New ‘DECLASSIFIED’ video series explores Treyarch’s development process

Jeffrey Mizrahi

On the December 12 livestream, Treyarch gave fans a sneak peak at a new video intel series titled “DECLASSIFIED”. Today they have released the first full episode focusing on the history of Nuketown.

Unredacted intel, direct from the devs. This is DECLASSIFIED, where we uncover the secrets behind the development of the Black Ops series.

The video begins with Senior Level Designer Adam Hoggatt explaining how Call of Duty maps go from an idea to a reality.

He says “So I had just finished working on the map Radiation on Black Ops 1 and an email came out from Vahn saying ‘hey what if we make a small map based on the nuclear testing towns, these fake towns, that they used to set up to test nukes.'”

A scrapped idea for a flank path on Nuketown (via Treyarch)

Adam also explains an idea they had where there would be a path behind the B capture point where players could flank the enemy team. He goes on to say that when implemented, it was just terrible so they removed it.

Producer Miles Leslie goes on to mention how their idea for Black Ops 4’s Nuketown originally was supposed to be much more real and depressing, but toned that down because Nuketown is traditionally a more colorful and fun map.

This is just episode one of the Declassified series, so expect some more deep dives into the Call of Duty development process.

For the full episode of Declassified, watch here:

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