// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has revealed that the long teased Alcatraz prison will be making it’s way to Blackout very soon.

Taking the form as a separate, close quarters map, Alcatraz will not be added to the existing map as expected. Rather, it will be it’s own playlist and environment.

In the trailer an announcer is heard saying “squad redeploying” so it appears that this map will feature the Down, But Not Out rule set which allows teammates to respawn if their team is still alive.

Also featured here are Zombies which makes sense as this location has been featured in two Black Ops Zombies maps in the past. Treyarch has also said that there will be more “Zombies-inspired surprise” on the map.

Originally shown off during the Operation Grand Heist trailer for a split second, Treyarch then added a crashed plane in the northwest section of the map. This is a nod to the Black Ops 2 Zombies map, Mob of the Dead in which a group of mobsters attempt to escape the prison on a makeshift bi-plane.

This marks the first time Treyarch is adding a new map to Blackout. In the past they have added points of interest like Hijacked and Ghost Town, but this time players should expect something a lot more grand.

While there is no confirmed player count, we’ll bring you all the details once the mode goes live tomorrow.

PlayStation 4 owners can drop onto Alcatraz starting on April 2nd, while PC and Xbox One players can get in on the action April 9th.

comments below
Brooklyn boy, born and raised. @MrBrawl96 everywhere on the World Wide Web.