// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

League Play in Black Ops 4 is currently the second most popular Multiplayer mode in Black Ops 4, behind Team Deathmatch, and the most popular competitive mode in all of Black Ops history.

In an interview with GamesBeat, Matt Scronce, senior game designer at Treyarch, talked about how intense the following for League Play in Black Ops 4 is becoming.

“League Play has been huge for us this year, it’s more popular than a competitive mode has ever been in Black Ops.”

(via venturebeat.com)

The interview goes on to mention how surprised they were by the reception of the mode and how they will continue to dedicate more resources to updates and features for League Play.

Expert game designer, Tony Flame, mentions how players love to play the same rule sets and modes as the professionals from the CWL and how that’s a major focus when developing Black Ops 4’s competitive offering.

“We’ve had ranked play in our last few games, and it’s usually for a certain very passionate segment of players that are really good. They follow the professionals in esports and they want to play the same game that the people they look up to are playing. The pro players, you can see their following on social media. They have hundreds of thousands of players following them. There’s a lot of people interested in that.”

Read the full interview over at GamesBeat to learn more about Treyarch’s philosophy behind rewarding the top percentile without punishing the bottom 50% of players.

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