League Play and the World League Hub is now live in Call of Duty: Black Ops 4 on PlayStation 4, Xbox One, and PC.
With League Play, players can play in skill based matchmaking matches, rank up in ladder points, and more.
Here’s all the details on how the World League Hub, the League Play ranks, and more work in Call of Duty: Black Ops 4.
The World League Hub is your new home for competitive play. A lot has changed since we introduced our first in-game suite of competitive features in Black Ops II, and we’re here to give you a breakdown of what to expect with Black Ops 4’s new system along with the goals that we set out to achieve with the new design.
Pro Series & League Play Events
In the World League Hub, you will compete in the Pro Series playlist using the same game modes, rules, maps, and restrictions that the pros play. These are the same updated CWL rules that we recently implemented in the Pro Series Moshpit playlist in public Multiplayer and in CWL Custom Games, which has moved from Multiplayer to the World League Hub to make it faster and easier to jump into a competitive match.
League Play Events will be run in tight, competitive time frames of 3-4 days using the Pro Series rules with no gaps between events to allow you to play for rank all week long. These events may be shorter or longer depending on the introduction of other types of competitive events later in the year. For the launch of the World League Hub, League Play Events will be the only events running.
League Play Divisions
Once a League Play Event starts, you will be placed in a Division of up to 50 players around your same skill level to compete for top position in the Division Ladder. What you are competing for in this Division Ladder, just like in the original League Play in Black Ops II, is Ladder Points. Win matches to earn more Ladder Points; lose matches, and your Ladder Points are reduced. The goal is to finish as high as possible in the Division Ladder by the end of the event by earning more points than other competitors in your Division.
Your Division has no bearing on who you are matched with when competing, as you will always be matched with players from the entire global population in League Play who are closest to your skill level. This allows League Play matches to stay as competitive as possible. Note that matchmaking times may take longer than standard Multiplayer matches, as the system searches for the best skill match, and matches only start once full teams with the same number of players on each team have joined. Of course, League Play is the only mode in Black Ops 4 Multiplayer that utilizes skill-based matchmaking.
Ladder Points & Daily Bonuses
A base Ladder Point value is awarded for a win, with increased points for every win in a streak up to a 4-game win streak. A loss will deduct penalty points from your Ladder Points and reset your win streak.
In addition to wins, you will earn an initial placement bonus of Ladder Points when placed in a Division, and a Daily Bonus is available every day. The Daily Bonus is a pool of Ladder Points that can be earned across your initial victories of the day. The Daily Bonus will be reset each day, and unearned points do not carry over to the next day, so be sure to get in every match you can to maximize your earnings.
World League Rank
You’ll notice this time around that we’re approaching the ranking system with a brand-new philosophy. In the past, League Play displayed a divisional rank based on a player’s skill bracket and Arena displayed a rank based on a player’s performance in the current season. We found that this type of system was unrewarding for most players because they would settle early into a rank that would become stagnant for the duration of the season. Even for the highest-ranking players, this could feel unrewarding because there was no persistence of their accomplishments across seasons, and that was a missed opportunity.
To address this, we’ve created a new permanent, progressive rank system focused on a combination of both lifetime and recent performance, called your World League Rank. The new system progresses players higher in ranks based on final placement in events, and it permanently reflects personal best milestones that players achieve, such as placing in the Top 10 or 1st Place, along with streaks of getting multiple 1st Place finishes in a row. As such, the rank displayed in Black Ops 4 is based on a more rewarding persistent rank system that always allows players to progress from event to event. The higher you finish in events, the faster you will progress through the system, and your success will always be reflected in your rank.
Rank Rewards: Gems
Compete in a League Play Event, and you can earn Gems based on your final position in the Division Ladder. Earn enough Gems, and you’ll advance your rank. Gems are rank rewards that are granted based on your final place at the end of a League Play Event. Make it to the Top 25, and you earn 2 Gems. Finish in the Top 10, and you’ll earn an additional Gem for a total of 3 Gems. Finish 1st, and you’ll earn another Gem for a total of 4.
There are 20 ranks to achieve in the World League Hub. Each rank requires a number of Gem slots to be filled before the next rank can be earned. Once a rank is filled with Gems, the next Gem earned will advance the player to the next rank, and will be applied to the new rank.
The Gem requirements start at 3 per rank and increase to 4 per rank once you reach Rank 11.
- Ranks 1-10: 3 Gems per Rank
- Ranks 11-20: 4 Gems per Rank
Your permanent rank will also reflect if you’ve ever placed in the Top 10 or won a League Play Event. This means everyone who sees your rank will instantly know how high you’ve placed in any League Play Event. Place 1st in enough League Play Events and you’ll become a Champion, which will be reflected publicly with a new Diamond rank.
- Finish Top 10: Rank permanently upgraded to Silver.
- Finish 1st Place: Rank permanently upgraded to Gold.
- Finish 1st Place in 7 League Play Events: Rank permanently upgraded to Diamond.
Victory Flames reflect the highest level of performance for players at the top of their game.
Gold flames will appear after you place 1st in a League Play Event, and will last for one event unless you place 1st again in the next League Play Event. The cosmetic state of your flames will advance to higher tiers with consecutive 1st Place finishes, up to 3 in a row.
Victory Flames are temporary and must be maintained across League Play Events. For each League Play Event where you don’t finish 1st, your flames will drop a tier in color or disappear completely if your flames were previously Gold.
- 1st Place: Gold Flames
- 1st Place Streak x2: Blue Flames
- 1st Place Streak x3: Purple Flames
The World League Hub and League Play is now live in Call of Duty: Black Ops 4 on all platforms!
Black Ops 4 assets appear in Black Ops Cold War
Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.
Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.
Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.
While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.
Some of these placeholder images have been appearing in Black Ops Cold War.
The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.
While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.
Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.
Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.
We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.
How Nuketown has changed over the years
We take a look at Nuketown throughout the years.
Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.
Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.
Call of Duty: Black Ops (2010)
Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.
Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.
Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.
Call of Duty: Black Ops 2 (2012)
Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.
Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.
This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.
Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.
This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.
In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.
Call of Duty: Black Ops Declassified (2012)
This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.
A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.
Call of Duty: Black Ops 3 (2015)
Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.
This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.
Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.
There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.
Call of Duty: Black Ops 4 (2018)
Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.
The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.
An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.
Nuketown Island (Blackout)
Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.
Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.
Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.
Call of Duty Mobile (2019)
Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.
This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.
With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.
COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile
As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.
The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:
There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:
These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.
In addition, Treyarch has updated their cover photo on social channels.
It’s getting cold out there…
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