// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Check out this brand new trailer for their upcoming DLC map pack ‘Apocalypse’ for Black Ops 2.

Call of Duty®: Black Ops II Apocalypse marks Treyarch’s fourth and final DLC map pack for Call of Duty: Black Ops 2, capping-off the year with two all-new Multiplayer Maps, two re-imagined fan-favorite Multiplayer classics, and an alternate-reality Dieselpunk Zombies experience that transports players to the undead-infested trenches of a World War I battlefield.

MULTIPLAYER:

Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods and navigate their multi-tiered interiors for a strategic edge.

Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.

Takeoff: Though marooned in the middle of the Pacific Ocean, this remote launch site is all about the close-quarters combat, combining tight corners with open spaces for combat encounters reminiscent of the multiplayer map “Stadium” from Call of Duty®: Black Ops “First Strike.”

Dig: Two archeological dig sites in Afghanistan have unearthed the perfect playground for combatants eager for hectic, unceasing battle, as this re-imagining of the fan-favorite Call of Duty®: World at War map “Courtyard” delivers two major chokepoints, a wide open layout, and raised platforms.

ZOMBIES:
With Call of Duty: Black Ops II Apocalypse, Treyarch reveals Origins, the most horrifying and imaginative Zombies experience yet. Players will be deployed to Dieselpunk-stylized World War I-era France where they will encounter the return of the four original heroes from the very first Zombies map, as well as hordes of zombies that have overrun trenches and fields, as well as the ruins of a mysterious and ancient location.

comments below