// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Devloping Story.. 

First things first. None of this is confirmed yet. We believe that the “Leaked Poster” is 100% real. These Multiplayer details came from the same source, therefore we believe there might be SOME truth in these multiplayer details. Keep in mind that Multiplayer is fine tuned all the way till the game’s release, so there’s a chance that some of these or ALL of these things will be changed prior to launch (assuming it’s real). For now, just assume these are MP ideas until everything is confirmed during CoD: XP..

If any of these guns are in the first reveal trailer, then we’ll know…

MORE DETAILS from the Same “Poster Leak Source”:

NEW Game Modes:


Escort ~ A game mode in which you escort a player across three flags to achieve victory. The enemy team killing the player will result in a win for their side.

Split Spawn ~ A game mode in which you spawn from a hellicopter, and climb down to get to the ground. The player starts with 3 lives. One player can control the chopper to let you climb down in different areas, as well as shoot from the chopper. If the chopper is destroyed, players can no longer spawn. Players compete for a central flag that takes 2x as long to capture than a regular domination flag. Either the death of all opposing players or the capturing of the flag will grant you a win. This game has 2 rounds.

Equalizer ~ A game mode in which players are switched to the enemy team upon death. Players will compete for a flag, which when owned, open up a power plant to allow the player to customize their class in game, get new weapons, and put on a juggernaut suit for their team only.When there are 2 players left on a team, they are granted with the power plant automatically, and pointstreaks up to a 5 point requirement can also be obtained. If either of the two players die, they will remain on their own team. The team with the most converts (kills) at the end will win. If tied, whoever is currently owning the power plant will win.

 

 

-Perks- (Only new and modified!) (Perk slot not yet defined!)

To clarify what elite is, it is a side-pro perk you can choose when leveling up the base perk. These elite perks ONLY work if paired with another BASE perk.

1. Spy – Appear as a friend on the map. (Disadvantage is, you’re always spotted even without a UAV, and when shooting, you turn red on the map)

b. Pro – Detect enemy spies. They will still always be spotted on the radar.

c. Elite – If Pilot is active, your airship will be marked as an ally.

2. Escape Artist – When going prone, you feign death (You cannot shoot during)

b. Pro – When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.

c. Elite – if Diver is active – You realistically fall into your feign death instead of diving.

3. Audiophile – Players with silenced weapons will show on your radar if they are shooting at you or close around you.

b. Pro – Footsteps are louder

c. Elite – If bladesman is active – kniving will show up on the radar

4. Defuser – Throw all equipment but cookable grenades up to 2x farther – a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.

b. Pro – Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.

c. Elite – if quickdraw is active – the circle will fill in 1.5 seconds.

5. Juggernaut – Regenerate health faster while moving

b. Pro – Regenerate health faster while crouched

c. Elite – If scavenger is active – you are able to drop ammo packs for your team.

6. Diver – You can dive into cover (A.K.A. Dolphin Dive) – and while diving you can still shoot, however when you land it takes awhile to regain focus.

b. Pro – You crawl 2x faster

c. Elite – With Extreme conditioning active – You can sprint while crawling to crawl faster (3x) instead of getting up.

7. Pilot – Your flying killstreak’s kills will count towards your next killstreak.

b. Pro – Your controllable flying killstreaks will last until they are shot down.

c. Elite – With blind eye active – Your uncontrollable flying killstreaks will not show on the map.

8. Technician – Any land killstreak’s kills will count towards your next killstreak.

b. Pro – Your Advnaced UAVS will disable the enemies UAV

c. Elite – If defuser is active, your sentries cannot be taken down instantly.

9. Bladesman – You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)

b. Pro – You have a chance of dodging the incoming players knife.

c. Elite – If assasin is active – kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.

10. Conciousness – While standing, you are just as accurate as when you are prone

b. Pro – Your bullets cause more flinching.

c. Elite – If marksman is active – shooting your enemy will mark him on the mini map.

11. Focus – Be able to shoot while sprinting, even at the deduction of accuracy.

b. Pro – Be able to shoot while jumping, even at the deduction of accuracy.

c. Elite – If stalker is active – when jumping, equipment does less damage to you.

12. Deep Impact – Your bullets shoot through hard surfaces.

b. Pro – Your bullets gain 50% damage with each person they go through.

c. Elite – if steady aim is active – when hip-firing, your bullets have 10% more damage with each person they go through.

 

 

–Knife Melee Slot–

1. Default Knife – takes 2 swipes to kill, you need to put it away, and take it back out like usual.

2. Tactical knife – takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing

3. Tactical hammer – takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.

4. Throwing knifes – Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged

5. Tomahawks – Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged

6. Ballistic knife – [Disallows use of equipment] – A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)

 

-Guns- (More than EVER!!) (These are the ones announced or finished so far)

Assault Rifles
Submachine Guns
Shotguns
Sniper Rifles
Light Machine Guns
Pistols
Explosives

AK74 Mp5SD Model 590 Psg-1 Type 67 M973 SA-7 Grail / 9k32 Strela-2
Ruger Mini-14 PA3(DM) Model 1300 PSL Enfield L7 Steyr GB Stinger
Type 65 SW M76 Model 1100 SVD M240 Skorpion Redeye
Valmet M76 Type 64 Spas-12 Model 700 AS70 MEU Arwen 37
M70 UZI CAWS M76
Python M26 Grenade
R1 Rifle Ares FMG Featherlight

Mini-Uzi HG 84 Grenade
Valmet M60 AKS-74U Stakeout

M67 Grenade
AKM-63 Mac 10 Saiga-12

Sticky Grenade
AMD-65 MPL Striker

Commando

Type 64

AR-18

 

Attachments

-Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)

-Attached Pistol (For snipers only)

-Attached Shotgun (For Assault Rifles only)

-Attached Bayonette (For Assault Rifles and Snipers only)

-Laser

-Red dot sight

-Reflex scope

-Thermal Scope

-Acog Scope

-Extended Mags

-Dual Mags

-Rapid Fire

-Grenade Launcher (Grenades drop significantly more)

-Grip

-Perfected Ironsights (Ironsights that make it easier to see your bearings)

SOURCE: PSPKING.de Forums

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