Infinity Ward has posted to Reddit an update on a lot of the feedback they’ve received and some of what they’ve fixed going into Beta Weekend 2 and launch of Call of Duty: Modern Warfare.
Updates on Feedback from Weekend One:
- Connecting your PSNID to your CallofDuty.com account/Display name in-game: Please check this link provided by Activision Support if you’re having issues with connecting accounts or would like to adjust your display name. You can learn how to do this here: https://www.reddit.com/r/modernwarfare/comments/d3ei14/activision_account_display_names_in_the_modern/
- Hearing enemy footsteps, team footsteps, and your own: We have a blog that goes through all of the audio presets and helps you select the best option for you! We’ll be making some additional adjustments before launch as well! http://www.infinityward.com/news/2019-09/modern_warfare_audio_settings
- Calling Cards using wrong name and/or flag description: The description for the flag of Colombia currently says “Columbia.” This will be fixed by launch. The Slovakian flag is currently labeled Croatia. This is fixed for weekend two.
- Level Cap displaying a higher level than 10: Previously, the level cap was set to 10. Some players are seeing their level cap display 11 or higher. This is a visual bug and will be fixed in weekend two. This is fixed for weekend two.
- Graphical corruption on the matchmaking screen: Some players experienced graphical corruption errors while in matchmaking, resulting in the screen appearing black, green, or yellow. This has been fixed for weekend two.
- Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This has been fixed for weekend two.
- Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. This has been fixed for weekend two.
- Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This has been fixed for weekend two.
- Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.
- Players unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.
- Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.
- Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.
- Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.
- Minimap: We turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. We’ll continue to monitor throughout weekend two.
- Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored. This is currently being investigated.
- Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen. This will be fixed by launch.
As a reminder, here’s the schedule for Weekend 2 of the Beta for Modern Warfare:
SOURCE: Infinity Ward
Best Uzi class for Call of Duty: Modern Warfare
The Uzi is one of the most powerful weapons in Call of Duty: Modern Warfare, so here is how you can make the best class for this SMG.
The Uzi is one of the strongest weapons can use in their battles when playing Modern Warfare, so here is how you can make the best Uzi class for Modern Warfare to dominate.
Call of Duty: Modern Warfare may not be the main focus of the popular first-person shooter franchise right now, with Black Ops Cold War and Warzone taking the spotlight, but there is still a large player base who enjoy playing the 2019 game.
There are plenty of exciting weapons players have at their disposal in Modern Warfare, with one of the best being the Uzi SMG.
This close-quarters weapon allows for a very aggressive playstyle that can dominate with the SMG‘s power up-close.
With this in mind, here is what you need to know to make the best Modern Warfare Uzi class to destroy all of your enemies.
Best Modern Warfare Uzi class
Best Modern Warfare Uzi class attachments
- Barrel: FSS Carbine Pro
- Laser: 5mW Laser
- Stock: No Stock
- Ammunition: .41 AE 32-Round Mags
- Underbarrel: Ranger Foregrip
We will start with the FSS Carbine Pro barrel, which will give you extra damage range, bullet velocity, and recoil control.
The 5mW Laser will increase your hip-fire accuracy and sprint to fire speed to help you become a threat in close-quarter battles.
- Read More: Modern Warfare players frustrated after mid-game loadout edits disabled after Warzone glitch
Having the No Stock attachment will provide a huge boost in movement speed and aim down sight speed to help you be even quicker around maps.
Finally, the Ranger Foregrip will give you recoil control and aiming stability to help you land all of your shots, while the .41 AE 32-Round Mags will provide the best Modern Warfare Uzi class with extra damage and range.
Best perks for Uzi class
- Perk 1 – Double Time
- Perk 2 – High Alert
- Perk 3 – Battle Hardened
Using Double Time will help you have a longer tactical sprint time to help make you even more aggressive when using this SMG class.
High Alert will show you the direction that enemies outside of your view are aiming at you, which will help you avoid getting shot from the sides or behind.
Battle Hardened will allow you to take less damage from enemy explosives in what can be the difference between winning or losing a gunfight.
There is no doubt that players who use the best Modern Warfare Uzi class will find a great deal of success in all of their future matches in the popular Call of Duty title.
Image Credits: Activision / Infinity Ward
Modern Warfare players frustrated after mid-game loadout edits disabled after Warzone glitch
Modern Warfare players have been left frustrated after a Warzone glitch has forced devs to remove the ability to edit classes mid-game.
Modern Warfare players can no longer edit their loadouts mid-game, thanks to the feature being disabled in Warzone after it caused several bugs and exploits.
The Warzone Season 4 update gave battle royale players the option to edit their loadouts in the pre-game lobby. This was a highly requested feature, but Raven Software was forced to remove it after players could bring their loadouts into the start of the match, get infinite Dead Silence, and even exploit the game to get access to Weapon Blueprints and camos.
However, the solution has left Modern Warfare players frustrated as they can no longer edit their classes during multiplayer matches.
Call of Duty’s new joint progression system has allowed 2019’s Modern Warfare to stay alive and active long after its content cycle ended. However, MW players have been frustrated that the game has become a ‘Cold War advertisement’ and want the game to become separate once Vanguard releases.
Raven Software were forced to disable the ability to edit loadouts in Warzone’s pre-game lobby and in matches of Plunder after players found an exploit that gave them free camos and Blueprints, even getting Dark matter on Modern Warfare weapons. However, this also affected Modern Warfare.
Posting to Reddit on July 22, BeneficialOstrich69 pointed out that they could no longer edit their loadout during matches of Modern Warfare following this change. This wasn’t a glitch on their end, as several other players reported the same issue.
Players were frustrated, saying they were taking the system, which has been in Call of Duty for years, for granted. “So people who play only multiplayer suffers cuz of warzone,” stated one player.
While the camo swap glitch was much more common in Warzone because of Cold War weapons being there, it could still be accomplished in Modern Warfare’s multiplayer.
Once Raven Software figures out how to prevent the glitch, the ability to swap loadouts and camos should appear back in Modern Warfare’s multiplayer alongside Warzone, Plunder, and the new Payload game mode.
Image Credit: Activision
What is the average Call of Duty: Modern Warfare K/D ratio?
Despite how long Modern Warfare has been out, players still wonder how their K/D compares to everyone else, and we have a solid answer.
Modern Warfare is still a very popular game in 2021, and we’ve gathered some data to see what makes the cut as an average K/D ratio.
Despite releasing in November 2019, Call of Duty: Modern Warfare has managed to retain quite a bit of its fan base. Some players haven’t gotten on board with Treyarch’s Black Ops Cold War, or enjoy Modern Warfare and use it to unlock guns, camos, and attachments for Warzone.
In any event, tons of games of Call of Duty: Modern Warfare are still being fought out each day, and K/Ds are changing all the time. For those who don’t know, a kill-to-death ratio is how many kills a player manages to achieve for every death e.g if you finished a game with 2 kills and 1 death you’d finish with a 2 to 1 K/D.
But what is the average K/D in Modern Warfare? Let’s find out.
Modern Warfare 2019 average kill-to-death ratio
It needs to be said that lobbies and K/Ds have been greatly affected by the controversial matter of SBMM.
SBMM has been looked on negatively by the majority of the Call of Duty community as it has taken some of the mystery and fun away from matchmaking.
It’s also meant that better players will be punished more regularly by being placed in better lobbies. As such, the average K/D is basically lower than it has been in recent games.
The general consensus is that if you are in the 0.85-1.05 K/D region, then you’re in a decent spot in Modern Warfare. In early years, a solid 1.00-1.05 could be considered the minimum for a KD ratio.
It becomes quite self-explanatory after this as if you’re under 0.85 then you’re probably falling a bit below the average K/D ratio. However, if you’re above 1.05, then you’re definitely doing better than the average Modern Warfare player.
If you’re massively well below 0.85, then you might want to reconsider the strategy and weapons you’re using. Conversely, if you’re smashing well above a 1.05 K/D ratio, then you know what you’re doing.
Image Credit: Activision / Infinity Ward
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