New Black Ops 3 patch live on PS4 (v. 1.06); weapon updates, DLC map fixes, and more

Keshav Bhat

Treyarch has released a new patch for Call of Duty: Black Ops 3 on PlayStation 4. The new patch’s version number is 1.06.

Patch Notes:

Multiplayer:

  • Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
  • Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
  • Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
  • The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

  • Fixed issue where hit markers moved off-center when a player was taking damage.

    • Sparrow
      • Increased ability to hit enemies.
    • Rejack
      • Increased remaining Power when player terminates.
    • Tempest
      • Increased ability to hit enemies.

    • ICR-1
      • Increased long distance damage range.
    • HVK-30
      • Increased long distance damage range.
    • Sheiva
      • Increased long distance damage range.
    • KN-44
      • Increased medium distance damage range.
    • Vesper
      • Reduced recoil stability.
      • Reduced Hip-fire accuracy.
    • Weevil
      • Increased medium distance damage range in Hardcore mode.
    • Locus
      • Increased weapon switch speed.

    • Cost decreased to 1250.
    • Duration increased to 60 seconds.
    • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

    • Swapped #1 and #3 Hardpoint zones in rotation.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning
    • Added grenade collision on isolated area of Infection wall.
    • Removed rogue pickup prompt while playing Search & Destroy.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning.
    • Fixed exploit where Players were able to get atop trees in several areas.
    • Added kill brush to remove exploitable area near mansion.
    • Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
    • Fixed issue where Players were able to get outside the map on Jungle side.
    • Resolved exploit where Players were able to view through solid geo on urban side of map.
    • Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
    • Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
    • Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
    • Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
    • Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

  • Uplink
    • Removed aim assist while carrying the Satellite Drone.

Zombies:

  • Fixed several issues with Daily Challenges not showing the correct reward.
  • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
  • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

  • Fixed Shadows of Evil Easter Egg bug.

  • Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
  • Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
  • Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
  • Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
  • Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
  • Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
  • Addressed a rare progression break during the main Easter Egg.
  • Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
  • Various enemy pathing issues have been fixed.

Campaign:

  • Added support for the Tactical Mode “auto-on” feature.

Related Topics

About The Author

Keshav Bhat is the Co-Founder of CharlieIntel.com, the world's largest Call of Duty news site. Based in Atlanta, Keshav also serves as the Head of Social Media for Dexerto network, running a network of over 10 million social followers. Keshav can be contacted for tips at [email protected]