// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

As announced back at Call of Duty XP, Call of Duty: Infinite Warfare multiplayer features a new weapon crafting feature which allows players to upgrade the rarity of their weapons. Higher rarity weapons have weapon perks that enhance the weapons.

In an interview with PlayStation LifeStyle, Jordan Hirsh, Infinity Ward’s Multiplayer Project Director, has revealed a few new details about it. As you play Call of Duty: Infinite Warfare, you earn Salvage, the in-game crafting currency. Salvage earn rate is linked to your playtime.

You then visit the armory in Call of Duty: Infinite Warfare, where you can see all of the weapons and the rare weapons available. From there, if you have enough Salvage, you can select which weapons you want to upgrade. The more rare a weapon, the more it will cost in Salvage.

The crafting system is really actually pretty simple. While you play the game, you’re earning salvage, which is the crafting currency. So you’ll play the game. If you win, you’ll get a little bit more. It’s mostly tied to the amount of time you’ve played. So you’ll get that crafting currency, and then you’ll go into our armory, which will have a list of all of the base weapons, and all of the rare prototype weapons. So you can select the weapon you want to craft, hit a button, and craft it. (More rare weapons) will take more crafting currency to unlock.

In addition, Hirsh says that the game has over 80 different weapon options once all of the variants are counted. Hirsh confirmed that they have plans to add more weapons in the future, but did not expand on how weapons will be added to Call of Duty: Infinite Warfare.

In the crafting system, right now I believe we have a little over 80 weapons. We have some plans to add some more in the future.

Call of Duty has been sharing some of the different weapons on social media over the past few weeks.

As of now, it is not confirmed whether or not Call of Duty: Infinite Warfare has Supply Drops.

SOURCE PlayStation Lifestyle

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