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Call of Duty: Black Ops Cold War

New Black Ops Cold War Zombies Info: Perks, Upgrades, Skill

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Treyarch has dropped a blog post on new info on Call of Duty: Black Ops Cold War Zombies mode.

The info comes as we’ve got two weeks till launch on Friday, November 13.

Black Ops Cold War’s Zombies mode brings a lot of new innovations, alongside fan favorite features that combine to make it a new experience.

The blog post details Perks, Skills, Field Upgrades, Custom Loadouts, and more new features of the Zombies experience.

Get the full breakdown from the Treyarch developer blog:

PERKS AND SKILL TIERS

First, let’s take a look at Perks: specifically, which ones you’ll be able to collect and utilize at launch, how they work, and – for the first time in Zombies history – how to upgrade them.

On launch day, you’ll have six different Zombies Perks to crack open: Jugger-Nog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, and an all-new Perk debuting in Black Ops Cold WarElemental Pop

Read on below for the full descriptions of each base-level Perk at launch:

  • Jugger-Nog: Increase maximum health by 50.
  • Quick Revive: Reduce the time it takes to regen to full health by 50%. Reduce the time it takes to revive an ally by 50%.
  • Speed Cola: Increase reload speed by 15%.
  • Stamin-Up: Increase run and sprint speed.
  • Deadshot Daiquiri: Aiming down sights moves to enemy critical location. Remove scope sway.
  • Elemental Pop: Every bullet has a small chance to apply a random base Ammo Mod effect.

While Zombies veterans will be familiar with the initial versions of most of our starting Perks, Elemental Pop is something different. As we hinted at in our Zombies Reveal Blog, this new Perk is all about Ammo Mods. With every shot fired while Elemental Pop is active, you’ll have a slight chance for a random base Ammo Mod to take effect against your target – an incredibly useful tool for when your back’s up against the wall.

But what happens when you want to take your Perks to the next level? That’s where our all-new Skill Tiers come in. In Black Ops Cold War Zombies, every Perk can be permanently upgraded up to three levels. Yes, you heard that right: permanently.

To upgrade your Perks, you’ll need to earn Raw Aetherium Crystals by reaching milestone rounds within the game, or through successful exfiltration. What’s more, you’ll be able to upgrade skills related to Field Upgrades, Ammo Mods, and Weapon Classes to help you stay alive even longer as you collect and invest more Aetherium Crystals. Over time, you’ll use these crystals to improve the tools in your arsenal, improving their damage and utility to help you reach higher rounds.

As an example, upgrading the Elemental Pop Perk to Tier III will grant the following effects:

  • Tier I – Equipment damage also has a small chance to apply a random base Ammo Mod effect.
  • Tier II – Reduce Ammo Mod cooldowns by 20%.
  • Tier III – When a random Ammo Mod is applied, it uses your current Skill Tier instead of the base.

Oh, and don’t worry… we’ll be introducing more Perks throughout our post-launch Seasons. No guesses!

WEAPON RARITIES

Perks are essential, but let’s be honest… survival in Zombies is all about the weapons. In previous iterations, too many Zombies players were left trying to figure out which weapons were the “top tier” for any given situation based on their Wall Buy prices, or by rolling them from the Mystery Box and hoping for the best. This time around, our new weapon rarity system gives every weapon a path to greatness. Here’s how.

Weapons come in five tiers of rarity: Common/LoadoutUncommonRareEpic, and Legendary. Each tier increases the damage done by those weapons, and will also determine how many randomized attachments will come along for the fight. For example, an Uncommon weapon will feature around a 50% damage boost over its Loadout version and comes with just two attachments, while the Legendary version kicks that up to roughly 300% damage and comes stacked with eight (!!) attachments.

“But how does this affect Wall Buys and the Mystery Box,” you ask? “Doesn’t this new system make those less effective,” you ask? Great questions. Fear not.

Weapon rarities make Wall Buys and the Mystery Box even more worthwhile in Black Ops Cold War by giving players more options in any given game. Buying your favorite weapon off the wall is now different every time with random attachments thrown into the mix, and the Mystery Box actually increases its odds of rolling high-rarity weapons as the rounds get higher.

This creates a new layer of strategy to keep in mind as the match goes on. What happens if you hit the jackpot on your first spin of the Mystery Box and get an Epic Magnum at Round 10, and then roll an Uncommon AK-74u on your very next spin? Let’s just say you’re more comfortable with SMGs, but you know your damage potential will become lower as a result of switching… which one do you keep?

Previously, if you found a strong weapon in the Mystery Box, you had very little motivation to return. Now, even if you roll a weapon that you’re happy with early in the game, you can return 10 Rounds later and try to roll the Legendary version. The Mystery Box also now includes Support items, such as the Sentry Turret and War Machine, which always come in handy.

To quote Treyarch’s Lead Zombies Systems Designer, Kevin Drew: “I’ve been playing Zombies for 10 years and this is the most excited I’ve ever been when opening the Mystery Box.”

CUSTOM LOADOUTS

Because we’re bringing everything together to unify progression across Multiplayer and Zombies in Black Ops Cold War, this was the team’s first chance to fully deliver custom loadouts in Zombies. First and foremost, empowering players to bring all of their unlocked weapons and cosmetics into Zombies takes the action up a notch and gets everyone into higher rounds faster. This gives players more freedom to play their way – especially for those who want to get a better feel for how much fun Zombies can be after the first few rounds.

Loadouts don’t change the classic Zombies formula as much as you might think, however. If starting out with a classic 1911 pistol is your jam, go for it! The design team carefully considered how loadouts would affect weapon progression gameplay, and as such, loadouts in Zombies are simplified compared to those in Multiplayer.

You can only bring in a single weapon and a Field Upgrade with your Zombies loadout. Furthermore, that single weapon will have its attachments and cosmetics, but it will be the lowest rarity available (Common). This means your starting weapon won’t be very effective at killing zombies after a handful of early rounds, and you’ll still need to get out there and find other weapons quickly. You can also upgrade the rarity of your loadout weapon in-game – or any weapon, for that matter – so you can keep your customized loadout weapon into higher rounds, if that’s more your style.

FIELD UPGRADES

Field Upgrades in Zombies are entirely different from those found in Multiplayer, and for good reason. These are tools designed to fit the narrative of Black Ops Cold War’s Dark Aether story, and provide a welcome power spike as part of the core combat loop without making players OP in the process.

Zombies Field Upgrades available at launch include:

  • Frost Blast –Create a frigid blast of wind that deals frost damage and slows enemies caught inside of it. Slowed enemies take additional damage.
  • Healing Aura – Summon beams of energy down on yourself and allies to instantly heal to full health.
  • Energy Mine – Create a mine of pure energy that detonates on proximity of enemies, dealing explosive damage.
  • Ring of Fire – Create a ring of ethereal fire that boosts damage for you and allies. Normal enemies who enter gain a burning effect that deals fire damage. Lasts 15 seconds.
  • Aether Shroud – Phase into the Dark Aether for 5 seconds becoming hidden from enemy detection.

The design of these Field Upgrades take inspiration from several action-based abilities in previous Zombies games, including certain Gobblegums, Elixirs, and even some non-passive Perks. Each one is balanced with an appropriate number of zombie kills required to charge it. For example, Healing Aura has the upgraded ability to revive players in the map remotely, but requires double the kills to charge than an offensive-based Field Upgrade, such as Energy Mine.

When you load into a match, you’re going to want to have one of these Field Upgrades unlocked in your custom loadout and ready to charge up. Coordinate with the rest of your team before a match to make sure you’ve got a good balance of offensive, defensive, and support Field Upgrades to help everyone survive as long as possible.

ARMOR AND SALVAGE

Replacing the crafted shield of previous Zombies experiences, Armor provides a 360-degree layer of protection from the armies of the undead. Armor can be found as a Rare drop from enemies or purchased using Salvage. When worn, it will mitigate a portion of incoming damage – every hit will still deal damage – but its durability is limited.

Although Armor is partially repaired by picking up the occasional Armor Shard dropped from certain enemies, it’s a finite resource and you’ll find yourself vulnerable again once you run out of Salvage to repair it. You can also fully repair Armor by picking up a Carpenter Power-Up.

Armor can also be upgraded two additional levels, increasing its damage mitigation and durability. You’re going to need it as rounds progress, because zombies grow stronger every round! Remember, even when paired with an upgraded Jugger-Nog Perk, no amount of Armor can save you if you find yourself overrun… especially as rounds get higher and the challenge increases.

SUPPORT/SCORESTREAKS

We’ve wanted to bring Scorestreaks to Zombies for a long time, and now that player progression is unified across modes, there’s never been a better opportunity! While certain Zombies maps have included some variants of these in in the past, the new Dark Aether narrative offered the perfect chance to finally carry over some of the militarized versions into Zombies to raise the stakes even higher. 

Sometimes you just need a little extra power to get out of a tight spot, and that’s where Support comes into play. At launch, the available Support selection will include:

  • Combat Bow
  • Sentry Turret
  • War Machine
  • Chopper Gunner
  • Self-Revive

Keep an eye out for one of these to pop out of the Mystery Box, if you’re lucky! And for those curious about how calling in a Chopper Gunner works without being instantly ripped to shreds by zombies while you’re controlling it: any Support that takes perspective away from your character will temporarily make you immune to damage and ignored by enemies while it’s deployed. This ensures that parties of one can make use of Support in solo games, as well.

LOOT AND CRAFTING

It pays to stay resourceful during an undead invasion. In Black Ops Cold War Zombies, every zombie has a small chance of dropping resources including Salvage, Armor, and even lethal and tactical equipment. The tougher the enemy, the better the loot.

As you unlock equipment and Scorestreaks through standard player progression, that content will become available at the crafting table in-game and can be crafted using resources. Rarity is also assigned to loot based on its effectiveness; for example, a Frag Grenade is considered Uncommon loot, whereas the Cymbal Monkey is a Rare drop.

OPTIONAL EXFIL

Why die if you don’t have to? With the new option to exfil from the map when your squad can’t last much longer, you can roll the dice and try to survive long enough to escape with some extra rewards… but it won’t be easy.

Starting at the end of Round 10 and every five rounds after, you’ll have an option to use a radio in the starting area of the map to call in Exfil. In a co-op game, a majority of the players must vote to initiate exfiltration.

Once triggered, the normal round will end, and you’ll be given a new objective to reach the exfil site within a specific time limit. At this point, zombies will begin to flood the area in a last-ditch effort to stop your squad in its tracks. Once you reach the site, a helicopter will fly in and hover above until the zone is cleared before it can land. If you manage to make it onto the chopper, you’ll escape with some bonus XP and the chance to earn Raw Aetherium Crystals. Risk versus reward!

PING SYSTEM

For the first time, we’re bringing a locational Ping system to Zombies players! This will function the same way it does in Black Ops Cold War’sMultiplayer, activated by pressing d-pad left on controllers and [Z] on keyboards by default.

Whether you’re marking the next door you need a friend to open, pointing out the Pack-a-Punch machine to a first-timer, or pinging the latest location of the Mystery Box for your squad, we think this feature brings a huge quality-of-life improvement to Black Ops Zombies players.

Call of Duty: Black Ops Cold War

Top 5 best Krig 6 loadouts to use in Black Ops Cold War

Dominate your competition by selecting one of our top 5 best Krig 6 loadouts to use in CoD: Black Ops Cold War.

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Choosing the best weapon is an obvious but important decision in determining how you fare in Call of Duty. The Krig 6 has usurped most of the competition to become an Alpha in the pack, see what works for you with our top 5 best Krig 6 loadouts in Black Ops Cold War.

It would be silly to imply that one gun can essentially break the meta and turn you into an esports pro overnight. But a solid loadout can still go a long way to improving your performance in CoD.

The Krig 6 is a fantastic weapon that took longer than some other guns to earn the recognition it so rightly deserves. It’s an accurate killer that is more than capable of racking up a stupidly high kill count in any mode that it’s used in.

krig 6 being inspected in bocw

Run and gun loadout

When you want to get from A-B and kill from day-night.

This is suited to the mobile player that wants to move and maim in their groove.

  • Optic: Millstop Reflex
  • Muzzle: Infantry Compensator
  • Barrel: 15.5″ Contour
  • Body: Steady Aim Laser
  • Underbarrel: Infiltrator
  • Magazine: 40 Rnd
  • Handle: Speed Tape
  • Stock: Wire Stock

This class is perfectly set up for you to gallop around to your heart’s content. Given that you’re always on the move and don’t intend to stay in the same spot for too long, these attachments are best. Increased hip-fire accuracy gives you an advantage in a tight, sudden 1 vs 1. You’re now Sonic-like in your movement speed, aiming, your mag needs a lot of ammo, and that vertical recoil is more assisted.

Long-range loadout

Given that Call of Duty: Black Ops Cold War’s time-to-kill seems a bit longer, it can require a lot more consistency from you at range. Unless you’re wielding a sniper rifle and expertly popping off those old-school quickscopes, then you’ll need a bit more firepower.

  • Optic: Visiontech 2x
  • Muzzle: SOCOM Eliminator
  • Barrel: 19.7″ Takedown
  • Body: SOF Target Destinator
  • Underbarrel: Field Agent Grip
  • Magazine: 40 Rnd
  • Handle: SARS Jungle Grip
  • Stock: SAS Combat Stock

With these attachments, you’re mostly balanced in the key stats needed to become a marksman. Foregoing the tensities and reflexes of close-range combat, you can now sit back and pick people off instead. Damage is increased over range and recoil is reduced, your bullets are concealed, and you can spot enemies quicker.

Stealth loadout

krig 6 loadout choices in bocw

Everyone needs a stealth loadout, especially for those quiet, heated games of Search & Destroy. Or if you’re an avid Hardcore player, then slapping a suppressor on is always a good way to capitalize on the increased damage.

  • Optic: Millstop Reflex
  • Muzzle: Suppressor
  • Barrel: 19.7″ Takedown
  • Body: Steady Aim Laser
  • Underbarrel: Infiltrator
  • Magazine: 40 Rnd
  • Handle: Speed Tape
  • Stock: Tactical Stock

Again, trying not to make some stats too negative, this feels like a good way to move around your environment. Walking movement speed is increased a lot, but still gives you room to run if you need it. The suppressor will silence your bullets and the barrel makes up for the damage drop-off. This is a competent, quiet murder-machine.

Accurate loadout

Sometimes it’s all about being pinpoint accurate, isn’t it? Forget running faster than your legs can carry you to close in on the target, it’s about being able to ping a bullseye from one mile away, every time.

  • Optic: Visiontech 2x
  • Muzzle: Infantry Compensator
  • Barrel: 19.7″ Takedown
  • Body: Steady Aim Laser
  • Underbarrel: Field Agent Grip
  • Magazine: 40 Rnd
  • Handle: Airborne Elastic Wrap
  • Stock: Tactical Stock

The Visiontech Optic can work wonders for you if you can judge the difference between in-zoom and out of zoom. Also, the Airborne Elastic Wrap allows you to snap to your sight and provides massive flinch resistance, meaning you can still fire accurately whilst being filled with more holes than an old pair of socks. Add the reliable barrel, magazine, and much better recoil, and you have an accurate beast.

Our best loadout

soldier holding a krig 6 in bocw trailer

Finally, our own choice. Simply the attachments that we feel works best for the Krig 6 to make it an absolute monster of an assault rifle to use for any situation.

  • Optic: Microflex LED
  • Muzzle: Muzzle Brake 5.56
  • Barrel: 19.7″ Takedown
  • Body: Ember Sighting Point
  • Underbarrel: Field Agent Grip
  • Magazine: 40 RND
  • Handle: Airborne Elastic Wrap
  • Stock: Wire Stock

Well-rounded, literally aims to displease the enemy, and it will reward you with all the scorestreaks you could ever possibly ask for. The Krig-6 is a fantastic weapon and it can be used in so many different ways.

That concludes our top 5 best Krig 6 loadouts to use in Black Ops Cold War guide. Depending on your playstyle, one of these will surely work for you.

Image credits: Treyarch

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Call of Duty: Black Ops Cold War

How to get massive Weapon XP in Black Ops Cold War Zombies

Weapons are slower to level up in Cold War compared to previous titles, so here’s the fastest way to rank them up in Zombies.

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A Youtuber has discovered a way to level up weapons extremely fast in Black Ops Cold War Zombies.

For the first time, progression is tied across all game modes. No matter which mode you play, weapon rank will increase for use in multiplayer and Zombies.

Treyarch has added a double XP bonus until November 30, so you can rank up your guns much quicker. Players were earning too much Weapon XP in Zombies, so the developers reduced the amount of 2WXP earned.

The community was left frustrated after this, but YouTube channel Glitching Queen uploaded a video explaining how to get ‘massive weapon XP’ in Cold War Zombies.

Earn XP fast

Glitching Queen discovered that killing Zombies in rounds two and three will net you considerably more XP than any other round. As rounds progress, you actually earn continually fewer points. Players have reported that when in the high rounds, weapons no longer earn any XP.

First, if you are a PS4 or PS5 player, they recommend partying up with someone also on PlayStation to receive bonus XP. As part of Activision’s deal with Sony, if PS players are partied up, they will receive a ‘party boost’ where weapons are leveled up even faster.

The method below also works on Xbox consoles and PC, but it won’t be quite as effective.

When ranking a weapon from level 0-40, Glitching Queen recommends playing up to round five then backing out. This maximizes your playtime, so everything you do counts towards unlocking new attachments and Camo Challenges.

When your weapon level is in the high 40s and 50s, you should drop out of Zombies after completing round three. With the drop in XP after this round, it’s not worth playing on if your goal is to rank up your guns.

Repeatedly quit your Zombies game after the first few rounds and you’ll find your weapons ranking up much faster than playing multiplayer or Zombies traditionally. You won’t be able to beat any world-records, though.

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Call of Duty: Black Ops Cold War

Black Ops Cold War dev confirms fix coming for Mastery camo bug

Cold War players have been unhappy with the appearance of the Mastery Camos, so Treyarch have promised a fix is coming soon.

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Treyarch has addressed issues with the appearance of the Mastery Camos in Black Ops Cold War, saying they are the result of a bug.

Dark Matter is a time-consuming and tricky grind. Weapons level up significantly slower in Black Ops Cold War than previous CoDs, and some weapons clearly outshine others. The most hardcore players are grinding to get their hands on Dark Matter, with some unlocking it just weeks after launch.

Fans have been disappointed with the appearance of the Mastery Camos, though. Except for Diamond, the unique camos only cover some parts of the weapons while leaving the rest plain. For the amount of time it takes to complete these challenges, you want to be able to show off your rare camo.

Treyarch is aware of this issue. On the Official Trello Board, Treyarch posted that they have also spotted the “unintentional changes to Mastery Camo display.”

Fixes coming soon

“After our most recent update, some weapons began to display certain Mastery Camo differently,” the Trello card read. “We are looking to release a fix for this is in our next major update.”

So don’t let the appearance put you off working towards the camos. Treyarch hasn’t given a concrete date for when we can expect the fix, but it’s likely to be soon.

With a 24/7 playlist of Nuketown ’84 and double weapon XP currently being in the game, more and more players will be unlocking Gold, Diamond, and Dark Matter over the coming weeks.

Treyarch also addressed other problems with camos and Challenges. If you resume the game from a suspended state, weapon camo and challenges may appear to be locked. If you restart your game, you will be able to see your correct progress.

The developers have also discussed the power of the Perk Flak Jacket.

This Perk allows you to survive a direct hit with an explosive. This makes it extremely difficult to get kills with launchers for the Mastery Camo challenges if a player is running Flak Jacket.

Featured image credit: Hamii

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