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Major Destiny 2 ability changes coming in Season 15

Bungie has announced that a huge set of changes will be coming to Season 15 of Destiny 2, targeting the game’s abilities in a major way.

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On the newest This Week At Bungie, Combat Gameplay Designer Eric Smith has confirmed that Destiny 2 Season 15 will feature big ability changes as we head towards The Witch Queen.

After many weeks it’s nearly time to say goodbye to Season of the Splicer. The latest Destiny 2 season gave players a chance to revisit the Vault of Glass again, transmog, amongst other things.

Season 15 is now on the horizon, and the countdown to The Witch Queen is shortening by the week. Ahead of the next expansion, it’s clear that Bungie wants to make some significant changes to Destiny 2. One of them is to the game’s abilities, and one of the devs has given a full rundown as to what to expect.

destiny 2 ability in action

The information was revealed during the newest entry of the weekly Destiny 2 blog. Combat Gameplay Designer Eric Smith said: “Hey, Guardians.  We’ve been hard at work on an abilities balance patch for Season 15, but before we get into the balance changes, here’s some info about a quality-of-life change debuting in Season 15.”

Here’s a deep look at upcoming changes to Destiny 2.

SEPARATE MELEE ACTIONS 

Starting next season, you’ll be able to bind your charged melee attack and your uncharged melee attack to separate inputs, giving you greater control of when you use your abilities. This is an opt-in feature, and these new actions will be unbound by default.

When you go to customize your controls, you’ll see the following new entries in the action list:

  • Auto-melee is the new name for the melee action that you’re used to. Your melee is context-sensitive and its behavior will change based on your equipped ability and your proximity to enemies. It usually does its job well but will occasionally betray player intent. 
  • Charged melee is a new action that will always activate your charged melee ability upon button press, regardless of whether an enemy is in lunge range. Pressing the input when your melee ability is not fully charged will perform no action and cause the melee-ability icon to flash red, similar to how the grenade ability works. 
  • Uncharged melee is a new action that will always activate your uncharged melee, even when your charged melee ability is fully charged. 

It’s fairly straightforward, but here are some things to note: 

  • Melee attacks trigger as soon as the button is pressed, not when it’s released. Melee attacks don’t wait to see if you’re still holding the button before starting. This means you can’t set any of the melee actions to a long-press or double-press input. 
  • Game controllers have a limited number of inputs, so you may need to get creative with how you map your controls. Personally, I like to put charged melee on RB/R2 and uncharged melee on right-stick click/R3. This doubles up the Finisher and Uncharged-Melee actions on right-stick click/R3, which will prioritize finishing enemies over melee-ing them if the enemy is in a finish-able state. 
  • If you assign charged melee and uncharged melee to the same input, it will always prioritize the charged melee over the uncharged melee, which is the opposite behavior of the auto-melee action. 

To use these new actions on keyboard/mouse:

  1. Open the Settings menu
  2. Click on Keyboard/Mouse
  3. Scroll down to “Charged Melee” and “Uncharged Melee”
  4. Assign them to an input

To use these new actions on controller:

  1. Open the Settings menu
  2. Go to Controller
  3. Then Button Layout
  4. Now go to Custom
  5. Then scroll down to “Charged Melee” and “Uncharged Melee”
  6. Finally, assign them to an input

SEASON 15 ABILITY BALANCE PASS 

For Season 15, we’ve prepared a slew of balance changes to raise up underperforming subclasses and tone down overperforming subclasses.  Without further ado, here are the ability changes we’ll be making in Season 15.

GENERAL ABILITIES 

STASIS FREEZE 

  • Frozen players can now initiate breakout while airborne.  
  • Shortened breakout animation and camera transition. 
    • This means that once you decide to break out, you’ll be able to fight back sooner. 
  • Differentiated long freeze and short freeze visual treatment to make each status easier to identify. 

SLIDE 

  • While sliding, players now incur the following weapon penalties: 
    •  -20 stability 
    • +15% shotgun pellet spread 
    • 1.5x flinch 

TITAN

RALLY BARRICADE 

This Barricade variant doesn’t see much use, so we’ve made changes to make it a more viable option. It retains the same reload-speed benefits as before while adding other weapon buffs. 

  • Standing behind the Rally Barricade now also provides the following weapon buffs: 
    • +30 stability 
    • +10% range 
    • -50% flinch 

ALL BARRICADES 

  • Players moving at high velocity now take more damage when moving through hostile Titan Barricades. 
  • Barricades now slightly protrude into the ground to better protect the Titan’s feet on uneven ground. 
    • This should reduce instances where explosions and projectiles are able to sneak through the bottom of the Barricade and hit the Titan. 

BEHEMOTH 

With this patch, we are also fixing a bug where the Whisper of Rime overshield wasn’t properly scaling precision damage, causing it to be significantly beefier than intended, which primarily impacted Tectonic Harvest Behemoths. 

  • Cryoclasm 
    • While equipped, base slide now shatters crystals and frozen enemies. 
    • Increased duration of screen FX notifying players that Cryoclasm long slide is ready from 1 second to ~4.5 seconds. 
  • Shiver Strike 
    • Increased movement speed by 25%. 
  • Whisper of Rime 
    • Fixed a bug where the overshield provided by Whisper of Rime was not scaling precision damage correctly. 

MIDDLE-TREE SUNBREAKER 

  • Throwing Hammer 
    • Increased time before hammer explodes after hitting the ground from 6.5s to 10s. 
    • Increased damage vs. powerful PvE combatants by ~50%. 

TOP-AND-BOTTOM-TREE STRIKER 

  • Fists of Havoc 
    • Increased slam detonation radius by 14%. 
    • Reduced slam damage falloff. 
    • Reduced slam attack activation cost from 21% to 18%. 

MIDDLE-TREE STRIKER 

This change will be balanced out by something we haven’t mentioned yet. We’ll say more about this in a future TWAB. 

  • Inertia Override 
    • Increased duration from 4 seconds to 6 seconds. 
    • Sliding over an ammo brick now grants 20% melee energy. 

TOP-TREE SENTINEL 

The following change refers to the Ward of Dawn bubble itself and not players inside the bubble. Currently, dropping a Ward of Dawn on top of a boss is a no-brainer because it’s so effective. The goal of this change is to reduce the breadth of encounters solved by Ward of Dawn and make burly bubbles a conscious choice by the Titan. 

  • Ward of Dawn 
    • Increased damage taken from bosses from 0.25x -> 7x (at 0 Resilience). 
    • Damage taken can scale down to 0.25x based on the owner’s Resilience stat. 

HUNTER 

REVENANT 

We feel we hit Withering Blade slightly too hard in last Season’s Stasis balancing. The following change should make it slightly easier to land while keeping the damage and slow duration at a reasonable spot. 

  • Silence and Squall 
    • Increased Squall movement speed by 20%. 
    • Squall storm now stops when it touches a boss. 
  • Withering Blade 
    • Increased projectile speed and tracking by 10%. 

MIDDLE-TREE GUNSLINGER 

We’d like to give Hunters a larger window to defeat burning enemies and trigger the Playing with Fire perk. As such, we’re giving the Knife Trick timer a 25% buff. 

  • Knife Trick 
    • Increased burning duration from 3s to 4s. 

TOP-TREE GUNSLINGER 

  • Six-Shooter 
    • Damage falloff now starts at 25m instead of 20m 

ARCSTRIDER 

  • Arc Staff 
    • Extended passive Super duration from 16 seconds to 20 seconds. 
    • Increased heavy-slam detonation radius from 5m to 6m. 
    • Increased damage vs PvE combatants by 33%. 
  • Top-Tree Arcstrider 
    • Deadly Reach 
      • Increased duration from 8 seconds to 10 seconds. 
  • Middle-Tree Arcstrider 
    • Lightning Weave 
      • Dealing damage with Tempest Strike now triggers Lightning Weave. 
      • Timer can now be extended by dealing damage with any weapon. 

MIDDLE-TREE NIGHTSTALKER 

  • Spectral Blades 
    • Reduced damage reduction during Super from 52% to 47%. 
    • Reduced additional DR when invisible from +5% to +3%. 

WARLOCK 

SHADEBINDER 

  • Winter’s Wrath 
    • Reduced Shatterpulse damage vs. close-range Supers. 
      • Warlock must now freeze and shatter twice to defeat players in Burning Maul, Fists of Havoc, Sentinel Shield, Nova Warp, Arc Staff or Spectral Blades (Glacial Quake still only requires one shatter to defeat). 

TOP-TREE DAWNBLADE 

We want the identity of TTD to be found in aerial combat, so we’re doubling down on Heat Rises. We hope this change makes Heat Rises more accessible to players of all skill levels.   

  • Celestial Fire 
    • Reduced tracking cone angle. 
    • Arming shape (proximity detonation) now shrinks over time. 
    • Reduced detonation size by 1m. 
    • Damage falloff increased at short distances. 
  • Icarus Dash 
    • Now provides one air dodge every 4 seconds. 
      • While under the effects of Heat Rises, increased to 2 dodges every 5 seconds. 
  • Heat Rises 
    • Increased duration from 10 seconds to 15 seconds. 
    • Increased the time extension awarded for air kills while Heat Rises is active. The extension duration differs based on the type of enemy killed. 
    • Your location now appears on enemy radar when using Heat Rises. 

MIDDLE-TREE DAWNBLADE 

  • Well of Radiance 
    • Increased damage taken from bosses from 0.25x → 1.5x (at 0 Resilience). 
      • Damage taken can scale down to 0.25x based on the owner’s Resilience stat. 
      • Note: This refers to the Well of Radiance itself and not players inside the well. 
    • Increased damage resistance buff vs. enemy players from 20% to 40% 
      • Players inside Well of Radiance are now immune to Stasis freeze and slow. 
      • Well Sword can now be frozen and shattered by Stasis. 
  • Guiding Flame 
    • Increased duration from 7 seconds to 10 seconds. 
    • Increased damage buff from 20% to 25%. 

BOTTOM-TREE DAWNBLADE 

  • Phoenix Dive 
    • Reduced delay before dive starts. 
    • Can now input a direction to dive in that direction. 
  • Igniting Touch 
    • Ability Rework: Solar ability kills and kills on burning targets now cause targets to explode and burn other nearby enemies (who will also explode if they die while burning). 

MIDDLE-TREE STORMCALLER

  • Chaos Reach 
    • Increased beam environment-collision size to better match collision size with damage size. 
    • Reduced beam damage radius in PvP by 20%. 
    • Reduced beam end-point-sphere radius in PvP by 33%. 

BOTTOM-TREE STORMCALLER 

  • Arc Soul 
    • Increased duration from 12 seconds to 13 seconds. 
    • Increased fire rate by 10%. 
  • Electrostatic Surge 
    • Now increases sprint speed when allies are near. 
  • Landfall 
    • Now fires five arc ground projectiles on cast. 

MIDDLE-TREE VOIDWALKER 

  • Nova Warp 
    • Increased damage vs. PvE combatants by 73%. 
    • No longer slows movement speed while charging/charged. 
    • Now detonates on cast. 
  • Handheld Supernova 
    • Increased damage vs. PvE combatants by 100%. 
    • Increased hold time from 2.5 seconds to 3.2 seconds.”

For more Destiny 2, check out the Riiswalker god roll perks for PVE and PVP.

Image Credit: Bungie

Destiny

Destiny 2 Trials of Osiris rewards: January 14

The Destiny 2 Trials of Osiris rewards are out for the week of January 14. Use our quick and easy guide to see what items can be redeemed.

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Players who love to battle it out in competitive PvP action to earn Destiny 2 Trials of Osiris rewards can now see what the week of January 14 has to offer.

Destiny 2‘s Trial of Osiris has become a staple of Bungie’s sci-fi shooter, thanks to its heated action, and the rewards for January 14 are now available to see.

One of the most popular game modes that the first-person shooter offers is, no doubt, Trials of Osiris, which is the game’s competitive multiplayer playlist that allows Guardians to test their skills against other players.

One of the exciting factors of this game mode, besides proving your skills, is the new set of rewards that players can earn with their success every week. Here is the newest set of Trials of Osiris rewards in Destiny 2.

What are the Trials of Osiris rewards for January 14 in Destiny 2?

destiny 2 trials of osiris rewards this week

The Trials of Osiris is an end-game Crucible event that resets its rewards and map every Friday at 9 AM PST / 1 PM EST / 6 PM GMT. The more reputation you can earn in Bungie’s Trials of Osiris, the better quality of rewards you will receive in Destiny 2.

The map that players fight on changes each week, but for this week, the Iron Banner Crucible event is on, meaning the Trials of Osiris will be back with more rewards and a new map on January 21.

Here is the complete list of Trials of Osiris rewards for the previous week:

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Eye of Sol (Kinetic Sniper Rifle) – The Messenger (Kinetic Pulse Rifle)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Igneous Hammer (Solar Hand Cannon) – Sola’s Scar (Solar Sword)
  • Flawless Reward: Eye of Sol (Legendary Sniper Rifle) (Adept)

To earn the Flawless Reward, players will need to win seven Trials of Osiris matches without losing a single game.

It’s a tough feat, no doubt, but it’s doable with enough skill, patience, and understanding of the game’s mechanics.

destiny 2 trials of osiris saint 14

Passages

  • Passage of Ferocity – Your third match win grants a bonus win. (10000 Glimmer & 15 Legendary Shards)
  • Passage of Mercy – Forgives one loss per run. (10000 Glimmer & 15 Legendary Shards)
  • Passage of Wealth – Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. (15000 Glimmer & 25 Legendary Shards)
  • Passage of Confidence – Grants bonus rewards from Flawless Chest. (20000 Glimmer & 50 Legendary Shards)

Hopefully, this week’s Trials of Osiris rewards are worth you going after and can be used to make your overall Destiny 2 experience more fruitful and enjoyable!


Also, check out the best Destiny 2 PVE weapons and how to get them, and also how to claim Destiny 2 Prime Gaming rewards.

Image Credits: Bungie

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Destiny 2 Xur location and items: January 14 – 18

Here is where you can find Xur the Merchant and get different Exotic items for yourself when playing Destiny 2.

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Xur the Merchant in Destiny 2

You can get Exotic items for yourself in Destiny 2 by visiting Xur the merchant. This character moves around, so here is his location and all the items that you can get from him.

Destiny 2 has become a classic since its release in 2017, with a large player base in 2021. The Season of the Lost update has added various weapons like the Lorentz Drive exotic and Darkest Below.

You can also get different Exotic items each week by visiting the merchant, Xur. He hangs out in random locations around the map, and this guide will let you know where to find him along with his inventory.

Where to find Xur the Merchant in Destiny 2

Xur the Merchant in Destiny 2

Xur’s location in Destiny 2 changes each week. Currently, Xur can be found in the European Deadzone, in the Winding Cove up on a cliff.

Once you visit him, you can get yourself some neat new Exotic items to use in the game. Xur will provide you with items that are at the same power level as you.

Xur’s January 14 – 18 items in Destiny 2

You can find all of the items available for sale from Xur this week in Destiny 2 below:

Exotic Gear

  • Exotic Engram
  • Sweet Business – Auto Rifle
  • Gwisin Vest – Chest Armor
  • Armamentarium – Chest Armor
  • Vesper of Radius – Chest Armor

Legendary Weapons & Armor

  • Jian 7 Rifle – Pulse Rifle
  • Seventh Seraph Officer Revolver – Hand Cannon
  • False Promises – Auto Rifle
  • Timelines’ Vertex – Fusion Rifle
  • Seventh Seraph CQC-12 – Shotgun
  • Seventh Seraph Saw – Machine Gun
  • Swarm of the Raven – Grenade Launcher
  • Righteous Armor set
destiny 2 xur

This week’s collection of wares consists of impressive weapons, helmets, quests, and cosmetic items.

You can equip these and reap their benefits when running into combat in Destiny 2 if you are looking for some new things to use against your enemies.


Stay tuned to Charlie INTEL for more Destiny 2, and check out the possible Destiny 2 and Halo crossover.

Image Credits: Bungie

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Destiny 2 Anniversary Event hints at Halo crossover

Destiny 2 players have spotted some Halo weapons in the upcoming 30th Anniversary event, and they believe it could be teasing a crossover.

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Master Chief and Destiny 2 Guardian

The Bungie 30th Anniversary Pack will arrive in Destiny 2 soon, and the teasers appear to show Guardian’s rocking some very familiar Halo weapons. This has sparked rumors that a Halo crossover will be arriving in Destiny 2 soon.

Bungie kickstarted the legendary Halo franchise back in 2001 but since parting ways with Microsoft, has now moved on to developing and supporting Destiny. Now, Halo is in the hands of 343 Industries.

Bungie will celebrate its 30th anniversary with a special Destiny 2 event that brings over content and cosmetics from its previous games. Although it’s Bungie’s most famous franchise, there was no confirmation that any Halo content would arrive.

However, on the 30th Anniversary Pack’s Steam page, eagle-eyed players believe they have spotted Halo weapons that tease a crossover.

Halo weapons spotted in Destiny 2

The Bungie 30th Anniversary Pack launches on December 7 and brings a new Dungeon, as well as the Gjallarhorn Exotic Rocket Launcher, and weapons and armor from its previous games – Myth and Marathon.

Although Halo put Bungie on the map, the end of its Microsoft partnership has meant that Destiny and Halo have never had a crossover. However, it appears that could change.

Players have spotted weapons that look extremely similar to Halo’s classic Battle Rifle and Focus Rifle (or Covenant Carbine) in an image from Destiny 2’s ‘Dares of Eternity’ activity.

Some also believed that they spotted a Needler in the same image, but it’s actually a new armor set where the shoulder piece has some very familiar purple needles poking out of it.

However, there’s no guarantee that this will be an official crossover. It’s likely that Bungie has crafted new weapons that are inspired by Halo’s but in such a way that it doesn’t directly bring them over.

While an official crossover is possible, we’ll need to wait until the 30th Anniversary event releases to know just how much Halo will arrive in Destiny 2.


You can also check out how to get Destiny 2’s Last Word Hand Cannon and Halo Infinite devs teasing a stronger anti-cheat is on the way.

Image Credit: Bungie / 343 Industries

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