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Call of Duty: Black Ops 2

New Black Ops 2 Patch for Xbox 360 and PS3 released; addresses MP and Zombies issues

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Treyarch has released a new patch for both the Xbox 360 and PS3 today.

This patch brings many fixes to MP and Zombies.

Patch Notes:

Feature Improvements:
-Party Members now appear on the mini map as purple when colorblind assist is turned on.
-Added hint text tool tips for map voter buttons.

Multiplayer Issues Addressed
:
-Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent
-Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
-Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
-Addressed an exploit where players could gain XP privately without matchmaking.
-Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
-Players will no longer fly into the air when knife lunging other players on certain types of inclines.
-Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
-Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
-Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
-Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
-Resolved an issue with dog spawns in Slums.
-Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
-Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
-Fixed an issue where the player may not die by the train running over them in Express.
-Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
-Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
-The System Link/LAN Party server list now sorts the available games by Host name.
-Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
-Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
-Players with Level 1 profiles will now see their XP bonus in the After Action
Report after a League Play match.
-Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
-Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
-Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
-Resolved an issue with care packages bouncing unusually high.
-Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
-Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
-Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
-Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
-Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
-Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
-Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
-Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
-Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
-Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
-Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
-Addressed an issue where players could get on top of a tent in Grind.
-Fixed an issue in Grind where the player could see outside of the map.
Addressed exploits where the
-Dragonfire could get under the map in Mirage and Hydro.

Gameplay Balancing:
-Reduced the red flash damage indicator when using the Toughness Perk.
-Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed:
-Addressed an issue where the players could not access the in game store.
Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
-Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
-Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
-Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
-Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
-Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
-Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
-Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
-Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
-Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
-Addressed issue where Sliquifier would create too many slippery spots.
-Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
-Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
-Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
-Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
Addressed several locations where players can survive a landing in unplayable space.
-Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
-Fixed an issue where users could not play the game in offline mode.
Players will now hear announcer dialogue in the Turned game mode.
-Addressed an issue where players are able to start a game of turned with only one player.
-Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
Addressed an issue with taking screenshots in Theater mode
Addressed issues with the Buildables system
-Addressed issues where players would say the wrong dialogue
-Addressed several issues in Die Rise where Zombies had trouble pathing to players.
-Addressed an issue where players could jump out of the playable space in Die Rise.

SOURCE: Call of Duty HQ

Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

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Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

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Activision

All Call of Duty titles on sale for Steam Winter and Xbox Countdown sales

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The holidays are here! Steam and Xbox have launched their Winter and Countdown sales respectively. From the original Call of Duty up to Black Ops 4, plenty of Call of Duty titles are on sale on both platforms.

Steam (PC)

Steam’s Winter Sale began December 20th, 2018 and ends January 3rd, 2019 at 10AM PT. All prices are in US Dollar.

It’s important to note that Call of Duty: Black Ops 4, is available exclusively on Battle.net for PC and thus is not included.

Xbox One / Xbox 360

Xbox’s Countdown Sale began December 20th, 2018 and ends January 3rd, 2019. All prices are in US Dollar. Xbox Live Gold members also receive up to an additional 10% off.

All of the following Xbox 360 titles are Backwards Compatible on Xbox One.

Do you plan to pick up any of the titles while they’re on-sale?

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Opinion

Top five weapons that should be brought back for Black Ops 4 multiplayer

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These fan favorite guns from Treyarch’s past Call of Duty’s would feel right at home in Black Ops 4’s multiplayer.

With every iteration of Call of Duty, we have become accustomed to leaving old guns behind and learning how to use new ones. While that’s great for keeping the games feeling fresh, here are some guns that players would still love to use.

Stoner63

Stoner63 image via callofduty.wikia.com

Black Ops 4 has its own set of unique Light Machine Guns, but nothing quite as bombastic as the Stoner63. Hailing from Black Op 1, this gun does what most LMG’s don’t.

Blends high rate of fire with tons of ammo, while still retaining low recoil. The Stoner63 is the missing LMG/AR hybrid gun that Black Ops 4 is sorely missing.

HAMR

The HAMR is a standout LMG due to its unique characteristics. For the first seven rounds, this gun has the fastest firing rate of any LMG in Black Ops 2. Shooting the HAMR in short bursts make this gun ideal for mid-range encounters.

Historically, the LMG class has always had the fewest guns in Call of Duty multiplayer, so adding the Stoner63 and HAMR would greatly beef up this category.

R870 MCS

While Black Ops 4 has chosen to relegate shotguns to secondaries, I’d love to see them bring back this weapon category to its former glory. Adding the R870 MCS, also known as the Remington, would be a great step in that direction.

Zipping around smaller maps with this gun in Black Ops 2 felt so good. One shot kills were possible even at mid-range, and the reload time wasn’t half bad for a pump-action gun.

Beef up the SG12, MOG 12, and add the R870 back would give Black Ops 4 shotguns some much-needed love.

MP40 & Galil

Galil and MP40 images via callofduty.wikia.com

These guns are in a weird state. Both have been brought back several times, have had their names changed, then changed again, and are actually present in Blackout, yet are missing from Multiplayer. They most likely will be brought over sometime in the future, but having them currently in one portion of the game just makes me miss their omission in MP even more.

Whether they choose to call it the HG40, like in Black Ops 3, or the Grav, as seen in Blackout, any incarnation of these guns would be a treat. 

Ballistic Knife

Ballistic Knife image via callofduty.wikia.com

Ever since making its debut in the first Black Ops multiplayer trailer way back in 2010, this weapon has caught the attention of every Call of Duty player. A knife that shoots knives. Pretty cool, eh?

When it comes to distinct secondary weapons, Black Ops 4 is lacking. No crossbow, no shield, no weird disc shooters, just shotguns, pistols, and launchers. Bringing back the Ballistic Knife would help keep Black Ops tied to its wacky roots. Playing Gun Game just doesn’t feel right without it.

These are just the guns I would like to see added to Black Ops 4 multiplayer. What other guns, whether from zombies, Modern Warfare, or even other franchises, would you like to see online? Let us know in the comments down below!

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