// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Activision has announced MLG VEGAS, their next event taking place December 16-18 in Las Vegas, Nevada featuring the first official competition of the 2017 Call of Duty World League Season.

The event will feature a $100,000 prize pool and is an open event for all competitors 18 years or older. 

As the kick-off to the first event of CWL 2017, twelve North American teams will begin in pool play. An additional 96 teams will also compete in a double elimination open bracket for a spot on Championship Sunday with $100,000 prize pool. Eight of the top twelve pool play teams will be chosen based on placings of the top North American teams from the Call of Duty Championship. The remaining four teams will be awarded spots based on GameBattles tournament finishes. More information about the CWL 2017 season will be coming in the next few weeks. All players will be able to earn CWL Pro Points as part of the weekend’s competition.

Tickets Packages, which are now on sale: 

  • General Admission: $49.99 – General Admission seating for all three days and access to all End Game performances and activities
  • VIP Admission: $149.99 – VIP Admission seating for all three days and access to all End Game performances and activities, VIP hoodie, VIP seating, Early Access to Venue, and VIP Check-In
  • Team Pass: $299.99 – Compete in the Call of Duty World League North American Regional, presented by PlayStation 4

“The debut season of the CWL was a huge success thanks to our great fans around the world. We’re excited to begin the new competitive year live in Las Vegas,” said Rob Kostich, General Manager and Executive Vice President of Call of Duty, Activision. “This is just the first step in what’s going to be a great season. We look forward to seeing everyone in Las Vegas.”

More details to come. Stay tuned. 

SOURCE: Activision and MLG

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