Microsoft buys Havok, the company behind the physics in Call of Duty (and other games), from Intel

Keshav Bhat

Microsoft today announced that they have reached an agreement with Intel to acquire Havok, the company that is responsible for the 3D physics in Call of Duty, Destiny, and many other video games. The company has also worked on EA, Ubisoft, and other major publisher’s titles.

Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games including Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.

With Microsoft now taking control of the company, they will integrate Havok’s technology directly into Windows and Xbox One. Microsoft, however, has confirmed that they will still allow Havok’s technology to be licensed out to third party developers and even to Sony and Nintendo.

“We will continue to license Havok’s technology to the broad AAA games industry,” a representative told IGN. “This also means that we will continue to license Havok’s technology to run across various game consoles including Sony and Nintendo.”

You can learn more about Havok’s technology and services here.

SOURCE: Microsoft

About The Author

Keshav Bhat is the Co-Founder of CharlieIntel.com, the world's largest Call of Duty news site. Based in Atlanta, Keshav also serves as the Head of Social Media for Dexerto network, running a network of over 10 million social followers. Keshav can be contacted for tips at [email protected]