// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

A new leaked deck acquired by our sister site Dexerto has provided some new information regarding the 2020 Call of Duty esports season.

As announced, the Call of Duty esports league will transition to a franchise based city league in 2020, but Activision has not announced full details on the league.

This leak provides some additional reporting on what to expect for the 2020 season. The leaked deck revealed that the company wants to run the league from January to July in 2020.

Teams will be required to sign a General Manager for the team, and have 7-10 players as part of the team with a minimum $50,000 salary.

Activision also expects that team slots for the league could be as expensive as $45 million for expansion teams in 10 years from now. Activision hopes to have 28 city teams for the league going into the future.

The deck also claims that media rights for the league will be at $20 million. In another surprise too, the deck stated that the Overwatch League in its first year was expected to generate $25 million in revenue, but instead did $82 million in revenue.

Activision Blizzard provided this statement to Dexerto: As a matter of policy, we don’t typically comment on rumors and speculation. What we will say however is that there are factual inaccuracies in this reporting. Further information on the future of Call of Duty esports is forthcoming and we look forward to sharing it with the community soon. In the meantime, we’re watching and celebrating the 2019 Call of Duty World League Championship taking place this weekend.”

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