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Major Destiny 2 ability changes coming in Season 15

Bungie has announced that a huge set of changes will be coming to Season 15 of Destiny 2, targeting the game’s abilities in a major way.

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On the newest This Week At Bungie, Combat Gameplay Designer Eric Smith has confirmed that Destiny 2 Season 15 will feature big ability changes as we head towards The Witch Queen.

After many weeks it’s nearly time to say goodbye to Season of the Splicer. The latest Destiny 2 season gave players a chance to revisit the Vault of Glass again, transmog, amongst other things.

Season 15 is now on the horizon, and the countdown to The Witch Queen is shortening by the week. Ahead of the next expansion, it’s clear that Bungie wants to make some significant changes to Destiny 2. One of them is to the game’s abilities, and one of the devs has given a full rundown as to what to expect.

destiny 2 ability in action

The information was revealed during the newest entry of the weekly Destiny 2 blog. Combat Gameplay Designer Eric Smith said: “Hey, Guardians.  We’ve been hard at work on an abilities balance patch for Season 15, but before we get into the balance changes, here’s some info about a quality-of-life change debuting in Season 15.”

Here’s a deep look at upcoming changes to Destiny 2.

SEPARATE MELEE ACTIONS 

Starting next season, you’ll be able to bind your charged melee attack and your uncharged melee attack to separate inputs, giving you greater control of when you use your abilities. This is an opt-in feature, and these new actions will be unbound by default.

When you go to customize your controls, you’ll see the following new entries in the action list:

  • Auto-melee is the new name for the melee action that you’re used to. Your melee is context-sensitive and its behavior will change based on your equipped ability and your proximity to enemies. It usually does its job well but will occasionally betray player intent. 
  • Charged melee is a new action that will always activate your charged melee ability upon button press, regardless of whether an enemy is in lunge range. Pressing the input when your melee ability is not fully charged will perform no action and cause the melee-ability icon to flash red, similar to how the grenade ability works. 
  • Uncharged melee is a new action that will always activate your uncharged melee, even when your charged melee ability is fully charged. 

It’s fairly straightforward, but here are some things to note: 

  • Melee attacks trigger as soon as the button is pressed, not when it’s released. Melee attacks don’t wait to see if you’re still holding the button before starting. This means you can’t set any of the melee actions to a long-press or double-press input. 
  • Game controllers have a limited number of inputs, so you may need to get creative with how you map your controls. Personally, I like to put charged melee on RB/R2 and uncharged melee on right-stick click/R3. This doubles up the Finisher and Uncharged-Melee actions on right-stick click/R3, which will prioritize finishing enemies over melee-ing them if the enemy is in a finish-able state. 
  • If you assign charged melee and uncharged melee to the same input, it will always prioritize the charged melee over the uncharged melee, which is the opposite behavior of the auto-melee action. 

To use these new actions on keyboard/mouse:

  1. Open the Settings menu
  2. Click on Keyboard/Mouse
  3. Scroll down to “Charged Melee” and “Uncharged Melee”
  4. Assign them to an input

To use these new actions on controller:

  1. Open the Settings menu
  2. Go to Controller
  3. Then Button Layout
  4. Now go to Custom
  5. Then scroll down to “Charged Melee” and “Uncharged Melee”
  6. Finally, assign them to an input

SEASON 15 ABILITY BALANCE PASS 

For Season 15, we’ve prepared a slew of balance changes to raise up underperforming subclasses and tone down overperforming subclasses.  Without further ado, here are the ability changes we’ll be making in Season 15.

GENERAL ABILITIES 

STASIS FREEZE 

  • Frozen players can now initiate breakout while airborne.  
  • Shortened breakout animation and camera transition. 
    • This means that once you decide to break out, you’ll be able to fight back sooner. 
  • Differentiated long freeze and short freeze visual treatment to make each status easier to identify. 

SLIDE 

  • While sliding, players now incur the following weapon penalties: 
    •  -20 stability 
    • +15% shotgun pellet spread 
    • 1.5x flinch 

TITAN

RALLY BARRICADE 

This Barricade variant doesn’t see much use, so we’ve made changes to make it a more viable option. It retains the same reload-speed benefits as before while adding other weapon buffs. 

  • Standing behind the Rally Barricade now also provides the following weapon buffs: 
    • +30 stability 
    • +10% range 
    • -50% flinch 

ALL BARRICADES 

  • Players moving at high velocity now take more damage when moving through hostile Titan Barricades. 
  • Barricades now slightly protrude into the ground to better protect the Titan’s feet on uneven ground. 
    • This should reduce instances where explosions and projectiles are able to sneak through the bottom of the Barricade and hit the Titan. 

BEHEMOTH 

With this patch, we are also fixing a bug where the Whisper of Rime overshield wasn’t properly scaling precision damage, causing it to be significantly beefier than intended, which primarily impacted Tectonic Harvest Behemoths. 

  • Cryoclasm 
    • While equipped, base slide now shatters crystals and frozen enemies. 
    • Increased duration of screen FX notifying players that Cryoclasm long slide is ready from 1 second to ~4.5 seconds. 
  • Shiver Strike 
    • Increased movement speed by 25%. 
  • Whisper of Rime 
    • Fixed a bug where the overshield provided by Whisper of Rime was not scaling precision damage correctly. 

MIDDLE-TREE SUNBREAKER 

  • Throwing Hammer 
    • Increased time before hammer explodes after hitting the ground from 6.5s to 10s. 
    • Increased damage vs. powerful PvE combatants by ~50%. 

TOP-AND-BOTTOM-TREE STRIKER 

  • Fists of Havoc 
    • Increased slam detonation radius by 14%. 
    • Reduced slam damage falloff. 
    • Reduced slam attack activation cost from 21% to 18%. 

MIDDLE-TREE STRIKER 

This change will be balanced out by something we haven’t mentioned yet. We’ll say more about this in a future TWAB. 

  • Inertia Override 
    • Increased duration from 4 seconds to 6 seconds. 
    • Sliding over an ammo brick now grants 20% melee energy. 

TOP-TREE SENTINEL 

The following change refers to the Ward of Dawn bubble itself and not players inside the bubble. Currently, dropping a Ward of Dawn on top of a boss is a no-brainer because it’s so effective. The goal of this change is to reduce the breadth of encounters solved by Ward of Dawn and make burly bubbles a conscious choice by the Titan. 

  • Ward of Dawn 
    • Increased damage taken from bosses from 0.25x -> 7x (at 0 Resilience). 
    • Damage taken can scale down to 0.25x based on the owner’s Resilience stat. 

HUNTER 

REVENANT 

We feel we hit Withering Blade slightly too hard in last Season’s Stasis balancing. The following change should make it slightly easier to land while keeping the damage and slow duration at a reasonable spot. 

  • Silence and Squall 
    • Increased Squall movement speed by 20%. 
    • Squall storm now stops when it touches a boss. 
  • Withering Blade 
    • Increased projectile speed and tracking by 10%. 

MIDDLE-TREE GUNSLINGER 

We’d like to give Hunters a larger window to defeat burning enemies and trigger the Playing with Fire perk. As such, we’re giving the Knife Trick timer a 25% buff. 

  • Knife Trick 
    • Increased burning duration from 3s to 4s. 

TOP-TREE GUNSLINGER 

  • Six-Shooter 
    • Damage falloff now starts at 25m instead of 20m 

ARCSTRIDER 

  • Arc Staff 
    • Extended passive Super duration from 16 seconds to 20 seconds. 
    • Increased heavy-slam detonation radius from 5m to 6m. 
    • Increased damage vs PvE combatants by 33%. 
  • Top-Tree Arcstrider 
    • Deadly Reach 
      • Increased duration from 8 seconds to 10 seconds. 
  • Middle-Tree Arcstrider 
    • Lightning Weave 
      • Dealing damage with Tempest Strike now triggers Lightning Weave. 
      • Timer can now be extended by dealing damage with any weapon. 

MIDDLE-TREE NIGHTSTALKER 

  • Spectral Blades 
    • Reduced damage reduction during Super from 52% to 47%. 
    • Reduced additional DR when invisible from +5% to +3%. 

WARLOCK 

SHADEBINDER 

  • Winter’s Wrath 
    • Reduced Shatterpulse damage vs. close-range Supers. 
      • Warlock must now freeze and shatter twice to defeat players in Burning Maul, Fists of Havoc, Sentinel Shield, Nova Warp, Arc Staff or Spectral Blades (Glacial Quake still only requires one shatter to defeat). 

TOP-TREE DAWNBLADE 

We want the identity of TTD to be found in aerial combat, so we’re doubling down on Heat Rises. We hope this change makes Heat Rises more accessible to players of all skill levels.   

  • Celestial Fire 
    • Reduced tracking cone angle. 
    • Arming shape (proximity detonation) now shrinks over time. 
    • Reduced detonation size by 1m. 
    • Damage falloff increased at short distances. 
  • Icarus Dash 
    • Now provides one air dodge every 4 seconds. 
      • While under the effects of Heat Rises, increased to 2 dodges every 5 seconds. 
  • Heat Rises 
    • Increased duration from 10 seconds to 15 seconds. 
    • Increased the time extension awarded for air kills while Heat Rises is active. The extension duration differs based on the type of enemy killed. 
    • Your location now appears on enemy radar when using Heat Rises. 

MIDDLE-TREE DAWNBLADE 

  • Well of Radiance 
    • Increased damage taken from bosses from 0.25x → 1.5x (at 0 Resilience). 
      • Damage taken can scale down to 0.25x based on the owner’s Resilience stat. 
      • Note: This refers to the Well of Radiance itself and not players inside the well. 
    • Increased damage resistance buff vs. enemy players from 20% to 40% 
      • Players inside Well of Radiance are now immune to Stasis freeze and slow. 
      • Well Sword can now be frozen and shattered by Stasis. 
  • Guiding Flame 
    • Increased duration from 7 seconds to 10 seconds. 
    • Increased damage buff from 20% to 25%. 

BOTTOM-TREE DAWNBLADE 

  • Phoenix Dive 
    • Reduced delay before dive starts. 
    • Can now input a direction to dive in that direction. 
  • Igniting Touch 
    • Ability Rework: Solar ability kills and kills on burning targets now cause targets to explode and burn other nearby enemies (who will also explode if they die while burning). 

MIDDLE-TREE STORMCALLER

  • Chaos Reach 
    • Increased beam environment-collision size to better match collision size with damage size. 
    • Reduced beam damage radius in PvP by 20%. 
    • Reduced beam end-point-sphere radius in PvP by 33%. 

BOTTOM-TREE STORMCALLER 

  • Arc Soul 
    • Increased duration from 12 seconds to 13 seconds. 
    • Increased fire rate by 10%. 
  • Electrostatic Surge 
    • Now increases sprint speed when allies are near. 
  • Landfall 
    • Now fires five arc ground projectiles on cast. 

MIDDLE-TREE VOIDWALKER 

  • Nova Warp 
    • Increased damage vs. PvE combatants by 73%. 
    • No longer slows movement speed while charging/charged. 
    • Now detonates on cast. 
  • Handheld Supernova 
    • Increased damage vs. PvE combatants by 100%. 
    • Increased hold time from 2.5 seconds to 3.2 seconds.”

For more Destiny 2, check out the Riiswalker god roll perks for PVE and PVP.

Image Credit: Bungie

Destiny

Competitive Destiny game could be in development with Bungie job listing

A Bungie job posting strongly points toward a new competitive game set within the Destiny universe being in development.

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Destiny 2 players in Crucible

According to a job listing from July 2022, Bungie are developing an “exciting new title” in the Destiny universe with competitive elements.

Destiny 2 is currently in its 17th season and is showing no sign of slowing down, with rumors claiming a Destiny mobile game is in development and a job listing pointing towards a competitive title being in development.

Destiny devs Bungie are certainly no stranger to developing games that competitive players love, with the original Halo trilogy having a booming esports scene. Now, this job listing appears to confirm that Bungie are developing a brand-new competitive game set in the Destiny universe.

Lord Shaxx in Destiny 2

Bungie’s job posting reveals they are looking for a Senior Concept Artist to work on an “exciting new title” where the dev will need to work on “guns, characters, armors, vehicles, environments, and other seasonal art needs.”

The job posting is rather vague when describing the game, but there are a couple of bullet points that give us a strong indication.

The listing appears to confirm that it’s associated with Destiny, where the Concept Artist will need to “Continually push aesthetics of the Destiny universe.”

There’s no guarantee that it’s a competitive-focused game but it should have at least a competitive element where “Experience with and love of competitive games” is listed as a “nice-to-have skill.”

Glaive in Destiny 2 The Witch Queen

Aside from these snippets of information, what the game’s about is anyone’s guess. It’s possible that it’ll be a standalone version of the Crucible mode, but with it being a “new title” it’s unlikely.

The job listing also doesn’t clarify if this is the leaked mobile title or something completely different, but don’t expect it anytime soon if they’re still hiring senior developers.


For more PvP leaks and rumors, you can check out everything we know about Modern Warfare 2’s leaked Tarkov-inspired DMZ mode.

Image Credit: Bungie

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Is Destiny getting a mobile game? Leaks & rumors

Bungie are allegedly working on a new Destiny mobile title, and here’s everything we know about it, including all leaks and rumors.

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Guardians in Destiny

There are rumors that the Destiny 2 developers are currently working on a brand-new mobile game with NetEase Interactive, and here’s everything that we know about this.

Bungie frequently update Destiny 2 with new content for players to enjoy, including numerous DLCs, weekly exotic items that can be purchased from Xur the merchant, and Trials of Osiris rewards.

Many popular video game series like Apex Legends and Call of Duty have released mobile titles, and new rumors suggest that the Destiny 2 developers currently have plans to do the same thing.

destiny 2 trials of osiris promo

Is Destiny getting a mobile game?

The Chinese company NetEase has previously worked on mobile titles like Diablo Immortal, and The Game Post claims that it is currently hiring staff to work on an “unannounced FPS mobile game.”

According to The Game Post, this information came from a “source with knowledge of NetEase’s development plans” and Bungie are said to be collaborating with the Chinese conglomerate for this project.

Bungie has allegedly been working on a new Destiny game for “over two years now” so they might be bringing a mobile port similar to Apex Legends mobile or the upcoming Warzone Mobile. However, it’s possible that they could be developing an entirely new IP altogether.

Destiny 2 Guardians walking

Is there a Destiny Mobile release date?

At the time of writing, no release date has been confirmed for this mobile game. However, it’s been 5 years since Destiny 2 first arrived, so it wouldn’t be surprising if Bungie are gearing up to release a new entry. We’ll let you know once we hear anything about the release date.

It’s worth keeping in mind that this information is based on leaks, so be sure to take it with a grain of salt until we get official confirmation from either company about the development of this title.

Destiny 2 characters in Bungie 30th anniversary event

We’ll be sure to update this article with more information about Bungie’s alleged mobile title as it becomes available, including any leaks and details about the plot or gameplay. So, be sure to check back with us!

For more, check out our article on when Apex Legends was released as well as the best guns in CoD Mobile Season 6.

Image credits: Bungie

 

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Destiny 2 Trials of Osiris rewards: May 20

The Destiny 2 Trials of Osiris rewards are out for the week of May 20. Use our quick and easy guide to see what items can be redeemed.

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Players who love to battle it out in competitive PvP action to earn Destiny 2 Trials of Osiris rewards can now see what the week of May 20 has to offer.

Destiny 2‘s Trial of Osiris has become a staple of Bungie’s sci-fi shooter, thanks to its heated action, and the rewards for May 20 are now available to see.

One of the most popular game modes that the first-person shooter offers is, no doubt, Trials of Osiris, which is the game’s competitive multiplayer playlist that allows Guardians to test their skills against other players.

One of the exciting factors of this game mode, besides proving your skills, is the new set of rewards that players can earn with their success every week. Here is the newest set of Trials of Osiris rewards in Destiny 2, the Witch Queen update.

What are the Trials of Osiris rewards for May 20 in Destiny 2?

destiny 2 trials of osiris rewards this week

The Trials of Osiris is an end-game Crucible event that resets its rewards and map on Fridays at 9 AM PST / 1 PM EST / 6 PM GMT.

The more reputation you can earn in Bungie’s Trials of Osiris, the better quality of rewards you will receive in Destiny 2.

Trials of Osiris May 20 map

The map that players fight on changes each week, keeping things fresh and exciting for players. Here is the Trials of Osiris map for the week starting May 20 in Destiny 2:

  • Endless Vale

Trials of Osiris May 20 rewards

Here is the complete list of Trials of Osiris rewards for this week:

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Aisha’s Embrace (Adept)

To earn the Flawless Reward, players will need to win seven Trials of Osiris matches without losing a single game.

It’s a tough feat, no doubt, but it’s doable with enough skill, patience, and understanding of the game’s mechanics.

destiny 2 trials of osiris saint 14

Passages

  • Passage of Ferocity – Your third match win grants a bonus win. (10000 Glimmer & 15 Legendary Shards)
  • Passage of Mercy – Forgives one loss per run. (10000 Glimmer & 15 Legendary Shards)
  • Passage of Wealth – Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. (15000 Glimmer & 25 Legendary Shards)
  • Passage of Confidence – Grants bonus rewards from Flawless Chest. (20000 Glimmer & 50 Legendary Shards)

So, there you have it, that’s all the information you’ll need for this week’s Destiny 2 Trials of Osiris, make sure you try your best to get after these rewards, as they can be used to make your overall Destiny 2 experience more fruitful and enjoyable!


Also, check out how to get the Glaive in Destiny 2 Witch Queen, including all the Exotic Glaive variants.

Image Credits: Bungie

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