// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Major League Gaming has announced that the first Pro League Season for Call of Duty: Advanced Warfare will start in December, featuring the top 12 teams – the top 8 teams from Season 3 of the Call of Duty: Ghosts Pro League and four teams from the first Advanced Warfare eSports event in the November.

Immediately following the premiere event in Columbus from November 28-30, MLG will begin Season 1 of the MLG Call of Duty®: Advanced Warfare Pro League online. Starting in December, 12 teams, including the top eight teams from Season 3 of the MLG Call of Duty®: Ghosts Pro League and the top four teams from the MLG Open 25k Series Tournament in Columbus will compete for $75,000 in prizes, $96,000 in participation payments (to be paid out at the season’s end based on each player’s number of matches played), 250 Pro Points per Regular Season Match win, and a 25k Series Playoffs.

“We’ve listened to feedback from the community and evolved our structure to benefit the players and fans,” said Adam Apicella, EVP MLG Properties. “Two of the most requested adjustments were for more events where aspiring players could compete with the Pros and to incorporate higher stakes for regular season Pro League matches. We heard you loud and clear. The MLG Open 25k Series in Columbus will be the first of many Pro Circuit tournaments to feature pool play where players will be given the chance to compete against the Pros. Additionally teams that qualify and compete in Season 1 of the Advanced Warfare Pro League will earn money for every match played and pro points for every match won.”


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