// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Activision has announced that a brand new Call of Duty mobile game will be launching worldwide soon.

The new Call of Duty mobile game has been announced as being in development by Tencent. The title is now slated to launch worldwide soon.

A new free-to-play mobile game that brings together iconic Call of Duty characters, popular maps, competitive game modes, and signature weapons from the series, including Call of Duty: Black Ops and Call of Duty: Modern Warfare series!

Tencent and Activision announced a partnership to bring Call of Duty to mobile in August 2018, saying the mobile game will be free to play.

We are delivering the definitive, first person action experience in a new mobile title with incredible graphics and visceral Call of Duty gameplay,” said Chris Plummer, VP, Mobile at Activision. “Together with the amazing team at Tencent, we’re bringing together a collection of the most beloved maps, competitive modes, familiar characters and signature weapons from across this storied franchise into one epic experience for the first time on mobile.”

“Call of Duty is synonymous with incredible quality and gameplay, and our team couldn’t be happier working together with Activision to bring it to life on mobile,” said Steven Ma, SVP, Tencent Holdings Limited. “With our expertise creating games custom-built for mobile players, we’re excited to deliver a new, feature-packed Call of Duty experience that all types of fans will enjoy.”

In Call of Duty: Mobile, players will experience the fluid, first-person combat of Call of Duty, fighting head-to-head in fan-favorite modes such as Team Deathmatch, Search and Destroy and Free-For-All, in iconic maps from the series such as Nuketown, Crash, Hijacked and more. Along the way, players will earn and unlock classic Call of Duty characters, weapons, scorestreaks and other gear to equip and customize their loadouts as they battle to be among the best in the world.

The new mobile game will be available soon for iOS and Android owners. Players can pre-register for the game at http://callofduty.com/mobile. There will be a beta this summer for the title.

This is not Activision’s first mobile title for Call of Duty. There has been a few over the years, including Call of Duty: Strike Team and Call of Duty: Heroes. Those two games did not pick up with many players, and Activision even shut down the studio behind the Call of Duty: Strike Team mobile game years ago. 

Activision Blizzard first mentioned plans to bring a new mobile game with Tencent during their February earnings call. The company has noted previously that they wanted to bring more of their titles, like Call of Duty, Diablo, and more to mobile to expand the availability of the game, and mobile games are very popular in certain regions worldwide.

Stay tuned for the latest info on this new Call of Duty mobile game. 

SOURCE: Activision 

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