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Call of Duty: Infinite Warfare

IW wants Infinite Warfare to become an established CoD ‘sub-franchise’ that has multiple games, not like Ghosts

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In a new interview with Polygon, Taylor Kurosaki spoke at length the goal Infinity Ward is trying to achieve with Call of Duty: Infinite Warfare. The team has been putting a focus on establishing Infinite Warfare as its own sub franchise in the Call of Duty universe, similar to Modern Warfare and Black Ops.

Infinity Ward’s last go at Call of Duty was met with bad reception from fans and press alike, some even claiming it took a step back in the franchise after Black Ops 2’s innovations from Treyarch. Call of Duty: Ghosts failed to establish itself in the Call of Duty world, and lived and died as a one off title in the universe. As of now, Infinity Ward has no plans to revisit that title, regardless of how the first ones’ campaign ended. With Ghosts, there was confusion around what Infinity Ward was trying to do: create a one-off title after working on Modern Warfare or try to establish a new brand. With Infinite Warfare, there’s no such confusion, they say.

“We want to establish our own new subfranchise. Our own new branch of the Call of Duty tree. What we are developing here could certainly support multiple games. We’re trying to develop a very rich world that we’re not even close to exhausting.”

Kurosaki said, “I can’t speak to what the intentions were when the team was working on Ghosts.” Kurosaki and Minkoff both joined Infinity Ward in 2014, transitioning from working on the award winning ‘The Last of Us’ at Naughty Dog.

We want to tell first and foremost a classic war story in the great tradition of the genre that Brian and I are both huge fans of. This is my first foray into Call of Duty and telling a war story. I’m so taken by the rich history of the genre.”

With Infinite Warfare, this is Infinity Ward’s first attempt at taking Call of Duty to the far future. Treyarch did it first with Black Ops 2 and continued that with Black Ops 3. Sledgehammer also did it with Advanced Warfare. Doing this isn’t an easy task, says Kurosaki.

“I’m sure that the Infinity Ward team felt the same kind of tremendous burden when they went from World War II to modern warfare. It’s an entire world with new weapons, vehicles, AI, under-the-hood stuff. We’re doing the exact same stuff here. This is as much of a sea change.”

Infinity Ward says that taking Call of Duty beyond Earth opened up a lot more mechanics and flexibility in bringing the story to life.

Everyone was interested in this setting,” Kurosaki said. “It afforded us a lot to do from a gameplay perspective. The setting was something we as a team were all united behind. Brian and I and Jacob Minkoff — the design director at Infinity Ward — the three of us set about looking to tell a classic story set against this more futuristic backdrop.

The setting of space puts even more pressure on our characters than even a traditional battlefield would allow for. In space, there is no gravity. In a lot of cases, most cases have no breathable atmosphere.

Take the worst of the world wars and put that in an environment where you can’t breathe, and up is a relative to where you are floating.”

Even with this being said, Infinity Ward’s Brian Bloom says that the story incorporates modern day technology and vehicles, while still bringing new things to the world. That’s what expanding the universe allows: bringing new ideas while retaining what Call of Duty is.

“We are looking at the ascendancy of those vehicles and those weapons. But it remains gritty. You should get a sense of rocket fuel, and sort of smell it and feel it. This is not that clean future that has somehow jettisoned from reality. This is gritty, grounded. Nowhere near the get-out-of-jail-free card some science fiction offers you.

We are firmly rooted in the past and present, and offering literally a vision of the future, and hoping it becomes an integral part of Call of Duty’s continuing saga.”

Infinity Ward’s overall goal, Kurosaki says, is to make Infinite Warfare worthy of being called a ‘Modern Warfare or Black Ops’ series within the Call of Duty world.

“If we were the next thing in that rich history in the Call of Duty of Modern Warfare, of Black Ops,” Kurosaki said, “if we were the next in that lineage, I’d say, ‘Mission accomplished.’”

SOURCE: Polygon

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Activision

Estimated total number of players on PlayStation 4 for each Call of Duty title since 2013

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Last week, Sony launched the PS4 My Life campaign which allows PlayStation 4 players to see some of their stats. Statistics include overall play-time, top 3 most-played games, rarest trophy, and more.

The rarest trophy statistic provides the exact number of players who earned said trophy. Using this data, Redditor /u/Kalinine has created a report on /r/CallofDuty estimating the total number of players each Call of Duty title since 2013 received on PlayStation 4.

It’s important to note that these are simply rough estimations – Activision has not confirmed these numbers.

Black Ops 4’s numbers will appear significantly low due to releasing only 2 months ago. The influx of players from Christmas also have yet to arrive.

via /u/Kalinine | /r/CallofDuty

In order of highest player count to lowest…

  1. Call of Duty: Black Ops III – 54.7M
  2. Call of Duty: WWII – 25.5M
  3. Call of Duty: Advanced Warfare – 21.3M
  4. Call of Duty: Infinite Warfare – 18.4M
  5. Call of Duty: Ghosts – 13.2M
  6. Call of Duty: Modern Warfare Remastered – 10.6M
  7. Call of Duty: Black Ops 4 – 9.8M

Black Ops III’s player count is incredibly high, likely to it being available for free to all PlayStation Plus members from June 12th to July 11th, 2018.

While this is a rough idea of total player counts, there’s still many variables which contribute to its inaccuracy.

  • It’s assumed that the numbers are global, however this cannot be confirmed.
  • It’s not known whether these numbers are players who launched the titles or simply had them installed.
  • According to Redditors, the numbers span only from November 20th to December 4th, 2018.
  • The author of the report did not include Trophies with a percentage lower than 0.5% to reduce inaccuracy.

What are your thoughts on these numbers? While it may seem worrying to see Black Ops 4’s numbers low, it’s important to take into account all of the aforementioned points.

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Activision

All Call of Duty titles on sale for Steam Winter and Xbox Countdown sales

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The holidays are here! Steam and Xbox have launched their Winter and Countdown sales respectively. From the original Call of Duty up to Black Ops 4, plenty of Call of Duty titles are on sale on both platforms.

Steam (PC)

Steam’s Winter Sale began December 20th, 2018 and ends January 3rd, 2019 at 10AM PT. All prices are in US Dollar.

It’s important to note that Call of Duty: Black Ops 4, is available exclusively on Battle.net for PC and thus is not included.

Xbox One / Xbox 360

Xbox’s Countdown Sale began December 20th, 2018 and ends January 3rd, 2019. All prices are in US Dollar. Xbox Live Gold members also receive up to an additional 10% off.

All of the following Xbox 360 titles are Backwards Compatible on Xbox One.

Do you plan to pick up any of the titles while they’re on-sale?

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Activision

Call of Duty Cyber Monday – Receive 40% off WWII, Zombies, Infinite Warfare, and Modern Warfare items

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Cyber Monday 2018 deals have gone live on the Call of Duty Shop website until Wednesday, November 28th, 2018.

Use code COD40CM on the Call of Duty Shop website for up to 40% off on WWII, Zombies, Infinite Warfare, and Modern Warfare items (excluding select items).

Here are some of the Items which should be eligible for the promotion, check out all of them at shop.callofduty.com.

WWII Alpha Industries MA-1 Airborne Flight Jacket

$159.95 ($95.97 with code)

MW Flat Brim Snapback Hat

$29.95 ($17.97 with code)

Slasher Tee

$21.95 ($13.17 with code)

At the time of writing it is unknown exactly how many items are applicable to this deal, be sure to verify during checkout.

Do you plan to take advantage of these deals? Let us know your thoughts.

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