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New Details on Black Ops Declassified for PS Vita

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Nihilistic Software’s Studio Head Robert Huebner sat down with the official PlayStation team to get a QA on what to expect for Black Ops Declassified – the new Call of Duty game exclusively for the PS Vita.

Here’s the QA:

PlayStation.Blog: How is the game progressing since we last saw it at Gamescom?

  • Robert Huebner, Studio Head, Nihilistic: Gamescom seems so long ago. I think the most noticeable thing is a significant visual upgrade; a richer color palette, more detailed models, and better lighting overall. Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of Duty players are accustomed to.

PSB: What do you consider to be the most crucial elements to nail when adapting Call of Duty to PS Vita?

  • RH: Two things really come to mind. The feel of the controls and weapons is a top priority, because that’s a lot of what makes Call of Duty work so well on other platforms. We got a lot of great insight and advice from the franchise veterans on this, but also adapted things for the specific controls on the PS Vita.
  • The second thing probably were animations. You don’t notice it all the time while you’re playing, but when you drill down, Call of Duty has an insane number of animations for each enemy and every little transition and move feels really accurate and intelligent. So we invested a lot of time in trying to capture that same feeling in Declassified.

PSB: Tell us about these new maps you’ve revealed, Nukehouse and Range. Nukehouse clearly seems inspired by the fan-favorite map Nuketown.

  • RH: Yeah, Nuketown is obviously a fan favorite so we wanted to really do an homage to that map. Nukehouse is a tighter level overall but tries to capture the unique look and feel of the original.
See the rest of the QA after the break!

PSB: Here’s a question fans have been wondering about: How deep will the weapon modding system be?

  • RH: Weapons retain many of the attachments from previous games, with fan favorites such as suppressors, extended mags,underaction grenade launchers, and different optics. New additions also appear like improved grip, which improves hip fire accuracy, and adjustable stock, which gives full movement speed while using Aim Down the Sight.
  • In multiplayer, you’ll unlock these attachments by leveling up your weapons. You’ll be able to use up to two attachments with each primary weapon, and one attachment with secondary weapons.

PSB: How many Perks will be in the game, and what will they be? Anything new?

  • RH: There are a total of 12 Perks in Black Ops Declassified, with a mix of returning and new abilities. Hardline, Marksman, Sleight of Hand, and Lightweight are all back, but new perks like Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane) and Toughness (reduced flinching when shot) are also important to remember when creating classes.

PSB: Will there be different grenade types, and will any use PS Vita’s touchscreen in interesting ways?

  • RH: Definitely. We’re trying to bring back the most popular grenade and tactical weapons that fit the time period of our story, and there’s a lot of variety. The Bouncing Betty is one of the most popular around the office for multiplayer; there’s something very satisfying about getting a kill with one. And flash-bangs are also fun, the reaction of your opponents over Party voice chat is always entertaining. The front touchscreen is used to toss grenades as well as optionally to aim your throw.

PSB: What kinds of missions are planned for single-player?

  • RH: The single-player campaign consists of intense and replayable objective-based missions that allow you to get better and better over time to improve your performance. The goal is to give the player the experience of striving for the “perfect run” through each mission.

PSB: There are Survival missions in the game as well — what can you share?

  • RH: These “Hostiles” missions as we call them now are the classic “survive infinite waves” sort of challenge. The player has to survive wave after wave of different enemy types, but also receives “care package” drops during play to keep them supplied.

SOURCE: Official PlayStation Blog

Apex Legends

Apex Legends Legacy reveal trailer: The Arena, Valkyrie, and more

Respawn Entertainment finally release the launch trailer for Apex Legends Season 9: Legacy, which shows off Valkyrie and the new Arena mode.

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Apex Legends Legacy launch trailer

Respawn Entertainment officially releases the Legacy, Season 9 launch trailer showing off the upcoming Arena mode and new Legend Valkyrie for Apex Legends.

The latest video from Apex Legends developers is full of upcoming content in Season 9: Legacy. Although this launch trailer does not feature gameplay, the animated three-minute video does show some off some content we will see in Legacy.

Since the trailer’s release, those among the community have been breaking it down and identifying the Arena mode maps, Ash, and new Legend Valkyrie.

Apex Legends Legacy launch trailer Ash

Legacy Trailer The Arena

During the past month, Apex Legends have been teasing the upcoming 3v3 Arena mode in various ways, one of which took place in the Firing Range. Finally, players have been given a glimpse into the maps we will see in this mode and a more detailed look at possible future Legend, Ash.

At the very start of the trailer, the Arena logo is shown, with Ash saying it’s “time for a new game.” Developer Ryan Rigney provided some insight into this new mode just days before this new trailer, basically hinting that the new mode will be much more than an LTM, “supporting it as a full game,” and could even have its own ranked playlist.

After the trailer was released, the community analyzed parts and found out even more information on the Arena mode.

Twitter user @Spearheadpr_ pointed out an interesting frame from the trailer, which shows Ash selecting maps by Seasons. This could mean we will potentially be seeing some previous Season POI’s that have been out of the game or changed turned into Arena maps.

Further, @Shrugtal also weighed in on the trailer, presenting one of the maps shown in the trailer that could be an Arena-specific location potentially called “Exoplanet.”

The image shows a small map with similar terrain to that of World’s Edge, and perhaps this is the map teased in Apex Legends glitchy Instagram video with the Phase Runner.

This wasn’t the only Arena map teased, as the trailer also showed off the map seen in the 100 million players video, which many believed to be a map change for Olympus. It seems the location shown in the video was, in fact, a smaller Arena mode map with Mirage Voyage in the center.

This trailer pretty much confirmed that the Arena mode would feature exclusive, smaller maps, some of which we are familiar, and some of which are completely new. It also confirmed that the Arena would be 3v3, as Ash is shown looking at a screen with two squads of three.

In more detail throughout the trailer, Ash was also shown, but most specifically at the end, where she pulled back her hood.

This is also the first time we have seen so much of Ash, allowing players to see how different she looks from the Titanfall version, generating excitement for her potential future as a Legend in the Apex Games.

Apex Legends Legacy Trailer Valkyrie

The trailer also teased some aspects of Valkyrie’s abilities, skins, and maybe even a finisher of hers, much like the one teased in the Instagram camera videos.

Firstly, Valkyrie is first shown flying through the air in her supposed launch bundle skin, which features her father’s helmet.

Apex Legends launch trailer Valkyrie

Valkyrie is then shown finishing off Gibraltar, kicking him in the face and then flying off, leaving Gibraltar in the VTOL Jet smoke, which is again similar to one of the Videos posted on the Apex Legends Instagram page that @Biast12 believes is one of her finishers called “the Afterburner.”

Valkyrie is also shown shooting missiles, which could be her ultimate or tactical ability, previously leaked as “Cluster Missiles.” At the very end, Valkyrie is then shown shooting at Fuse with the new weapon for Legacy, the Bocek Bow.

The gameplay reveal for the Arena is set for April 26th. For more on Apex Legends Season 9: Legacy, check out our article on Valkyrie’s leaked abilities and stay tuned on Charlie INTEL.

Image Credits: Respawn Entertainment

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Call of Duty League

Devs respond to match cancellation issues affecting League Play in Cold War

Treyarch have disabled the match cancellation feature in Black Ops Cold War after it caused problems in League Play.

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League Play in BOCW

Treyarch have listened to player feedback and decided to address some of the glaring issues affecting League Play in Black Ops Cold War, including match cancellation issues.

The Zombies invasion of Verdansk is about to come to its epic conclusion, and the highly-anticipated Season 3 of both Black Ops Cold War and Warzone is set to begin. So, the devs are working full-time to make this transition smooth.

Listening to player feedback regarding technical problems within League Play has been a main priority for Treyarch, and now they’ve addressed the issue with the match cancellations feature that has been plaguing several players.

BOCW and Warzone Season 3

Treyarch’s Community Manager Josh “FoxhoundFPS” Torres went on Reddit to respond to the alleged glitch in Cold War that prevented ping from tracking. In this same thread, the issue with match cancellations came up as well.

This feature would take effect as soon as one of the players in a match abandoned the game, canceling the match altogether. It was disabled a short while after it was first added, much to the confusion of players.

After addressing the ping glitch, Josh wrote: “Thanks for sharing. Match Cancellations have gone live early, and we’ll be disabling them soon. We’ll have more to share at a later date.”

It’s understandable why the devs thought it would be best to add a cancellation feature. If you’re the only one left on your team in a League Play match, then victory can be near impossible to achieve.

This new feature would ensure that players that don’t have the advantage of numbers on their side wouldn’t get punished. Hopefully, we’ll see get another update regarding this situation from the devs soon.

As with the recent dev action concerning Cold War PS5 controller issues and broken Zombies attachments, we expect all other technical problems to be tended to swiftly.

Image Credits: Treyarch

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Call of Duty

Cold War Season 3 adds interesting new Operator feature

Black Ops Cold War players many Operators to choose from when they go into battle and now have a new way to choose which one they use.

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Black Ops Cold War Random Operator

Treyarch rolled out some notable changes for Call of Duty: Black Ops Cold War ahead of the official launch of Season 3 for the first-person shooter. One of these changes that has already caught the community’s eye deals with a new way you can select your Operators.

Black Ops Cold War continued the trend started by Modern Warfare of having unique characters players can choose to play as that do not possess special weapons or abilities like Black Ops III or Infinite Warfare.

Players have the option to choose from an array of characters for when they play Zombies or Multiplayer, but sometimes it isn’t easy to pick which character you want to play when there are plenty of solid choices.

Call of Duty Black Ops Cold War Random Operator

This potential indecisive looks to be why Treyarch added an interesting new feature for the Operator select screen in Black Ops Cold War.

From now on, Black Ops Cold War players have the ability to select a random Operator and not have to worry about deciding which character they want to play as. Or, players who may not care which Operator they go into battle with can bypass some time. You can see what this looks like in-game thanks to chrpskwk on Reddit.

Call of Duty Black Ops Cold War Random Operator

Warzone players will recognize this feature, as the random Operator select feature has been in the battle royale for some time now and has finally made its way into Treyarch’s latest title.

The addition of this feature is just one of the many things that will be new for players in the first-person shooter when it comes to Season 3 content. This new period of content for the game will see the addition of multiple new weapons like the PPSH and Swiss K31. New Operators will also be joining the fold, such as Price ’84 and Wraith.

While the addition of the random Operator feature has been seen as a positive in the community, the slide canceling nerf that Treyarch implemented has seen mixed reviews within the community, with some players welcoming the change and others sad to see the fast-paced mechanic not be as strong as it was before the game’s most recent update.

There is no doubt that Black Ops Cold War will be very different than before following the next couple of days filled with injections of Season 3 content for players to enjoy.

Image Credits: Activision / Treyarch / Reddit

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