// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

It’s go time, PlayStation 4 players! Day 3 of the Beta is starting now on PlayStation 4.

The Call of Duty: Modern Warfare Open Beta is now live on PlayStation 4 for all PS4 players — no pre-order required.

All PlayStation 4 players can start downloading and playing the Open Beta now by visiting the PlayStation Store and downloading the Call of Duty: Modern Warfare Open Beta file. The beta file is 36GB.

PlayStation Plus is not required for the Beta (except in Germany).

Here’s the latest updates and new content that is available with the Open Beta, with Infinity Ward teasing that more is to come throughout Weekend 1 and the second Weekend of the Beta:

NEW UPDATES:

  • Mini Map is now enabled but does not show enemy fire. This is part of Infinity Ward’s testing as they take in all of the feedback.
  • Game Mode Filter is now unlocked. Players can now pick which modes you want to play in Quick Play.
  • LEVEL CAP: Now increased to Level 20.

MAPS / MODES:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner
  • HQ: 10v10 Grazna Raid
  • DOM: 10v10 Grazna Raid

PLAYLISTS:

  • Featured Playlist: Cyber Attack – Azhir Cave (Day), Hackney Yard (Day), Gun Runner, Grazna Raid
  • Featured Playlist: NVG – Azhir Cave (Night), Hackney Yard (Night) – TDM, DOM, HQ

Once the Open Beta Weekend 1 ends on Sept. 16 at 10AM PT, the Open Beta on PlayStation 4 will continue starting Thursday, September 19 at 10AM PT and end on Monday, September 23.

comments below