Treyarch has dropped a blog post on new info on Call of Duty: Black Ops Cold War Zombies mode.
The info comes as we’ve got two weeks till launch on Friday, November 13.
Black Ops Cold War’s Zombies mode brings a lot of new innovations, alongside fan favorite features that combine to make it a new experience.
The blog post details Perks, Skills, Field Upgrades, Custom Loadouts, and more new features of the Zombies experience.
Get the full breakdown from the Treyarch developer blog:
PERKS AND SKILL TIERS
First, let’s take a look at Perks: specifically, which ones you’ll be able to collect and utilize at launch, how they work, and – for the first time in Zombies history – how to upgrade them.
On launch day, you’ll have six different Zombies Perks to crack open: Jugger-Nog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, and an all-new Perk debuting in Black Ops Cold War: Elemental Pop.
Read on below for the full descriptions of each base-level Perk at launch:
- Jugger-Nog: Increase maximum health by 50.
- Quick Revive: Reduce the time it takes to regen to full health by 50%. Reduce the time it takes to revive an ally by 50%.
- Speed Cola: Increase reload speed by 15%.
- Stamin-Up: Increase run and sprint speed.
- Deadshot Daiquiri: Aiming down sights moves to enemy critical location. Remove scope sway.
- Elemental Pop: Every bullet has a small chance to apply a random base Ammo Mod effect.
While Zombies veterans will be familiar with the initial versions of most of our starting Perks, Elemental Pop is something different. As we hinted at in our Zombies Reveal Blog, this new Perk is all about Ammo Mods. With every shot fired while Elemental Pop is active, you’ll have a slight chance for a random base Ammo Mod to take effect against your target – an incredibly useful tool for when your back’s up against the wall.
But what happens when you want to take your Perks to the next level? That’s where our all-new Skill Tiers come in. In Black Ops Cold War Zombies, every Perk can be permanently upgraded up to three levels. Yes, you heard that right: permanently.
To upgrade your Perks, you’ll need to earn Raw Aetherium Crystals by reaching milestone rounds within the game, or through successful exfiltration. What’s more, you’ll be able to upgrade skills related to Field Upgrades, Ammo Mods, and Weapon Classes to help you stay alive even longer as you collect and invest more Aetherium Crystals. Over time, you’ll use these crystals to improve the tools in your arsenal, improving their damage and utility to help you reach higher rounds.
As an example, upgrading the Elemental Pop Perk to Tier III will grant the following effects:
- Tier I – Equipment damage also has a small chance to apply a random base Ammo Mod effect.
- Tier II – Reduce Ammo Mod cooldowns by 20%.
- Tier III – When a random Ammo Mod is applied, it uses your current Skill Tier instead of the base.
Oh, and don’t worry… we’ll be introducing more Perks throughout our post-launch Seasons. No guesses!
Perks are essential, but let’s be honest… survival in Zombies is all about the weapons. In previous iterations, too many Zombies players were left trying to figure out which weapons were the “top tier” for any given situation based on their Wall Buy prices, or by rolling them from the Mystery Box and hoping for the best. This time around, our new weapon rarity system gives every weapon a path to greatness. Here’s how.
Weapons come in five tiers of rarity: Common/Loadout, Uncommon, Rare, Epic, and Legendary. Each tier increases the damage done by those weapons, and will also determine how many randomized attachments will come along for the fight. For example, an Uncommon weapon will feature around a 50% damage boost over its Loadout version and comes with just two attachments, while the Legendary version kicks that up to roughly 300% damage and comes stacked with eight (!!) attachments.
“But how does this affect Wall Buys and the Mystery Box,” you ask? “Doesn’t this new system make those less effective,” you ask? Great questions. Fear not.
Weapon rarities make Wall Buys and the Mystery Box even more worthwhile in Black Ops Cold War by giving players more options in any given game. Buying your favorite weapon off the wall is now different every time with random attachments thrown into the mix, and the Mystery Box actually increases its odds of rolling high-rarity weapons as the rounds get higher.
This creates a new layer of strategy to keep in mind as the match goes on. What happens if you hit the jackpot on your first spin of the Mystery Box and get an Epic Magnum at Round 10, and then roll an Uncommon AK-74u on your very next spin? Let’s just say you’re more comfortable with SMGs, but you know your damage potential will become lower as a result of switching… which one do you keep?
Previously, if you found a strong weapon in the Mystery Box, you had very little motivation to return. Now, even if you roll a weapon that you’re happy with early in the game, you can return 10 Rounds later and try to roll the Legendary version. The Mystery Box also now includes Support items, such as the Sentry Turret and War Machine, which always come in handy.
To quote Treyarch’s Lead Zombies Systems Designer, Kevin Drew: “I’ve been playing Zombies for 10 years and this is the most excited I’ve ever been when opening the Mystery Box.”
Because we’re bringing everything together to unify progression across Multiplayer and Zombies in Black Ops Cold War, this was the team’s first chance to fully deliver custom loadouts in Zombies. First and foremost, empowering players to bring all of their unlocked weapons and cosmetics into Zombies takes the action up a notch and gets everyone into higher rounds faster. This gives players more freedom to play their way – especially for those who want to get a better feel for how much fun Zombies can be after the first few rounds.
Loadouts don’t change the classic Zombies formula as much as you might think, however. If starting out with a classic 1911 pistol is your jam, go for it! The design team carefully considered how loadouts would affect weapon progression gameplay, and as such, loadouts in Zombies are simplified compared to those in Multiplayer.
You can only bring in a single weapon and a Field Upgrade with your Zombies loadout. Furthermore, that single weapon will have its attachments and cosmetics, but it will be the lowest rarity available (Common). This means your starting weapon won’t be very effective at killing zombies after a handful of early rounds, and you’ll still need to get out there and find other weapons quickly. You can also upgrade the rarity of your loadout weapon in-game – or any weapon, for that matter – so you can keep your customized loadout weapon into higher rounds, if that’s more your style.
Field Upgrades in Zombies are entirely different from those found in Multiplayer, and for good reason. These are tools designed to fit the narrative of Black Ops Cold War’s Dark Aether story, and provide a welcome power spike as part of the core combat loop without making players OP in the process.
Zombies Field Upgrades available at launch include:
- Frost Blast –Create a frigid blast of wind that deals frost damage and slows enemies caught inside of it. Slowed enemies take additional damage.
- Healing Aura – Summon beams of energy down on yourself and allies to instantly heal to full health.
- Energy Mine – Create a mine of pure energy that detonates on proximity of enemies, dealing explosive damage.
- Ring of Fire – Create a ring of ethereal fire that boosts damage for you and allies. Normal enemies who enter gain a burning effect that deals fire damage. Lasts 15 seconds.
- Aether Shroud – Phase into the Dark Aether for 5 seconds becoming hidden from enemy detection.
The design of these Field Upgrades take inspiration from several action-based abilities in previous Zombies games, including certain Gobblegums, Elixirs, and even some non-passive Perks. Each one is balanced with an appropriate number of zombie kills required to charge it. For example, Healing Aura has the upgraded ability to revive players in the map remotely, but requires double the kills to charge than an offensive-based Field Upgrade, such as Energy Mine.
When you load into a match, you’re going to want to have one of these Field Upgrades unlocked in your custom loadout and ready to charge up. Coordinate with the rest of your team before a match to make sure you’ve got a good balance of offensive, defensive, and support Field Upgrades to help everyone survive as long as possible.
ARMOR AND SALVAGE
Replacing the crafted shield of previous Zombies experiences, Armor provides a 360-degree layer of protection from the armies of the undead. Armor can be found as a Rare drop from enemies or purchased using Salvage. When worn, it will mitigate a portion of incoming damage – every hit will still deal damage – but its durability is limited.
Although Armor is partially repaired by picking up the occasional Armor Shard dropped from certain enemies, it’s a finite resource and you’ll find yourself vulnerable again once you run out of Salvage to repair it. You can also fully repair Armor by picking up a Carpenter Power-Up.
Armor can also be upgraded two additional levels, increasing its damage mitigation and durability. You’re going to need it as rounds progress, because zombies grow stronger every round! Remember, even when paired with an upgraded Jugger-Nog Perk, no amount of Armor can save you if you find yourself overrun… especially as rounds get higher and the challenge increases.
We’ve wanted to bring Scorestreaks to Zombies for a long time, and now that player progression is unified across modes, there’s never been a better opportunity! While certain Zombies maps have included some variants of these in in the past, the new Dark Aether narrative offered the perfect chance to finally carry over some of the militarized versions into Zombies to raise the stakes even higher.
Sometimes you just need a little extra power to get out of a tight spot, and that’s where Support comes into play. At launch, the available Support selection will include:
- Combat Bow
- Sentry Turret
- War Machine
- Chopper Gunner
Keep an eye out for one of these to pop out of the Mystery Box, if you’re lucky! And for those curious about how calling in a Chopper Gunner works without being instantly ripped to shreds by zombies while you’re controlling it: any Support that takes perspective away from your character will temporarily make you immune to damage and ignored by enemies while it’s deployed. This ensures that parties of one can make use of Support in solo games, as well.
LOOT AND CRAFTING
It pays to stay resourceful during an undead invasion. In Black Ops Cold War Zombies, every zombie has a small chance of dropping resources including Salvage, Armor, and even lethal and tactical equipment. The tougher the enemy, the better the loot.
As you unlock equipment and Scorestreaks through standard player progression, that content will become available at the crafting table in-game and can be crafted using resources. Rarity is also assigned to loot based on its effectiveness; for example, a Frag Grenade is considered Uncommon loot, whereas the Cymbal Monkey is a Rare drop.
Why die if you don’t have to? With the new option to exfil from the map when your squad can’t last much longer, you can roll the dice and try to survive long enough to escape with some extra rewards… but it won’t be easy.
Starting at the end of Round 10 and every five rounds after, you’ll have an option to use a radio in the starting area of the map to call in Exfil. In a co-op game, a majority of the players must vote to initiate exfiltration.
Once triggered, the normal round will end, and you’ll be given a new objective to reach the exfil site within a specific time limit. At this point, zombies will begin to flood the area in a last-ditch effort to stop your squad in its tracks. Once you reach the site, a helicopter will fly in and hover above until the zone is cleared before it can land. If you manage to make it onto the chopper, you’ll escape with some bonus XP and the chance to earn Raw Aetherium Crystals. Risk versus reward!
For the first time, we’re bringing a locational Ping system to Zombies players! This will function the same way it does in Black Ops Cold War’sMultiplayer, activated by pressing d-pad left on controllers and [Z] on keyboards by default.
Whether you’re marking the next door you need a friend to open, pointing out the Pack-a-Punch machine to a first-timer, or pinging the latest location of the Mystery Box for your squad, we think this feature brings a huge quality-of-life improvement to Black Ops Zombies players.
Cold War Season 3 patch update: New maps, weapon balancing & more
Everything you need to know about Black Ops Cold War’s Season 3 update.
Treyarch is releasing the latest patch update for Call of Duty: Black Ops Cold War on April 20 at 9PM PT on all platforms.
This new patch update, version 1.16, includes the Season 3 content, with Season 3 officially starting on April 21 at 9PM PT / April 22 at 12AM ET / 5AM UK / 6AM CEST.
The update includes early access to just some of the Season 3 content until the full season begins.
Black Ops Cold War Season 3 will include 2 new MP maps, new Zombies Outbreak location, new Operators, new Battle Pass, and more content to come.
Cold War Update Size
- PlayStation 5: 12.3 GB
- PlayStation 4: 8.1 GB
- Xbox Series X / Xbox Series S: 11.6 GB
- Xbox One: 8.3 GB
- PC: 13.1 GB
Treyarch says the full patch notes for the new update will arrive on April 21, but have given a high level overview of what’s included in the patch.
This post will be updated with the full patch notes once available.
Cold War Season 3 Patch Overview
- New lobby theme
- Strafe Run Scorestreak
- Cargo Truck
- New weapon tuning
- All LMGs
- All shotguns (including the Streetsweeper)
- FFAR 1 • Krig 6 • Assault rifle Barrel attachments
- SMG sprint speed
- League Play Combat Record
- Increased XP in Zombies
- Expanded Outbreak objectives
- Split-screen updates
- Operator Randomizer feature + more
Check back here on April 21 for the full patch notes on the update.
What is the “Hunt for Adler” event in Cold War & Warzone Season 3?
An exciting new event is set to take place in Cold War & Warzone Season 3, but what exactly is “Hunt for Adler,” and what can you earn?
Amongst all the new content announced for Cold War & Warzone Season 3, a mysterious event has also crept under the radar. “Hunt for Adler” promises rewards and even an Operator skin, and here are all the details.
Russell Adler has been the star of Black Ops Cold War since the game’s launch in November 2019. His scarred face, black shades, and glorious hair have made him one of the most memorable Call of Duty characters in years – he even got an exclusive skin in Season 2.
His story in Cold War has seen him come face-to-face with an evil foe called Stitch, and during Season 2 he was captured. Now, Season 3’s lore tasks players with finding him, and Black Ops Cold War and Warzone players now have to “Hunt for Adler.”
But what exactly is Call of Duty’s Season 3 special limited-time event?
When does Hunt for Adler start in Cold War & Warzone Season 3?
According to the official event description on the Season 3 briefing website, Hunt for Adler will commence “with the launch of Season Three.”
It makes sense given the urgency of the season’s story. Meaning players will be able to start working towards the event’s goals as soon as the opening-day ribbon is metaphorically cut.
How to complete Hunt for Adler in Cold War & Warzone Season 3
Details on Hunt for Adler are rather limited at the moment with complete information to be available when Season 3 launches.
What we do know already is that there will be “unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts.”
The description is clear in that to earn the special Adler skin, you only need to complete the full set of challenges for either Black Ops Cold War or Warzone, not both.
To reiterate, we have no idea what the challenges are just yet, but when Season 3 launches, we’ll be sure to update this page.
What rewards can you earn for completing Hunt for Adler in Season 3?
For taking part in this limited-time event, CoD players can expect to receive a whole host of cool goodies for their efforts.
Completing challenges will earn players the following:
- Weapon Charms
- Calling Cards
- New Operator skin
- And more…
The challenges will more than likely coincide with your natural gameplay, meaning that you shouldn’t have to go too far out of your way to earn the event rewards.
Image credits: Treyarch
What is Cold War’s Multi-Team Elimination? New battle royale mode explained
Black Ops Cold War is confirmed to be receiving its own battle royale mode in Season 3, so here’s how Multi-Team Elimination works.
Call of Duty fans will be treated to a new battle royale experience in Black Ops Cold War’s Fireteam maps, with ‘Multi-Team Elimination’ dropping in Season 3.
Black Ops Cold War Season 3 has been unveiled. Following Warzone’s live event, a ton of content will be coming to the game, such as new maps, the classic PPSH, and Captain Price’s arrival as a Cold War Operator.
These new weapons and Operators will also be available in Warzone, but Black Ops Cold War is set to get a battle royale mode of its own in Season 3.
Here’s everything you need to know about Cold War’s Multi-Team Elimination mode.
What is Cold War Season 3’s Multi-Team Elimination?
In the Black Ops Cold War Season 3 announcement, Call of Duty revealed that a new game mode, Multi-Team Elimination, would be coming to the game. This is essentially a mini battle royale played on Cold War’s Fireteam maps in the Ural Mountains.
Developers described how “multiple teams of four will fight to survive ever-expanding radiation zones.” Keeping with the nature of a battle royale game, “Redeploys will be limited and loadouts will be restricted, so teams will need to scavenge for weapons, Scorestreaks, Armor, Redeploy Tickets, and more.”
You have to be “the last team standing or the first squad to board the exfil chopper in the final safe zone to achieve victory.”
How is Multi-Team Elimination different from Warzone?
Multi-Team Elimination sounds a lot like Warzone, except it will be more similar to Blackout, as it’s played on the Black Ops engine. Movement and weapon mechanics will remain exactly as it is in Cold War, so you won’t get that jarring feeling as you switch between the games.
Rather than Warzone being played exclusively on Verdansk and Rebirth Island, it appears that Multi-Team Elimination will be played on the different Fireteam maps, such as Sanatorium, Ruka, and Golova. It’s unclear if the maps will be combined to create the Ural Mountains map leaked to have been designed for a scrapped Blackout 2.0.
Also, rather than the vast array of weapons in Warzone, Multi-Team Elimination will be exclusive to Black Ops Cold War and its own weapons.
And it appears the way you win Multi-Team Elimination differs from Warzone. From the developers’ description, it appears you can win the game by being the first squad to board the exfil chopper in the final safe zone. If you’re a fan of ninja defuses in Search and Destroy, you’ll likely enjoy sneaking onto the chopper and leaving the last teams to perish to the radiation.
When does CoD: Cold War’s Multi-Team Elimination launch?
Call of Duty devs has revealed that Multi-Team Elimination will launch later in Season 3. The most likely time for its arrival is ‘Season 3 Reloaded’ which will take occur roughly halfway through the season.
There is plenty of content releasing over the course of Season 3, including the Multi-Team Duga map which premieres with Outbreak at the Season’s launch.
That’s everything you need to know about Cold War’s mini battle royale launching in Season 3! You can also check out the six new weapons that have been confirmed for Season 3.
Image Credit: Activision / Treyarch
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