’s continuing saga.”
Infinity Ward’s overall goal, Kurosaki says, is to make Infinite Warfare worthy of being called a ‘Modern Warfare or Black Ops’ series within the Call of Duty world.
“If we were the next thing in that rich history in the Call of Duty of Modern Warfare, of Black Ops,” Kurosaki said, “if we were the next in that lineage, I’d say, ‘Mission accomplished.’”
Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War
This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.
For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.
Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.
Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.
The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.
In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.
Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.
Evolution of Zombies video
Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.
Some of the classic maps showcased include:
- World at War’s Nacht der Untoten
- Black Ops’ Five
- Black Ops 3’s Shadows of Evil
- Black Ops 4’s IX
Of course, there are many other maps shown in the video, but we don’t want to spoil it all!
If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.
Image Credits: Treyarch / Activision / Evolution List
Call of Duty players want a Battlefield Portal inspired mode in the future
After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.
Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.
Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.
This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.
Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.
Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.
“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”
His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.
Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”
“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”
With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.
If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.
Image Credit: Activision / EA
Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3
It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.
One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.
Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.
Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.
However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.
The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.
Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.
Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.
The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.
This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.
Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.
He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”
Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.
Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.
Image Credit: Activision / TomPhantasy
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