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Mark Rubin no longer at Infinity Ward; former Lead Designer returns as Multiplayer Project Director

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UPDATE: Mark Rubin issued a statement to Polygon about his decision to leave Infinity Ward:

As you know, I had been at IW since the tail end of CoD2 development. Got to be part of the 360 launch and watch CoD become a massive franchise. It’s been just under 10 years at IW and I was just ready to retire. I didn’t leave because of anything that “happened” at work, rather I just wanted to stop working and start enjoying life outside of work. I’ve been amazingly lucky to have been apart of one of the most amazing and influential properties in all of entertainment and that success has given me the opportunity to retire earlier than most people get to. So yea I’m happy and doing well. I’ve got some business investments that I’m working on but for the most part I’m hanging out with friends more than I was able to in the past and enjoying my passion for video games — not as a developer. 🙂

Original Story: 

Polygon has reported that Mark Rubin has departed Infinity Ward. Mark Rubin worked as the Executive Producer at Infinity Ward on Call of Duty: Ghosts; he was with Infinity Ward since Call of Duty 3. Mark Rubin left earlier this year, but it’s unclear as to why he departed; Activision declined to issue a comment on his departure. Polygon has stated that there’s no information if a replacement for Rubin has been named.

In addition, former Lead Designer on Call of Duty, Todd Alderman, who left during the 2010 Infinity Ward / Activision law suit crisis, has returned as the Multiplayer Project Director, Activision confirmed to Polygon. Alderman worked on desigining multiplayer from Call of Duty 1 up to Modern Warfare 2 during his time at Infinity Ward. After originally leaving Infinity Ward, Alderman joined Respawn, but left in 2012; since then, he has been at Riot Games.

“The chance to come back to Infinity Ward and Call of Duty is something I didn’t think would ever happen,” Alderman told Polygon in a prepared statement. “It’s been five years since I’ve been here and a lot has changed. There are a lot of new faces and motivated people who want to make something great. It’s a really cool game concept that I want to be a part of. I can’t wait to see what we do with a three-year dev cycle.”

Infinity Ward has been through many changes since its inception; in 2010, after a big law suit, co-founders Vince Zampella and Jason West departed, taking many employees with them to their new Respawn studio. Just last year, Infinity Ward announced that they’ve merged with Neversoft. Infinity Ward’s studio head also changed following merging with Neversoft; Dave Stohl, previously Executive Vice President at Activision, took over as the studio head of Infinity Ward. Stohl issued the following comment about today’s news:

“This is about hiring the best talent for the right position,” Stohl said. “Todd’s accomplishments speak for themselves. We’re happy to have him lead multiplayer development here at Infinity Ward as well as provide a level of leadership across the entire studio team. Following last year’s combination with Neversoft, we’ve continued to add some great talent throughout the studio. As we focus on the future, there’s a real sense of energy that has us all excited about what’s to come.”

Over the past several months, Infinity Ward has been adding new developers on to their team. In July 2014, two Naughty Dog developers joined the team. In September 2014, 3D programmer on Far Cry 4, Michal Drobot, joined as the Principals Rendering Engineer.

Last year, Activision made a big change to the Call of Duty development cycle; they transitioned into a three year cycle, giving studios an extra year on each release. With that, Sledgehammer Games took 2014 with Advanced Warfare, and Treyarch’s next title is confirmed to come this year, which means we should expect Infinity Ward’s next title in 2016.

SOURCE: Polygon

Call of Duty

All Black Ops 4 Prestige emblems & how to get them

Here’s every Black Ops 4 Prestige emblem across multiplayer, Zombies, and Blackout – and how to unlock them to show off your accomplishments.

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Black Ops 4 Prestige Master emblem

Black Ops 4 was the last Call of Duty title to feature a traditional Prestige system, so here are all the emblems and how to get them.

In every Call of Duty game since the original CoD 4: Modern Warfare, players have been able to flex their skill and time put in my Prestiging.

This resets your rank back to level 1, giving you a new grind and rewards to show for it. One of these rewards is a cool-looking new emblem to show everyone in the lobby that you’re a serious competitor.

2018’s Black Ops 4 was the last Call of Duty to feature the classic Prestige system, so we’re taking a look at how to Prestige and every emblem in BO4.

How to Prestige in Black Ops 4

Woods in Black Ops 4's Blackout

To Prestige in Black Ops 4, you need to hit the max level in the game. Once you’ve done that, you can Prestige and start unlocking new items as you continue to do so. And once you’ve Prestiged 10 times, you can hit Prestige Master and get another unique emblem.

The max level in Black Ops 4 is 55 in multiplayer and Zombies and 80 in Blackout, so you need to hit this level 10 times to be Prestige Master.

Here’s a simple guide to Prestiging in Black Ops 4:

  1. Play Black Ops 4 multiplayer, Zombies, or Blackout until you reach max level
  2. Press the ‘menu’ button and you’ll see a prompt saying, “Prestige mode available”
  3. Follow the prompt to the Progress & Unlocks screen
  4. Press ‘Enter Prestige Mode’ in the top right corner of the screen

You’ll have now Prestiged, so keep doing this until you hit Prestige Master!

All Black Ops 4 multiplayer Prestige emblems

There were 10 Prestige levels in Black Ops 4’s multiplayer, with a unique emblem available for players who reached Prestige Master.

Here’s every Black Ops 4 multiplayer Prestige emblem in order.

black ops 4 multiplayer prestige emblems

All Black Ops 4 Zombies Prestige emblems

Black Ops 4 offers separate Prestige emblems for the Zombies grinders. Again, there are 10 Prestige levels to climb through, and a special Prestige Master emblem for those who went above and beyond.

Here are Black Ops 4’s Zombies Prestige emblems.

black ops 4 zombies prestige emblems

Black Ops 4 Blackout Prestige emblems

As part of Operation Grand Heist, Call of Duty 4’s battle royale, Blackout, got its own Prestige system. This acts the same as multiplayer and Zombies, with those hitting level 80 being able to Prestige.

Here are all of Black Ops 4’s Blackout Prestige emblems.

black ops 4 blackout prestige emblems

And those are all of the Prestige emblems in Black Ops 4! For more on this Call of Duty title, check out how many people play it in 2021.

Image Credit:Treyarch / u/Swiiifto via Reddit

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How many people play Black Ops 4? 2021 player count

Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.

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Woods in Black Ops 4's Blackout

If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.

Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.

The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.

Here’s how many people are still playing Black Ops 4 in 2021.

What is Black Ops 4’s player count in 2021?

Call of Duty Black Ops 4 operators

Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.

According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.

Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.

From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.

Black Ops 4 player count comparison

New Warzone Pacific Map

Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.

According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.


You can also check out Apex Legends, Fortnite, and Battlefield 4’s player counts for 2021 too!

Image Credit: Activision

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Black Ops Zombies fans are begging Treyarch for a standalone game

Call of Duty fans are once again calling on Activision to create and develop a massive standalone Zombies game.

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CoD Zombies running towards screen

Zombies is one of the most popular facets of any Call of Duty game, and fans are once again calling for a standalone game to create the biggest Zombies experience ever.

When Zombies was first added to Call of Duty: World at War back in 2008, few could have predicted the juggernaut it would become among fans of the legendary FPS series. Since then, Zombies has been a staple in Treyarch CoD games, while Sledgehammer and Infinity Ward have dabbled in it too.

Black Ops Cold War‘s take on the game is certainly one of the most ambitious, with the open-world Outbreak mode a fan favorite. While Cold War has plenty of undead action, fans are still calling for even more: a standalone Zombies game developed by Treyarch.

Black Ops Cold War character fighting zombies

There’s definitely interest from the community around this idea, with Reddit user ‘shweba16’ posting their idea about how it could work on the CODZombies subreddit, while asking others for their thoughts on whether it was a good idea.

“What would you guys think if Zombies became its own separate game like Warzone with Treyarch [as] developers?” they asked. “What if this game had all the maps, running on BO3 mechanics, while also having the upgradeable features from Cold War?”

“The game gets a constant stream of updates, season after season, with Wonder Weapons and maps being added. I’m only saying this since there’s a huge disparity between how much time I’ve put into Zombies compared to multiplayer this year.”

Zombies fans were definitely into the idea, with some saying they “only play CoD games for Zombies anyway,” while others discussed the possibility that they could turn it into a true campaign too, like other popular horror games such as Resident Evil or Days Gone.

Unfortunately for those who love this idea, it definitely won’t be happening any time soon. Sledgehammer Games have already confirmed that Treyarch have built and developed Vanguard’s Zombies mode, which will continue Cold War’s Dark Aether storyline.

Image Credits: Treyarch / Activision

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