GameInformer Rapid Fire Interview with Infinity Ward
GameInformer has shared a rapid fire interview with Infinity Ward’s Studio Art Director, Joel Emslie, asking the studio 129 questions about Call of Duty: Modern Warfare.
The video is live now, and we have summary here of what they talked about:
- Modern Warfare is a whole new story line
- No missions will mirror any old MW series missions in the campaign
- In regards to remakes of COD4 maps: “We’ll have to wait and see…”
- There are “many” MP modes that have not been announced
- Joel’s favorite mode is Ground War because he “likes larger player counts”
- Vehicle controls are different than that of Black Ops 4. “We’re creating a totally different game here.”
- The game has realistic ballistics to weapons in all modes
- You’ll notice bullet drop “through a well magnified optic”
- “Engineers tell me its difficult” in regards to making cross platform play a reality
- “Not focused on microtransactions” at this point
- “We’ll have to wait and see” in regards to a Battle Royale mode in Modern Warfare
- Campaign in MW is in similar length in that of the original MW games
- The game is “not political”
- Game story has made him cry
- Spec Ops mode “has so much more depth than it did before”
- Spec Ops is a “continuation of the campaign”
- They intend to support Spec Ops post launch
- Spec Ops does support split-screen
- MP supports split-screen
- “We didn’t want to put a number on Call of Duty 4” but always wanted it to be Modern Warfare
- “I’m just focused on this” game in a response to Modern Warfare 2 Remastered
- Beenox, High Moon, and Raven helping with Modern Warfare
- It’s a new engine, not a “new” engine
- No Zombies
- Emsile really wished he worked on Call of Duty: Ghosts
You can watch the entire video here.
More GameInformer coverage will be releasing all month long. Stay tuned!