// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });
Infinity Ward’s Art Director Joel Emslie has been active on Reddit this past week, more active than any other developer at Infinity Ward. Emslie states on Reddit that he’s been browsing the posts because of extra time during his vacation. The studio fully comes back on January 6.
In a post reply, Emslie states the studio’s Communications Manager is doing a “good job” under the “really really tough constraints” of the job.
In my opinion our community manager is doing a phenomenal job working to the best of her ability within some really really tough constraints. She does a tremendous amount of work behind the scenes that is never seen by the community. I have the luxury of popping in here from time to time to spit ball stuff with you guys and Im happy to do that.
He followed up on January 3 with additional replies after a fan asked him why he’s replying more than the Comms Manager is on Reddit.
He states that he’s been discussing topics he can talk about in this Reddit that are in his expertise area. He also says that “none of us would argue” that they can “find better ways to get the community information about the game.” Emslie confirms they’re “working on it.”
Almost all of the responses I’ve been discussing in this sub are in my area of expertise so I can be very open. As long as we are on the topic. I would like to ask everyone in the community to give my co-workers a lot more respect in the area of comms. Everyone is working as hard as they can and doing a phenomenal job. I do think and none of us would argue, that we need to find better ways to get the community information about the game. We are working on it and with anything this big theres always room for improvement.
Infinity Ward’s Sr. Communications Manager Ashton Williams stated back in December that a roadmap and other things are “coming” but did not provide an ETA.