// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

The Call of Duty: Modern Warfare PlayStation 4 exclusive mode, Survival, is available on Day 1 with a selection of 3 MP maps to play on.

Survival mode is a bonus mode for Call of Duty: Modern Warfare available exclusively on PlayStation 4. Its timed exclusive content until October 1, 2020.

It’s a separate, additional mode for PlayStation 4 and is unrelated to the main Special Ops experience in Call of Duty: Modern Warfare. 

Unrelated to the Special Ops Operations and Missions is an additional wave-based horde mode known as Special Ops Survival. This is an exclusive,* additional cooperative mode for PS4 Call of Duty: Modern Warfare players that pits you and up to three of your friends against enemy forces in intense cooperative combat on one of three Multiplayer maps. In Special Ops Survival Mode, you will fight off waves of increasingly difficult and determined combatants in a variety of experiences. Special Ops Survival Mode is exclusive to PS4 until Oct. 1, 2020.

PlayStation released a trailer earlier showcasing a first look at the mode.

Here’s the three maps that you can play Survival mode on: Aniyah Palace, Piccadilly, and Raid. 

The mode lets you upgrade your weapons through wall buys, play with three players, and fight off wave of enemies in a horde mode style experience that is similar to Modern Warfare 3’s mode. There’s not much new in this mode beyond just having the mode back, only on PS4. 

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

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